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Made in gb
40kenthus




Manchester UK

Me and my mate will try and struggle through a 100pt game using pretty much every single X-Wing mini I currently own!

I've knocked up these lists, mainly for fun and to see what different craft/weapons are capable of. I know I could reduce the ship numbers and go heavy on upgrades and whatnot but I want to get a proper grip of the basic rules and turns first:

Rebel Scum:

===================
Antilles All Action
===================

99 points

Pilots
------

Wedge Antilles (29)

Red Squadron Pilot (23)

Red Squadron Pilot (23)

Green Squadron Pilot (24)
A-Wing (19), Assault Missiles (5)

********************

The Glorious Empire:

=========================
Darth's Destruction Derby
=========================

97 points

Pilots
------

Darth Vader (36)
TIE Advanced (29), Homing Missiles (5), Squad Leader (2)

Howlrunner (20)
TIE Fighter (18), Swarm Tactics (2)

Black Squadron Pilot (14)

Black Squadron Pilot (14)

Obsidian Squadron Pilot (13)

I used http://xwing-builder.co.uk/build That's a great resource. And even better, the chap who built and runs it has this tucked away in the About section:

Buy Me a Beer?
A few people have emailed me saying I should add a PayPal button for users to buy me a beer in thanks for the work I've put it in. Which is very generous, but I made this app for fun and to teach myself some new tricks and anyway, I'm not sure Fantasy Flight would approve.

If you really do want to say thanks, please donate whatever you would have given me to a children's charity. Here's one I support: Room to Read. But feel free to choose another.

Or just send me a nice email.


I'll let you all know how we got on

Member of the "Awesome Wargaming Dudes"

 
   
Made in gb
40kenthus




Manchester UK

So we had a pretty good game!

My mate is a MASSIVE Star Wars nerd and he Forged a pretty entertaining Narrative about Darth scoping out the Rebels to look for Luke.

We played 5 or 6 turns, where we both lost one ship. I took a TIE fighter off the board edge with a stupid move (DOH) but I took out his A-Wing with top gun level shooting... *ahem*

We kept hitting asteroids. I'll not use two sets next time. I'm sure we were getting collison rules wrong, so I need to go back through the book.

My main gripe is how hard it is to actually kill anything. I reduced a lot of shields on the Rebels, but they still wouldn't go down. I might etch some more Hit icons on to my dice.

Otherwise it was very entertaining.

Member of the "Awesome Wargaming Dudes"

 
   
 
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