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Made in us
Executing Exarch





Los Angeles

Mannahnin wrote:I like your alternate idea about terrain always slowing you down. That would be a nice compromise between what we have now and a static 1/2 formula. You need to be careful that it's not too slow, though, or lightly-armored troops will always lose vs Rapidfire.


Well if it really does slow you down, the option of standing still and shooting in the 13-24" range bracket might actualy get used as opposed to now where it simply never does.

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Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Been Around the Block





GAWD wrote:The problems w/40k go even deeper than its random element.

The magic force field erected in front of enemy units at 24" (or whatever range) seems to defy the laws of physics and offend common sense.

Why don't the troops on our little toy battlefields know about how far they are from the enemy, when every single front-line soldier is taught how to figure this out as a matter of course early in their training. In other words, the game rewards players skilled in carpentry not skilled in command.

The fact that a dude carrying a flamer can't hoof it to the front of a unit after hanging back until getting into position goes against every single squad tactics drill I've ever seen or heard of.

Units fighting to the last man, armies fighting to the last man NEVER happens unless they're trapped ... units & armies fighting past 75% casualty rates NEVER happens unless one or both of the commanders in the battle are mad men ... units & armies prefer to not fight to 50% casualty rates and will generally withdraw soon thereafter

I could go on at length about other non-random elements of 40k that are wrong.

I will inevitably be met w/responses of "it's not supposed to be realistic" ... "it's a sci-fi simulation" ... "it's supposed to give you an approximate battle outcome" blah ... blah ... blah

To these retorts, I'll preemptively answer: Well if it's not supposed to be realistic & it's supposed to be a simulation ... stop arguing when a dude's Banshee Exarch is a nut-hair away from B2B.


What you seem to miss in all of this is that our wars can't be compared to 40k, not because 40k isn't supposed to be realistic, but because 40k armies have a completely different mindset than that of current real-world armies. We don't have superhuman giants covered in thick metal that have taken oaths to fight to the death for their cause, and we don't have a race comprised of green, fungal warmongers who aren't genetically able to fear death. So your point really isn't that valid at all. That and I don't argue when a dude's Banshee Exarch is a nut-hair away from B2B, because if someone is using Banshees against my orks then I'm just happy, go ahead, ignore my 6+ armor save. But seriously, typically there's no reason to argue that anyway, because alot of times models like that are modeled in such a way that you can't actually touch base.

Oh, and the OP just sounds like he really needs to be playing Fantasy instead of 40k, but it won't help with him not wanting to spend 4 hours on 4 turns, which is why I hate Fantasy. YOU SHOULDN'T HAVE TO SET ASIDE AN ENTIRE DAY TO PLAY A GAME!

Can it be? Party liquor rain!?

And all will be blessed Darkness. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

malfred wrote:
AlexCage wrote:
Tetchy wrote:
Score so far, Me 2 - GW 0.


Entirely random system of winning/scoring > Completely arbitrary and opinion based system of scoring/winning.

Heh. Just kidding. I kind of agree with you, actually. It's why I agree with Boss_Salvage, and find fantasy's rules far more enjoyable.

But you know what's even worse about difficult terrain? Say that piece of terrain is 5 inches away. Common sense says you need but a 1 to get your full move, since you're only moving through one inch of difficult terrain? But NOOOO, you roll a one and you're moving one effin' inch, and the terrain is now 4 inches away. STUPID!


It's been a long time since I've played 40k. Is that really the case?

I guess it wouldn't have affected me fielding Eldar mostly though.


I'd love to play fantasy, but there's never anyone around who plays it.
But if you want a serious tactical game you don't play GW (well maybe epic/warmaster). In fact I can't think of a serious tactical game outside the glory of Avalon Hill and chess of course.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Oh, and the OP just sounds like he really needs to be playing Fantasy instead of 40k, but it won't help with him not wanting to spend 4 hours on 4 turns, which is why I hate Fantasy. YOU SHOULDN'T HAVE TO SET ASIDE AN ENTIRE DAY TO PLAY A GAME!


Pack your models more efficiently. Maybe store them on magnetized trays so you can just pull them out of the case ready to go.

I can play a game of fantasy faster than a game of 40k in many cases. A 2k game of Warhammer can definitely play in two hours, whereas IME it's a challenge to get a game of 40k over 1500pts done in two.

Part of that is because units can fight in combat OR shoot in a given turn (magic movement aside), and because far fewer units need to move twice in a given turn. And because moving a block unit (even with measuring wheels, etc) on a tray is a lot faster than moving a unit of 30 individual 40k Orks.

The shooting phase goes a lot faster too, because fewer units shoot and because of simpler casualty resolution (if any model is in target unit is in LOS, all of them can die; casualties always come from the back for a block unit, from alternating ends from a unit in a line, or anywhere in the unit for skirmishers).

This message was edited 1 time. Last update was at 2008/03/27 13:39:06


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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Fantasy faster than 40k...man that's a new one.

You should learn to play my version of fantasy. It's like 40k, but with fantasy figs!

   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Ah Stelek you've seen my demon army then...

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
 
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