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Made in us
Longtime Dakkanaut





Florida

Matthias wrote:Better yet - the top players should have their lists verified manually Friday night during round 4. This issue should be handled Friday night, either before qualifiers are announced or shortly after the event wraps up.


Easier to check the players that made the cut before any real list shenanigans can slip through to sunday. I know its alot for the Adepticon staff especially when they have to go through preparations for saturday among other things. Might I remind everyone it is also the responsibility of the player who is playing against anyone else to check the opponent's list. This will help out the staff.

My gaming store had a simple thing on matters like this and much like Matthias has proposed. If there is an illegal option in the list or some unit is over priced, the offending unit or character is "lost in the warp" and removed from play for the rest of the tournament.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Dangerous Skeleton Captain




Honolulu, HI

Let me retry. There is no way to accomplish this digitally.

Beginning the hour long morning registration everyone passes their lists to the table on their left along with the appropriate codexs.

The Public Announcement system verbally walks the crowd through each force org should be easy, moving through each force ORG chioce at a time and not moving on until the "show of hands" says everyone is done. I

The Codexs support this, and the Adepticon judges can simply roam the floor addressing issues. You can effectively check everything in 15-20mins tops.

Then have an Adepticon hole puch/stamp to punch the approved lists for the day so there are no switch-aroos.

Ft Shafter
 
   
Made in us
Bonkers Buggy Driver with Rockets





Alexandria

O wow the winner of the open's list was 3 over? 3 points doesnt seem like a lot, but when youre squeezing MSU until it screams, 1 point can be the difference between having it how you want, and requiring a fundamental change to at least one unit to make the points.

That guy should have his win stripped.

This message was edited 1 time. Last update was at 2010/09/06 00:38:01


- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts 
   
Made in us
Fixture of Dakka






I am not seeing the issue with pre-verification. Are people serious about changing their lists up to hours before the event? Really?

How about having the opportunity for people to pre-submit their lists for verification, and by doing so those players who pre-submitted get a ticket for a small doorprize or something?

I really like the 'loser doorprize' that some events have done, why not combine it in with that? Anyone who pre-submits a week ahead gets another chance at that prize. Those who still want to wait until the day off... then risk be on them, and that their list will be validated 'sometime' during the event and if it is illegal... then poo poo on them, punishment city.

So those who pre-submit and validate, chance at a prize, no risk of illegal DQing.

Those who don't play at their own risk.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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Made in us
Confessor Of Sins






Scranton

Deleted was grumpy and confused...

: )

This message was edited 3 times. Last update was at 2010/09/08 03:31:23


 
   
Made in us
Evil man of Carn Dûm





Chicago, IL

Not sure why we were never contacted about any of this...we are incredibly easy to get in touch with.

Pretty sure you just made it impossible to address all your concerns, but I will do what I can....

frgsinwntr wrote:1) we got poor painting and theme scores... worse then some of the people we played who had no themes and very poor painting scores

I assume you are talking about the Team Tournament here? What team? Simply stating you disliked the scores...well, I am sure just about everyone dislikes their scores in some ways and thinks their stuff deserves better. No fault in that, there just isn't much you can do with a complaint of this nature.

The Painting and Theme scoring is pretty linear in the Team Tournament. The theme scoring is in the process of being refined and simplified

frgsinwntr wrote:2) drove 16 hours into stupid traffic with huge displayboards which took up half our car so we were cramped

Last year was our second year there and I am assuming you had time to plan the trip. Traffic around Chicago is a little out of our control. To disparage the event because of Chicago traffic is a bit over the top.

EDIT: Now that I realize this post was about 2 1/2 years ago...yes we have changed venues. We moved to the Westin in Lombard in 2009.

frgsinwntr wrote:3) Had my black jacket stolen

I can sympathize. I had everything I bought at Gen Con 2009 (maybe $400 worth) and my black motorcycle jacket stolen from the concierge desk of the hotel I was staying at. I was pissed as hell at the hotel, but in the end it is the thief that deserves our ire, not the hotel or the event.

frgsinwntr wrote:4) Had the BFG scores never posted (AND they were claimed to have been lost...) after I calculated the winners total and found out I had a better over all score than him and couldn't verify if my findings were correct or not....

Something that should have been brought to our attention immediatly. Dragging this out now, especially something you admit you could not verify, is just throwing fuel on a fire. Haven't heard a single issue regarding the BFG event until now.

frgsinwntr wrote:5) COULDN"T find judge or staff person moving around to watch for rules issues

During what event? The 40K events all have dedicated floor staff that wander the hall during all rounds to field questions at the table. Additionally there is always 2-3 staff at the Judge's Table at all times that are incredibly easy to summon/track down.

frgsinwntr wrote:6) got chipmunked on sportsman ship in Round 2 when we beat tri falcon eldar with our orks...

No arguements here - the old sportsmanship system has worn out its welcome. Read the draft rules (the purpose of this thread) in the first post. Entirely new system. There is also a little discussion of the formation of this scoring system over on the Dev Blog.

frgsinwntr wrote:Oh yea... and when your web site for registration was hacked... so I had to deal with my information being stolen... that is probably the most important

Not sure how this is even possible. I only see you in our records for the 2008 (Purchase Date and Time: Mon Mar 10 2008 16:06:32 CDT). The web cart was only hacked for 24 hours in 2010? Sure about this?

This message was edited 2 times. Last update was at 2010/09/06 04:36:57


   
Made in us
Evil man of Carn Dûm





Chicago, IL

'It needs but one foe to breed a war, and those who have not swords can still die upon them.'

We hope everyone had an safe and enjoyable Labor Day weekend. While most of us spent time relaxing with friends and families, our allies were hard at work putting the finishing touches on the next set of draft rules for AdeptiCon 2011.

From the Great Gate of Minas Tirith to the icy wastes of Forochel, Lord of the Rings returns to AdeptiCon for a fifth year of war and conflict in Middle-earth:

Lord of the Rings Championships [DRAFT]
Lord of the Rings Team Tournament [DRAFT]

Today also saw the release of the beta ruleset for Special Operations: Killzone over at Galaxy in Flames. Special Operations: Killzone is a set of fan-designed rules created with the intent of enabling players to run skirmish games within the Warhammer 40,000 universe and will be a featured event at AdeptiCon 2011. Additional information regarding Killzone at AdeptiCon can be found in this previous post on the AdeptiCon Development Blog.

Killzone Rules [BETA]
Killzone Errata
Killzone Scenarios


The Special Operations: Killzone Rules Committee is also looking for playtesters and feedback. Head over to the Special Operation: Killzone Forums to participate.

As always, please keep in mind these are still in draft/beta form. There may be some changes to the versions that will be in use at AdeptiCon 2011. Additionally, new codices, books and official FAQ documents in the months leading up to the event could require changes to the preceding rules.

This message was edited 2 times. Last update was at 2010/10/08 02:32:35


   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

At the 40k Championship are you going to re-seed every round (the top player plays the player with the worst score who still won).

Or are the best going up against the others with the top scores?


 
   
Made in us
Evil man of Carn Dûm





Chicago, IL

@Blackmoor - The seeding for the qualifiers on Friday will be a 2-layer Monrad Swiss-system. Per the draft rules:

The first round pairings will be randomly determined. Subsequent qualifier and finals rounds will be seeded by W/L/D record first, then by total number of objectives achieved throughout all games played, and then randomly within those divisions.


The original draft that went out for proofing last month had a different take for Sunday's finals and it looks like we most likely will revert back to something along those lines. There were two avenues of thought - simplicity and consistency in seeding across both the qualifiers and finals vs. a true qualifier feeding into a final/playoffs style event.

The original proposal, and the one on the table at this point, is to still use Friday's record to qualify and seed the first round on Sunday (#1 playing #16 and so on). From that point players would play in a modified single-elimination format. There will be a special rule in all missions: There is No Turning Back! or something like that where each mission will have a series of tiebreakers beyond VP that will be invoked if the players draw on objectives (general mission structure will stay the same). This might be VP --> Strength of Schedule --> Total Objective Achieved or something similar. Basically there will be no secondary draw conditions on Sunday.

Right now we working out some ideas to incorporate new awards on Sunday, and make playing for place important (most likely this will involve qualification tickets for Vegas, the Master Tactician title and a few others).

All of this is still being worked on, and might not be updated until sometime in October. We are still collecting feedback and are currently working on other events/aspects of the convention.

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

interesting rules for the spec ops. at first i thought the super mobile killy assault units would be unstoppable until i saw that you don't have to fall in with nearby figs. that super killy unit is just sitting there killing a single guardsmen. i don't how transports are overpowered, though, as long as the normal rules are in place (33 total armor or less). against rear armor, even frag/defensive grenades stand a chance.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Regular Dakkanaut





Oakley, CA

Hey guys,

I am the mad brain behind the Spec Ops Killzone rules, I'll try to keep an eye in here and answer any questions that come up.

warboss wrote:interesting rules for the spec ops. at first i thought the super mobile killy assault units would be unstoppable until i saw that you don't have to fall in with nearby figs. that super killy unit is just sitting there killing a single guardsmen. i don't how transports are overpowered, though, as long as the normal rules are in place (33 total armor or less). against rear armor, even frag/defensive grenades stand a chance.



We banned most vehicles not because they were overpowered, it mostly came down to two main factors. One, Killzone was initially based on the original Kill Teams rules set and vehicles were not allowed at all; secondly we didn't want to have too much of a rock/paper/scissors thing going on dependent on whether a 200pt team brought enough AT or not.

Sentinels and War Walkers were allowed for "fluffy" reasons, and it was considered they wouldn't be too hard for most teams to handle; Killer Kans just rode in on the coattails.

Cheers,
Jim



Check out my blog Wargaming Shenanigans

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

BDJV wrote:
We banned most vehicles not because they were overpowered, it mostly came down to two main factors. One, Killzone was initially based on the original Kill Teams rules set and vehicles were not allowed at all; secondly we didn't want to have too much of a rock/paper/scissors thing going on dependent on whether a 200pt team brought enough AT or not.

Sentinels and War Walkers were allowed for "fluffy" reasons, and it was considered they wouldn't be too hard for most teams to handle; Killer Kans just rode in on the coattails.

Cheers,
Jim


i'd say that walkers are HARDER for most teams to handle than regular vehicles. regular vehicles have to move over 6" in order to be hit in close combat on a 6 and they'll have crap shooting... walkers will almost always be hit on 6s since grenades will be the most common way of taking them out (and only marines will stand a chance since they have krak standard and you have to go vs front armor) and can shoot prior at full efficacy. if you're worried about how teams will be able to handle them, i'd say take out the walkers FIRST and then worry about transports. i purposely take armored sentinels in my IG army simply because for 55pts i can have an almost impossible unit to destroy that ties up a more expensive one as long as the other player didn't take a powerfist.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Regular Dakkanaut





Oakley, CA

So far our testing have not showed the walkers to be overpowered. Feel free to play some games and let us know if a single walker seems overpowered on the tabletop.

Also don't forget that Anti-armor grenades can be thrown at walkers. Most armies have access to some type of Anti-armor grenade.

In the end if they are shown to be overpowered we may just remove them altogether. Right now is the time to sort these things out, as the rules are still very much a free flowing thing. Come November they will be in a much more solid state.

Jim



Check out my blog Wargaming Shenanigans

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

lol, i appreciate the offer and probably will take you up on it (i like the format) but i pretty much have my answer. if a walker is difficult to deal with in 2000pts, it doesn't get any easier at 200.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Hacking Interventor





dude, people will have fun at adepticon, and that is what really matters. I like competitive events, and refuse to attend hobby competitions due to my being disabled shooting me in the foot on the paint score (which is serious business). The fact of the matter is, is that even if I don't attend, others will, and will have fun, and that's their prerogative. And I'll keep attending events like the sprue posse RTT because that's my prerogative.

My point is, as long as we have a vareity of events hobby wide, everyone wins, and that is the part that really matters, no matter what anyone says,

Go for the gold, man, go for the gold.
   
Made in us
Evil man of Carn Dûm





Chicago, IL

A few quick updates:

1. 40K Gladiator, Combat Patrol and Stupor Bowl IV draft rules are almost ready - look for them on Monday or so.
2. Additionally there will be a few changes to the 40K Championships draft rules (mainly in the scoring for Sunday's finals).
3. New webcart is built, tested and ready to roll.
4. We are currently in the process of collecting and combining all the events for the master schedule. Once this is done, I can finish populating the new webcart...
5. Pre-registration is on track for October 22nd at this time.
6. Concept art for the 2011 Stupor Bowl IV model is on the Dev Blog.
7. Killzone table WIP photos over at A Gentleman's Ones.

Recent Podcast Activity:
Dice Like Thunder - Episode 101 - Tyler talks about some of the changes to Combat Patrol and to AdeptiCon in general.
The Independent Characters - Episode 13 - Matthias talks about his hobby interests and about what he and the folks in Chicago have planned for AdeptiCon 2011!

This message was edited 1 time. Last update was at 2010/09/30 19:42:59


   
Made in us
Awesome Autarch






Las Vegas, NV

Ah yes, the king of cons! I can't wait for Adepticon this year, I will be sure to sign up soon enough to get into all three 40K tournaments.

If you guys haven't made the trip, this is well worth it.

Dakka Detachment 2 is going the distance this year!

Lorek, Platuan 4th, Reecius, WHitedragon and Ozzymandias (in Spirit) are going to be kicking some ass!

   
Made in us
Fixture of Dakka






San Jose, CA

Reecius wrote:Dakka Detachment 2 is going the distance this year!
What, you're going even lower than last year?

/rimshot

Quis Custodiet Ipsos Custodes? 
   
Made in us
Longtime Dakkanaut




Reecius is playing in the TT again?

Sweet, at least one team we'll place higher than.
   
Made in us
Awesome Autarch






Las Vegas, NV

Hahahaha, OK, that's it! You guys better be able to cash the checks your mouths are writing!

We're gunning for you guys!

Janthkin, I know you and the other wet noodles on Dakka Detachment 1, But Mike, what team are you on? We'll be sure to come after you chumps!

This message was edited 1 time. Last update was at 2010/10/01 21:22:31


   
Made in us
Evil man of Carn Dûm





Chicago, IL

Just added:

- 2 Malifaux Tournaments (one on Saturday, one on Sunday)
- A 3rd Special Operations: Killzone event!
- The return of the Codicer Challenge! This will be a Jeopardy style quiz show event held Saturday night after the Team Tournament. Qualification will be based on quiz results from Friday and Saturday events.

   
Made in us
Evil man of Carn Dûm





Chicago, IL

More updates:

1. Warhammer 40K Gladiator draft rules are now available.
2. Stupor Bowl IV rules packet is now available.

This message was edited 1 time. Last update was at 2010/10/08 02:33:07


   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

I like the changes to the Gladiator in reguards to the points for your army and side bar sections.


Standing in the light, I see only darkness.  
   
Made in us
Dakka Veteran



Peoria, IL

Marius,

So do I Going to make the Gladiator format very interesting this year.

-Hank
   
Made in us
Evil man of Carn Dûm





Chicago, IL

More Updates:

1. Warhammer 40K Youngbloods Tournament
2. Battlefleet Gothic Championships
3. Necromunda Tournament
4. Warhammer Ancients Singles Tournament
5. Warhammer Ancients Doubles Tournament

   
Made in us
Evil man of Carn Dûm





Chicago, IL

Updates:

1. Warhammer Fantasy Big Brawl Tournament Rules
2. Special Operations: Killzone event specifics:
Special Operations: Killzone is a narrative-rich dynamic grounded in Warhammer 40K's Kill Teams variation (although a Beta-ruleset is currently available on Galaxy in Flames, a finalized version of the Special Operations: Killzone addendum to 40K will be on offer for free download well in advance of the event).

Each participant will bring one Special Operations Team of any standard 40K race. The Team may not exceed 250 points, and up to 25 of those points may be allotted for Specialized Skills and Abilities (note: Special Issue Wargear is not included in the Skills and Abilities points limitation, but operates under different limitations outlined in the basic Special Operations Killzone addendum). Your team will engage in a bitter series of missions across the entire breadth of four custom-made tables for this event.
3. List of Hobby Seminar classes:
Concept Figure Drawing Workshop
Moving Forward: First Steps to Advanced Painting
Warhammer 40K Tactics Boot Camp (Basic)
Warhammer 40K Tactics Boot Camp (Advanced)
Reynolds Advanced Materials & Smooth-On
Airbrushing for Figurines
Introduction to Miniature Painting: Core Skills
Introduction to Miniature Painting: Highlighting and Shading
Painting Faces and Muscular Bodies
Hirst Arts Terrain and Casting
Metallics with a Shine
Lose the Fear: Working with Greenstuff
Colors Through the Art
Quality AND Quantity: Painting an (Ancient) Army with Alacrity
Stepping Up Your Game: Painting to a Competition Level
Photographing Miniatures
Here We Stand: Advanced Basing Techniques
Painting Female Faces and Muscles
Weathering with Acrylics, Dry Pigment and Oil Paint
Maximizing GW Washes
Black Library Roundtable

   
Made in us
Evil man of Carn Dûm





Chicago, IL

Updates:

1. More Event Rules
Warhammer 40K Combat Patrol
Warhammer Fantasy Championships
Warhammer Fantasy It's How You Use It Tournament
Flames of War Early-War Tournament
Flames of War Mid-War Tournament
Flames of War Take the Moneys and Run!
Warmachine/Hordes Tournaments & Events (Hardcore!, Mangled Metal/Tooth & Claw, Eternal War!, Steamroller Finale, Stranded Forces)
Epic Armageddon Challenge

2. Registration is NOW OPEN!

   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







The Adepticon Schedule is a bad link/not found.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Evil man of Carn Dûm





Chicago, IL

Right. There is a note on the front page about it coming soon. Tomorrow if real work doesn't get in the way. All the events are in the cart though (save the demo, but there will not tickets for those this year).

   
Made in us
Evil man of Carn Dûm





Chicago, IL

Graphic Event Schedule is now available.

Registrations are pouring in. Don't delay! Some smaller events and seminars are already starting to sell out.

   
 
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