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Made in gb
Tower of Power






Cannock

FlingitNow wrote:I like the gargoyle screen for a flyrant it is a good tactic. But it is just not viable for the all reserve army.


That is part my point. If you deep strike in those units are standing there and will get shot to ribbons. So, don't deep strike them in and use a gargoyle screen for the flyrant. After all you can start 12" in at least in all deployments.

I've tried and test a gargoyle screen twice and it works well. Bonus is as they're in synapse they will not flee and I always try and get half the unit blocked via LOS to get a cover save, works sometimes but my unit is 16 strong.

L0rdF1end wrote:To true FlingItNow, although im messing around with the concept of having the Flyrant possibly starting on the board. This is mainly due to the inconsistency of reserve rolls as its very likely the fact that the reserve roll bonus will not work with him off the board.

I'm contemplating running some tests with the Flyrant Starting on the board with either 2 Tyrant guard, or 1 and 10 Gargoyles.

With one Guard and 10 Gargoyles the idea would be to get a cover save from the Gargoyles and have the Guard soak up a couple of wounds while moving closer to the enemy lines on the first turn.

On the second turn I would detach from the Guard (if he was still alive) and swoop in 12 inches with the Gargoyles and Flyrant hopefully getting in range for assault. In this setup Id probably take a hand to hand varient in order to save points for the Tyrant Guard in the list.

Any thoughts? If the bonus does (very doubtful) turn out to take affect off the board then its back to the original plan of having everything in reserve.



As mentioned to Flingit allo deployments allow you to start in the board at least 12" away from the edge, so putting your winged beasties closer. Using a gargoyle screen you can deploy the flyrant and always get a cover save. This has worked in 2 games for me btw, plus the gargoyles do not flee because they're in synapse range

Do not put a tyrant guard with a flyrant. You are wasting the wings because the guard can only move 6" and the tyrant 12". Also 10 gargoyles won't last masively long. I found my 16 gargoyles lasted 2 turns to a dedicated anti infantry firing unit.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Also the Tyrant can't leave the Tyrant guard, remember the Tyrant is not an IC and only joins as one.

Yes you do get shot to ribbons if you DS in the Tyrant on its own. But if it is arriving at the same time as 1 or 2 trygons and 20 stealers and a bunch or Hormagaunts your opponent is forced to split his fire. He may take out the Tyrant but that leaves the other units free to assault the hell out of the enemy. That is also why the Tyrnat have 2 twinlinked devourers so he can blast eth enemy the turn he arrives

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Tower of Power






Cannock

Yup so utter waste of time putting a winged tyrant with a tyrant guard.

Ah, your hoping everything else arrives in the same turn. I deep strike in 2 trygons and 2 pods of zoans, each time one unit has failed to to arrive. When doing that the enemy can prioritise what to take down. A high costing unit like a hive tyrant is best to play on the board or walking in so can at least move and not sit there and be a target. You'd be surprised how quickly trygons can go down sometimes :( I always lose one per game :(

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Not hoping everything will turn up by having 3 MCs you're pretty much gauranteed to have 2 arrive in the same turn. Likewise also having 2 squads of Zoathropes or the Doom and loads of stealers and Hormagaunts turn up just gives the opponent too many threats to concentrate on. Deploying just the Tyrant and 1 unit of gargoyles will mean the enemy can concentrate all their firepower on those 2 units and if you go 2nd there is no way your Tyrant will be alive by your turn 2 meaning the rest of your army not only has less impact as it is denied an MC but also arrives in bite sized chunks because there is no Hive commander to help with eth reserve rolls.

Starting the Tyrant on the board is a no go for this army it would require a total re-design to make the army workable as a non-DS army.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Tower of Power






Cannock

I don't think its going to work. The tyrant is going to die and units which deep striked in can be prioritised because they cannot assault at least.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't think its going to work. The tyrant is going to die and units which deep striked in can be prioritised because they cannot assault at least.


Only for 1 turn and the Trygons and the Tyrant both have 18" assault raneg the stealers and hormagaunts can assault when they arrive and the Tyrant, Trygons and Zoes can all lay down a fair bit of fire power the tyurn they arrive and with Paroxysm can reduce the return fire from the most threatening unit. I'm happy to have someone try to take down 2/3 of this army in 1 turn shooting with an all comers list. But I sincerely doubt they'd be able to do so especially if the stealers and Hormagaunts make it into assault...

That is the point of the army it is like a Space marine DP assault. Drop 1 dreadnaught and it'll do nothing then die. drop 2 and some sternguard as well and you opponent has a real problem. It's all about target saturation and multi-threats. Heck you should know all about this who do you think I steal all my ideas from

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Tower of Power






Cannock

I'm just worried my tyrant won't last, thats my concern. I drop 4 say 6 units in one turn and next turn I lose a trygon and take wounds on another then lose 1 zoan if I'm lucky and take pod damage.

I would just like to see that tyrant with a screen instead of deep strking lol.

Oh, thanks for the comp. Oh seen the tau post, very nice

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Dakka Veteran




Reading - UK

Thanks guys. I still face arguments concerning the Tyrants ability in reserve which is annoying and i agree its worded completely differently. If only GW would define it clearly adding "this ability takes affect while the Hive Tyrant is in Reserve".

This army is sick with the bonus and pointless without it.

I wonder how long it will take GW to write their FAQ...
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Show them the wording on the lictor ability and ask them why they beleive the writer would write the same identical rules in 2 totally different ways within a few pages of each other in the rule book.

Ask them; is the Tyrant alive in reserve and what use is he if he's already dead before he comes on?

Tyranids have no DP assault rule but do have DPs the only way this is viable is if Hive commander works from reserve. That is the clear RAI and is the stone cold RAW if they disagree with the RAI.

If they are arguing RAI they have to come up with a reason the writer wrote the same exact rule totally differently within a few pages. Just saying because he's an idiot is not an argument. If they do come up with a reasonable argue as to why the writer wrote the same rule totally differently for the Hive Tyrant I'd like to hear it.

Otherwise they are just being TFG and if that's how they want to play look at the fun list of RAW article on the YMDC forum and start applying those rules...


Automatically Appended Next Post:
Or in fact start claiming that their abilities have no effect and claiming that is the RAI. That the RAI is that marines have T2 and a 6+ save and the RAI is for you to win on a 2+ with infinite re-rolls. Yes you can't back that up with any logical argument but neither can they with their Hive Commander claim...

This message was edited 2 times. Last update was at 2010/02/20 09:40:53


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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