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Made in us
Furious Fire Dragon




In my game room playing Specialist GW games

Retrias wrote:
Roadkill Zombie wrote:
infinite_array wrote:
Roadkill Zombie wrote:The only problem I see with either Warmachine or Hordes is that every game comes down to one mission...Warcaster or Warlock assassination.

To me, if you make the missions so that they are interesting and different, yet have the same condition for victory as every other mission, then it encourages people to play to that one victory condition and not bother with the mission objectives.

Since Assassination is that one condition in every mission, it means every list is built around assassination.

In my opinion that gets very boring very quickly.


But that's assuming you can get to the enemy Warcaster/Warlock. Sometimes, that's just not possible, if you have to go through the rest of their army. Sometimes, their Warcaster/Warlock is powerful enough to take on your army by himself. It's true that you can build a list for assassination runs. But if you can't do that, you're going to have you send your one-trick pony off to the glue factory.

Besides, look at it like this - that's all chess is, isn't it? And yet plenty of people have fun playing chess. Hell, you don't even get to paint chess pieces!


Which is why I don't play Chess

I've been playing Warmachine since the year it came out. In that time I've had maybe 30 or 40 games where it didn't end in assassination. Most of the time that's all it is. Now if they made it so when the Warcaster dies the game doesn't end I would love it.

Yes, I agree, sometimes their warcaster is powerful enough to take on your army by themselves...this usually leads to a loss to you because of....wait for it....caster assassination.

Don't get me wrong, I love the game. I have almost every single model they ever made for it including many of the role playing ones. I even used to work for the company as a miniatures caster (How do you think I got so many of their minis? ) but I think making assassination a condition for winning in every scenario is a big mistake. Simply because, while it may not happen every game, most games it does and a lot of people tailor their lists around simply doing this. Usually I've found this means people not using some models that would be cool to play if they were doing something other than assassination, but because of the prevalence competitive assassination lists, they don't bother taking any of the other models. If they do, they handicap themselves.



In some scenario you can win without assassinating the other guy, in the same way 40K is about killing the other dudesmen or gaining objectives...
Same thing


Yes, I know you can and I applaud that. But in my experience no one ever does that. they ALWAYS go for the assassination if they can. And since it's in every mission, they can.

That was my whole point. They need to take Assassination out of a few of the missions. Make people actually take different lists so they aren't all geared for assassin runs on the casters.

"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."

from the Renegades supplement for Epic Space Marine, page 54-55
 
   
Made in us
[MOD]
Madrak Ironhide







I'm fine with assassination always being there.

Just because you're playing for the scenario win doesn't mean
you can safely ignore the possibility of being assassinated. The
inverse is true as well. Just because you're playing for assassination
doesn't mean you can safely ignore scenario conditions.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in no
Umber Guard







It also bears remembering that you can run "official" SR2011 and take the warcaster sudden death system out. Page 31 in the official rules pack: http://privateerpress.com/files/Official%20Steamroller%202011%20Rules.pdf under 6. Victory variatns: No ’Caster Kill. I have done so on occasion, and it creates a very different dynamic for WM/H as well as a demand of different list builds (typicallly ones tied far more to support and attrition than without the condition).

This message was edited 1 time. Last update was at 2011/04/19 11:08:03


 
   
 
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