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Statistical analysis of the balance in WFB and 40K  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Lieutenant Colonel




Hi John HwangDD.
I simply was trying to point out that some games use OBJECTIVE ASSESMENT of game play to identify the relationships within the game and use these to apply a CONSISTANT method of allocating PV and controling configurations.
(AoA is a commonly know game that uses this method.)

IF a developer spends enough time to develop a PV allocation method that works well enough for them to be confident enough to make it freely available to the gamers, this can be OBJECTIVLEY annalised to give a finite result.
(Its easy to objectivley asses calculations to a conclusion. , however how do you validate variable (ever changing ) opinions to an absolute conclusion?)

WHFB and 40k have PV allocation and compositions base PURLEY on subjective opinion.
(This is information directly derived from discussion with Gav Thope and Jervis Johnson about how they allocate PV in WHFB and 40k.)

I am not able to 'prove' any game has better or worse levels of blance than any other.I do not play any game exclusivley, or extensivley enough to assume I am knowledgable enough to do this.

Simply that statistical annalasis of subjective opinion is a non starter.As it is not impartial, as opinion is ALWAYS going to prevent objective assesment.

I am NOT GW bashing, just pointing out that WH and 40k ARE NOT developed with competative play in mind.(Ask any of the GW dev team and they will agree with this.)

TTFN
Lanrak







   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Lanrak wrote:
I am NOT GW bashing
TTFN
Lanrak



Ha, funny. It's like Nixon saying "I am not a crook."

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Lanrak wrote:
Simply that statistical annalasis of subjective opinion is a non starter.As it is not impartial, as opinion is ALWAYS going to prevent objective assesment.


That's not really true. Its just much more difficult to quantify opinion. There are ways to do so using traditional statistical methodology; looking into the practice of political polling would be a good place to start. Alternatively, you could read up on modal logic and use that reasoning system to develop a model for preference.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Hierarch




Pueblo, CO

In order to present a proof of balance within either game, you're likely going to need a huge load of playtesting, using players of similar skill and experience, playing out millions of games from a sampling of thousands of lists, with multiple table styles and, as both games are more organic, allowing, in practice, an infinite number of board positions for any given model on the table. you need to do things such as assigning a qualitative value to a player's skill level (not rank), which would be nigh-impossible to do, as you are attempting to quantify the intangible, as well as accounting for the odd turn in luck inherant to the outcome of many games. Trying to break down the value of the codexes based soley on their ranking in a tournament, or a series of tournaments, takes only a view of what, in the day and age of the internet, tend to be list builds that run remarkably similar to eachother.

While the meta can dictate the "most effective" list builds at the time, the meta is constantly and rapidly shifting, even in the days leading up to the official releasee of a new codex. Case in point, the PBS from the IG codex. People not only had lists up for what could have been an amazing unit, but the meta had already chewed it up, spit it out, and knocked this unit into the dirt before the codex officially hit shelves. Even in a static environment, you're going to see an unstable metagame as it responds to the changes in players and the evolution of how the games are played. Lash Spam? Old news, Mech ate it. Biker Nobz? Old news, died within months of it's inception in favor of a higher body count style list. The meta will change, even in the face of a stagnant selection. The successful players go "Rock", and by the time the mainstream goes "Rock", the successful players have moved on to "Paper".

This game is much more cerebral then chess, and infinitely more organic. Do I think that GW will ever achieve true codex balance? no, not really, as the player will always change to fix the issues that the meta is presenting at any given time.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
 
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