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![[Post New]](/s/i/i.gif) 2010/04/02 20:55:02
Subject: Poll: How do you play it, Are Deff Rollas part of the hull?
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Decrepit Dakkanaut
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Except they are forced to disembark, they have no choice in the matter.
In addition read all the threads - drop pods are *highly* odd creatures.
Orks dont NEED "a break" here. They really, really dont. A "break" should only be given when otherwise the rules would break - which they do for a drop pod, and do not for a DR.
THAT is consistency
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![[Post New]](/s/i/i.gif) 2010/04/02 21:25:48
Subject: Poll: How do you play it, Are Deff Rollas part of the hull?
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Lead-Footed Trukkboy Driver
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Well in that case the rules still don't really break. Drop pods are open topped so why can't the SM disembark between the doors. Maybe not 12 models, but possibly six could fit.
Either way still doesn't change that by your way embarked units can jump over impassable terrain. Which is consistent.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2010/04/02 21:46:03
Subject: Poll: How do you play it, Are Deff Rollas part of the hull?
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Regular Dakkanaut
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Consistency would be to simply embark 2" beyond the footprint of the vehicle. A DeffRolla is not an antenna, or a banner, or a large truck bumper. They simply add to the footprint of the vehicle (a rather large vehicle with bad side & rear armor) -- and that provides it's own bonuses and penalties.
DR's don't need to be 'highly' odd creatures.
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![[Post New]](/s/i/i.gif) 2010/04/03 11:20:51
Subject: Poll: How do you play it, Are Deff Rollas part of the hull?
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Decrepit Dakkanaut
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Except a DR IS a decorative element, in exactly the same way as a Ram would be - it has no actual effect and cannot be destroyed, thereforte it ISNT hull. Geemoney - because youc ant deplooy 12 models from it, meaning it can never work as intended.
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This message was edited 1 time. Last update was at 2010/04/03 11:54:30
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