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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Trasvi wrote:
kirsanth wrote: then read this thread. Not just the parts you agree with.


Oh I have read the thread.
rogueeyes wrote:
Tau Codex Pg 28 wrote:
Target Lock
This specialized target acquisition system enables the model to target a separate enemy unit to that engaged by the rest of its own unit. All firing in the unit must be declared before any to hit rolls are made. One target Priority test is made for the unit - if passed all separate shots are taken; if failed all shooting must be at the nearest target, as specified by the Target Priority Rule


I completely agree that, by the RAW, there is something *wrong* with Target Locks. However, if you are attempting to use "Pure RAW" to solve the situation, preventing models equipped with target locks from firing is NOT the correct RAW.
(Now i'm sorry that I don't have the rulebook on hand for exact quotes):
Target Locks: blah blah Take a target priority test: if passed, fire as you wish; if failed, fire at closest unit.
Shooting (1st page of shooting rules) Select one unit, and shoot with it. Once all shooting has been resolved, select another unit and fire with it.

* A Tau player may take target locks.
* A Tau player may select a unit and declare shooting with that unit
* Thus, a Tau player may select a unit that has target locks and declare shooting with that unit.
* There is no rule for Target Priority Tests.
* You can neither pass nor fail something you cannot do.
* Thus, a model equipped with target lock may not resolve shooting as he can neither pass nor fail a test he is required to take but does not exist.
* The Tau player has selected a unit to fire with and cannot select another unit to fire with until the shooting from the selected unit is resolved
* The tau player can't resolve Shooting, and so cannot select another unit.
* The game is held in eternal stasis as the Tau player can't continue his turn.

THAT is the RAW. Well, unless you can find a flaw in my reasoning.
kirsanth wrote:The FAQ does not say ignore part of the wargear.

It says "If my Codex includes some options (or other
rules) that seem to have no effect in the new
edition. . ."

"if an option (or a rule) clearly has no
effect, like in the case of the example above, it
simply does nothing."

Not pick and choose parts of the option (or rule) to ignore. You ignore the codex option.

So, as before, three options:
1) Don't allow models with target locks to fire, ever. (breaks rule in bullet point 3)
2) Allow models equipped with target locks to fire without restriction (breaks rule in bullet point 6)
3) Some other house rule.
However no solution can possibly follow the RAW.
Gwar! wrote:
Eight Ball wrote:Simple Question: Where does it say ANYWHERE that you can ignore ANY parts of rules, whether it be words, or taking out whole sentences?
The FAQ, which by definition means nothing. However, working under the assumption that we are following the FAQs guidelines, it is clear that certain people are using it to remove the bits they don't like, while keeping the bits they do, when the FAQ says to ignore the rule, not part of a rule.

kirsanth wrote:Target Locks work simply because INAT said so, and most use it.


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
 
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