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Made in in
Dakka Veteran





Midland, TX or Wellington, New Zealand

Hey there (yes it's me), your knight is looking great. Just curious, when you say "variants" does that mean this current model represents the base body from which you will add different heads and weapons to make your variants, or for each variant is there going to be a new body?

See my scratch-build projects here: http://www.dakkadakka.com/dakkaforum/posts/list/267859.page

timd wrote:


All hail Heliodor, Bicontinental Lord of the Old School!
 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Yes, I will have about 5 variants for the paladin body planned: the Paladin, the baron, the Templar, the Justicar, and the Cataphract. Being able to produce the variants is one of the big advantages in doing this all digitally. The paladin is the standard troop model. The Baron is the HQ model. The other three are elite choices, each meant to mirror the three ordos. The templar is armed with a big flame weapon and sword and shield. The justicar is meant as a member of the Psi-titan legions, carries a big force axe and is going to be immune to a lot of effects caused by daemons. The cataphract is armed with the Phalanx lance (think rough riders but with multiple charges, that can also be fired as missiles) and a powerfist with an auxiliary cannon of some sort. Each embodies the virtues of purity of mind, soul, and body respectively, mirroring the Inquisition but with the more virtuous slant. This was a bit of that "chivalry" tint I wanted to mix in, just to keep it Gothic and not giant robots on parade.

Each will be an additional 5 pieces, each set will be unique: alternate head, weapon arms (2x), tabard, misc embelishment. All the interchangable parts on the paladin and variants, will be designed with a small pocket to allow magnets to be inserted (without drilling), allowing parts to be swapped out.


Automatically Appended Next Post:
More work on the legs and shoulders.


This message was edited 3 times. Last update was at 2009/08/12 03:04:11


 
   
Made in cn
Bounding Assault Marine






Naples, Fl

I like how the design is turning out.
Much more heavy duty than the standard GW fare.

This joints look way less vulnerable.

Bit confused with the chest design though.
are you going to put weapon mounts there?


If not, wouldnt a sloping chest plate, or something similar be better to deflect incoming fire?

.. Black Forest .. Red Sea .. 
   
Made in us
Veteran Inquisitor with Xenos Alliances






No chest mounted weapons, but I am going to redo protions of the armored plate on the front. Make it look more "flexibe", not that a macine neccesarily should.

Just thought I'd share this article with you guys: http://www.wired.com/gadgetlab/2009/08/makerbot/

This message was edited 1 time. Last update was at 2009/08/12 12:37:20


 
   
Made in in
Dakka Veteran





Midland, TX or Wellington, New Zealand

Interesting article, I'm amazed at how much new technology passes me by. Considering your own business venture? Mythos' Games Workstation or what not. I like the legs a lot, especially the knees. Is the head going to attach via a ball and socket?

See my scratch-build projects here: http://www.dakkadakka.com/dakkaforum/posts/list/267859.page

timd wrote:


All hail Heliodor, Bicontinental Lord of the Old School!
 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Yep ball and socket every where but the torso to groin connection. That will be like the dreadnought, a peg and hole.
   
Made in ca
Decrepit Dakkanaut





Why not go with the classic variants?

The Paladin
The Errant
The Lancer
The Castellan
The Baron

And one other...
   
Made in us
Veteran Inquisitor with Xenos Alliances






I am. When I'm done I will have 3 basic knights that can be upgrade with accessories. Like this:
Errant -> Lancer -> Charger -> Vanguard
Warden -> Castellan -> Crusader
Paladin -> Baron -> Templar -> Cataphract -> Justicar

The Knight House codex I'm fooling around with has them broken down like this.

HQ:
Knight Baron
Council of the Mechanicum

Elite:
Knight Cataphract
Knight Justicar
Knight Templar
Tech Priest

Troops:
Knight Paladin
Knight Errant
Attendant Guard

Fast Attack
Knight Lancer
Knight Charger
Knight Vanguard

Heavy Support
Knight Warden
Knight Castellan
Knight Crusader
Auto-track Weapon Battery
Robot Maniple
   
Made in gb
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

I think that might just repalace the Iron Warrior bang bang armies alltogether! Thats alot of titans!


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






They're suppose to be powerful. They're price is going to be in the 275-350pt range(before upgrades). So you'd only ever get to field 6 or so in a 2000pt army. At least that's what the idea is.
   
Made in gb
Regular Dakkanaut





Great work and a really interesting project, can't wait to see it in the flesh so to speak!

   
Made in gb
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

Should be really good for apocolypse so your going to make upgrade packs for them so you can build upon the origional bodies your making right now? So your going to make, perhaps lances that you can stick on instead of the current weapons to make knight lancers?


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Great Unlclean One wrote:Should be really good for apocolypse so your going to make upgrade packs for them so you can build upon the origional bodies your making right now? So your going to make, perhaps lances that you can stick on instead of the current weapons to make knight lancers?


aka_mythos wrote:I am. When I'm done I will have 3 basic knights that can be upgrade with accessories. Like this:
Errant -> Lancer -> Charger -> Vanguard
Warden -> Castellan -> Crusader
Paladin -> Baron -> Templar -> Cataphract -> Justicar


As I indicated that's the breack down. The Knight Paladin, that I'm currently working on, will be upgradable to make Knight Baron, Knight Templar, Knight Cataphract, Knight Justicar. The Knight Lancer will be upgradable from the Knight Errant, body. I'm going to design on to the model pockets for the magnets to sit inside of so I will be able to swap parts really easily.

While the three basic Knights (Paladin, Warden, Errant) will have common parts to each other the vast majority of parts will be different. In addition to the weapons, the knight warden will also have a unique upper legs, upper arms, and armor plate for the groin. The Errant will have in addition to the torso a unique set of lower legs/feet and upper arms. I'm planning to make all the ball joints the same dimension so that if someone want to play around with a different combination of parts to make up their own patter they can.

The Errant/Lancer will have arms and legs that appear much like Paladin's, just having been stripped down of the extra armor. The torso will be remenicent of the Pre-heresy dreadnoughts that appear in the "Horus Heresy" art books. The Knight Warden on the other hand will be a much more hunched over look, with extra armor and beefier weapons... can you say twin "gatling autocannons?"
   
Made in th
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

MWUHAHAHAHA!! Twin gatling guns *Drool* Just one question, do you have rules for all of the variants? I only knew of the lancer, warden and paladin. They have rules in BOLS but i'm not sure about the others but if you don't have any I would recommend basing them on the BOLS rules.

Also, at my GW some people moan a bit that they have void sheilds and that in the books they don't so i'd give them one or two power sheilds instead but keep the cost the same as it should stop people moaning about it being too little cost!

Just my experience of using the knights, they are AWESOME little buggers aren't they?


 
   
Made in us
Spawn of Chaos





KS

looking great. can't wait to see the finished work. i'll have to get ahold of you (when i get the extra money to have you do a commission. i want a baneblade-ish tank the size of a leman russ, to use in place of my leman russ. i'd scratch build them my self but i want more then one.... oh well. keep up the great work

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Great Unlclean One wrote:MWUHAHAHAHA!! Twin gatling guns *Drool* Just one question, do you have rules for all of the variants? I only knew of the lancer, warden and paladin. They have rules in BOLS but i'm not sure about the others but if you don't have any I would recommend basing them on the BOLS rules.

Also, at my GW some people moan a bit that they have void sheilds and that in the books they don't so i'd give them one or two power sheilds instead but keep the cost the same as it should stop people moaning about it being too little cost!

Just my experience of using the knights, they are AWESOME little buggers aren't they?

I'm writing my own rules for all of them. They're meant to be somewhere between a landraider and leman russ on survivability, with alot of heavy artillery and pretty good close combat ability. They are an Armored Company that doesn't have to worry about being assaulted.

The official list of Knights from the various incarnations originally there was only the: Knight Paladin, Knight Lancer, and Knight Warden. After the general success of those first three knights GW created the Knight Errant, Knight Castellan, Knight Crusader, and Knight Baron.

I made up the the Knight Charger, Knight Vanguard, Knight Templar, Knight Cataphract, and Knight Justicar to fill in holes (needing more elite and fast attack options) in the army list and to apply a couple of concepts I had about to. Like the Justicar, in the fluff its mentioned often enough that their are Psy-titan legions, so I wanted to create the sort of unit that would be a member of such a formation. I've covered in a previous post my vision for the Knight Templar, Cataphract, and Justicar; the Knight Charger and Knight Vanguard, I have not. The Vanguard is the close combat machine, armed with twin "lightning claws" the size of battlecannons. The Knight Charger sacrifices some of its weaponry for additional shield generators and a faster movement, in a sense its a "sword and shield" unit but not literally so.

My rules for void shields are simplified a bit. So I may change the name for the sake of avoiding semantic arguements. Effectively ignoring glancing or penetrating on 4+ (50%) (possibly 5+ (30%), depending on playtesting). The first successful glance takes them down for the remainder of the turn, and the come back at the start of the next. The first successful penetration takes them out permenantly. The armor on the paladin I have as 13/13/12, the errant 13/12/12, warden 14/13/12. So their is a bit of tactical weakness (some waht intentionally to keep complaints down); you fire alot of small stuff to bring down the shield, then you blast away with the big guns. The way I have seems simpler and more fair, keeping it to a single roll, without all the rolling for recharge. I think its a good balance between them being able to take alot of fire and yet not being full titans because of that distinct vulnerablity to massed fire. The warden I think are going to be the big bruisers. The have artillery type weapons on their back, plus twin ubber shooty arm weapons, with a high armor and shields, and they don't have to worry as much about assaults. Gatling Autocannons sound scarrier than they are. They're pretty much going to be autocannons that are heavy 3 or 4 instead of 2, but theirs one on each arm so they will bring some good hurt.

This message was edited 1 time. Last update was at 2009/08/18 14:38:46


 
   
Made in th
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

I would play test it for a bit but i'd bump up the armour values by one each because they look a bit weak also in Apoc people should have the guns or close combat to take out armour 14 front and rear 12 easily!


 
   
Made in au
Member of the Malleus





Australia

wow its looking awsome, umm could you by anychance sell me a warhead . . . i mean toothbrush

"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Veteran Inquisitor with Xenos Alliances






Great Unlclean One wrote:I would play test it for a bit but i'd bump up the armour values by one each because they look a bit weak also in Apoc people should have the guns or close combat to take out armour 14 front and rear 12 easily!


On the paladin it will have the option for either battle cannon or laser destroyer and chainsword or power fist. That gives it a couple of high strength weapons both for range or close combat as well as the ability to take on infantry or vehicles.

The armor I have it at is 13/13/12. There are two issues I have with raising the armor. First the Void shield might make the thing too survivable for its cost, maybe. Second, the Warden/Castellan/Crusader are all suppose to be more heavily armored in fron than the paladin. If I max out its armor they have no where to go. I guess 14/13/12 for paladins and 14/14/12 for wardens et al. is possible but it seems pushing it towards broken.

The my goal of the overall effectiveness of the Paladin is to be equal to a landraider. With options and variants being more effective and more costly.
   
Made in th
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

Ah I see clever thinkings going on in the gubbins!


EDIT-Misspelt gubbins

This message was edited 1 time. Last update was at 2009/08/20 04:40:56


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Ah I see... gubbins some kinda ork word? lol, ork isn't your first language is it?

The other reason for keeping the armor down is that it avoids having to write the arbitrary sort of rule GW wrote when they did the "armored company" in white dwarf. IMO, "lucky shot" was beyond stupid. It rational was fine, to create a rule to balance out that the Tanker would have almost 10 AV14 vehicles and that really pushes it in a standard game.
   
Made in us
Stalwart Space Marine





I've been following this for a while but have remained quiet in the background. Now I would just like to say that this is AWESOME and I hope you make them so we can buy them

I think you should keep the original armor values you had in order to keep it as fair as possible. Otherwise it just won't be fun.


1500 pts Sons of Horus 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I'm trying to use the void shields as a mechanism for having the Knights be "that powerful" some of the time. Where the kinda come out to being AV "13.5".

Thanks for joining the conversation. I really want to work on my knight more, but I've been busy with some commissions:


Both are "40k scaled" and are "autoguns" intended for some Imperial Guard. Ones an M14 the other is a modified SCAR. Both have a little more work to get done. The SCAR has the same general dimensions of a lasgun. The M14 is "sniper rifle" lengthed.

This message was edited 1 time. Last update was at 2009/08/20 19:10:07


 
   
Made in us
Ground Crew




USA

I want both of those!
   
Made in th
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

Wow... Now imagine those BIGGER with more sparky and wire on them hanging off a titan... Or a titan hid behind a hill sniping someone, it wasn't really a human sniper that killed Kennedy, it was a Knight Titan!

But a old fashion New York mobster with the second gun but in titan form would look good in my minds eyee if a bit odd O_o....


 
   
Made in us
Stalwart Space Marine





Those are pretty awesome. How long does it take to make something like that?

1500 pts Sons of Horus 
   
Made in us
Veteran Inquisitor with Xenos Alliances






The guns are about 3hrs each. The knight... we'll have to wait and see.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

mythos a few days ago when we were discussing the titan i drew my version up. ( but im too embarrassed to show you lol )

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Made in us
Veteran Inquisitor with Xenos Alliances






embarrassed why? You shouldn't be. The work you shown on Dakka has much talent behind it and shouldn't be hidden away.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Its drawn badly but basically the raised chest area connects to the raised shoulders
protecting the head. ( im guessing from certain angles , ground fire cannot even reach the head without hitting the chest armor )


...... T-T

This message was edited 1 time. Last update was at 2009/08/22 08:08:03


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