Alright, sure. Ditto the good summary, Mannahnin. I do understand all that, but I guess I failed to track the diverging arguments around the same issue as well as you did. Mikhaila, no bad blood there I hope. We will indeed agree to disagree.
I would like to follow up on the question of an exception for
AC tanks to count as scoring units, though. It's an interesting issue, and there are considerations for the base ruleset mixed in with it.
Thing is,
40K is a game of exceptions, much like D&D, Magic, or any number of other complex games. You establish a consistent base ruleset, then you allow players to choose a faction, type, or standard set of modifications that carries an exception to the base rules- often quite radical ones. These exceptions (like
WBB,
ATSKNF, Fleet for Eldar, synapse, etc.) are not usually extended to the other factions. They do not need to be extended to make things "fair", and should be well-balanced both internally and externally for the faction that gains them.
To say that a ruling to make one army, stranded by the new rules and without a recent codex, playable opens up a can of FAQing for published codices is incorrect. It might open up other similarly neglected armylists (
LatD and Kroot, etc.) to being made playable, though, which will most likely be a good thing. The dividing line can be very clear in this case: fixes are for non-codex, ad-hoc lists like
AC, etc. that have been made unplayable by the edition change. Published codices are assumed to be playable, if perhaps somewhat weak. Not only are they different in character, their futures are different: ad-hoc lists can never expect a decent update, while the published codices can.
Although I can understand the fear of runaway FAQing, if the changes are clearly stated in the tournament rules ahead of time, they will be presented alongside other important information like scenario choices, armylist restrictions, etc. Anyone who doesn't read that stuff is in trouble anyways. A universal
FAQ (or a
WD update) to fix
AC would be great, but unlikely. Tourney organizers however can fix this quite handily with a bit of playtesting (by, say, community members on a web forum...) and a line or two of text in the rules packet for their event.
There's a really good, concise statement about the "exception-based faction" form of game design in the D&D 3.5 Rules Compendium- one of the "fluff pieces" that are really the best thing about that book. As I work with the folks who designed and edited some of these games, I've heard them ramble about exception-based design before, but never seen it stated so concisely.
AC were an exception to the rules in the last edition, really- their differing force org chart was about the same level of exception as scoring tanks would be in this edition. They will need to be given an exception in the new edition too, if we ever want to see them fielded. I hope the organizers of this event and other events will consider this when outlining their rules and desired attendees for future tourneys.
AC are fun to play against, and there's a little treadhead inside almost every
40K player that loves to see all those tanks on the battlefield, even if they are crushing our Spaze Marrinez under their treads at any given moment.