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![[Post New]](/s/i/i.gif) 2014/06/10 12:00:14
Subject: CSM 1750-ish list
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Jovial Plaguebearer of Nurgle
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Hi
Will run this list with friends. Will meet GK, IG, Necrons and SM.
Please help me improve the list.
HQ
Lord of bike, MoN, template and 4+ inv save updrages (dont remember the names atm) + runs with bikers
Troops:
10 Cultists, home objective grabbers
10 Cultists, home objective grabbers
5 Plague marines, Rhino, 2 melta, bomb on champ
5 Plague marines, Rhino,,2 melta, bomb on champ
5 Plague marines, Rhino, 2 plasma, bomb on champ
Fast
3 bikers, MoN, 2 meltagun
2 Heldrakes, baleflamer
Heavy
2 Vindicators with plow
5 Havocs, 4 Autocannons, at the defence line, champ to operate quad gun
Fort
Aegis Defense Lines + Quadgun
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This message was edited 2 times. Last update was at 2014/06/12 20:27:47
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![[Post New]](/s/i/i.gif) 2014/06/11 09:25:57
Subject: CSM 1750-ish list
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Jovial Plaguebearer of Nurgle
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Any constructive comment would be very welcome.
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![[Post New]](/s/i/i.gif) 2014/06/11 10:53:07
Subject: CSM 1750-ish list
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Longtime Dakkanaut
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My two concerns are to few models/wounds in the bike squad and the havoc squad.
For the bikes you can exchange those 3 bikes for 3 Nurgle spawn. Same points costs and you get 9 wounds for The Lord instead of 3.
For the Havocs I would dump one unit of cultists and throw their points into more guys in the havoc squad. Right now for every guy you lose in the havoc squad you lose a heavy weapon. You need some ablative wounds in that unit and if this is a 7th edition game your Havocs can be a home field objective grabber instead of the cultists.
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![[Post New]](/s/i/i.gif) 2014/06/11 11:14:49
Subject: CSM 1750-ish list
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Jovial Plaguebearer of Nurgle
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Good points.
Will defintly concider the Havoc issue.
My concern with spawns is that multi-wounds without EW, fall as quickly as single wound models to nemisis force weapons....
Thats why I included T6 models in favor of W3 models.
How do you others defend yourself against ID with multi-wounds models... my limited experience so far is that T>W....
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![[Post New]](/s/i/i.gif) 2014/06/11 15:21:17
Subject: CSM 1750-ish list
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Longtime Dakkanaut
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Bring a couple of psykers along and you can pretty much invalidate force weapons.
Can't see any real flaws in the list, but lacks anything "woaah".
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DFTT |
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![[Post New]](/s/i/i.gif) 2014/06/11 15:37:45
Subject: Re:CSM 1750-ish list
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Frightening Flamer of Tzeentch
PNW
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It looks like the Havoc squad will be the only one remaining in your deployment zone for the most part and while I see the value in bringing your own cover and AA, with two Heldrakes, I don't know if it's necessary... but you know your meta more than we do to suggest otherwise.
If you face a lot of flyers and the Quadgun is useful then keep it. I would personally drop the ADL altogether and deploy the Havocs in ruins (or move them after deployment using Cultists as screen shields) and use the points to bolster your army whilst keeping it mobile.
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This message was edited 1 time. Last update was at 2014/06/11 15:40:58
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![[Post New]](/s/i/i.gif) 2014/06/11 16:57:50
Subject: Re:CSM 1750-ish list
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Jovial Plaguebearer of Nurgle
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Good points, thanks
With the new reserv rolls (3+), the drakes might come in faster then before. Removing the ADL will give more room to bolster both Havos and Bikers.
HQ
Lord of bike, MoN, template and 4+ inv save updrages (dont remember the names atm) + runs with bikers
Troops:
10 Cultists, home objective grabbers
10 Cultists, home objective grabbers
5 Plague marines, Rhino, 2 melta, bomb on champ
5 Plague marines, Rhino,,2 melta, bomb on champ
5 Plague marines, Rhino, 2 plasma, bomb on champ
Fast
6 Bikers, MoN, 2 meltagun
2 Heldrakes, baleflamer
Heavy
2 Vindicators with plow
7 Havocs, 4 Autocannons, deployed in ruins or other cover
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This message was edited 2 times. Last update was at 2014/06/12 20:27:14
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![[Post New]](/s/i/i.gif) 2014/06/11 17:16:46
Subject: Re:CSM 1750-ish list
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Frightening Flamer of Tzeentch
PNW
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I would further suggest combining the Cultists into a single, larger squad to make it more resilient. With Havocs nearby to provide supporting fire, hopefully they will sit on an objective a lot better than smaller units that break and run.
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![[Post New]](/s/i/i.gif) 2014/06/12 20:26:10
Subject: CSM 1750-ish list
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Jovial Plaguebearer of Nurgle
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Good point, with the Havocs I have two units in backfield that can claim objectives. Keep forgetting that everything scores nowadays.
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