skipmcne wrote:adding information:
Option 2 Play-by Email.
Laser-cut terrain
http://www.miniaturescenery.com/
Provides modularity of construction; coupled with identical setups. Solves some of the "3-D" problem.
The second portion of the 3-D problem could be solved by "magic cylinders" for "t-
LOS" targeting.
Similar to how
WM is handling targeting.
players build identical maps, do turn-by turn images. resolve online using dice-type program.
Ideally you'd play the game through Google wave (creating the battle report as you go), uploading images after moves, removing casualties, etc.
Automatically Appended Next Post:
I have Wave invites; I do not have the Laser-cut terrain. I'd be willing to attempt option 2.
Perhaps the procedure should look something like this:
Deployment:
1. Place terrain, describing placement by giving the co-ordinates of at-least 3 readily identifiable points on the terrain piece.
2. Determine game type/deployment zones as normal using a dice roller on wave
3. Deploy forces, record co-ordinates of each model.
3a. Perhaps include a facing value by taking the angle between the player's long table edge and an imgainary line drawn between the
models feet?
3b. Record position for vehicles in the same manner as for terrain.
4. Post top down photos for each unit deployed on the board
Movement:
1. Post top down photo of unit prior to movement
2. Move models and record new position (ie: Necron warrior @ (12",15") to (18",15")
3. Post top down photo of unit after movment
Shooting:
1. Declare unit to fire with
2. Request
LOS photos with a location and a direction (ie: (18",15") toward the ruined cathedral's second floor)
3. Opponent posts requested photos
4. Select unit to target, make measurements for maximum range weapon may be fired and record positions
5. Oppenent measures from location of firing model and reports number of and which models are in range
6. Resolve shots
I imagine the assault phase would use a set of rules like in the other two phases. It might be helpful to have empty
bases to track positions of the opponents models locally.