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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Ailaros wrote:Plague marines are more survivable, but they do less damage. MUCH less damage.


Not so much less to make up for them being 2-4 times as survivable in the open field. The meltaguns and (particularly) the Blight Grenades are what really put the PMs over the top.

Ailaros wrote:Yes, including Abbadon naturally changes things here...


Yes. We're talking about this particular context. In a more generic contest of a direct head-to-head comparison of PMs vs Berserkers, I completely agree that Berserkers do a lot more damage. But in this particular application (a large squad walking up the middle of the table while bodyguarding a killer HtH character) the PMs win. With their fist and meltas they can still do good things once they get there, too. Against many shooty armies you might not have any berserkers left at all.

Minigun wrote:Thats a big chunk of your army and while it would be tough to break using small arms or even things like Autocannons, Battle Cannons or Plasma won't care about the added T or FnP and have a field day splatting all over your army.


Any kind of blast that's A3 and S8+, or AP2 and S7+ is a problem for plagues. But you can spread out, and can often get cover saves, even with a big unit. Ork players do it all the time, with terrain-wrapping. Of course you can take the occasional AP3 hit on Abaddon, too.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Decrepit Dakkanaut





Vallejo, CA

Mannahnin wrote:
Ailaros wrote:Plague marines are more survivable, but they do less damage. MUCH less damage.


Not so much less to make up for them being 2-4 times as survivable in the open field.

Actually, the opposite is true. You get more than you lose with berzerkers. Just run the numbers. Fewer berzerkers will win more close combats with more berzerkers left over than will more plague marines.

Mannahnin wrote: But in this particular application (a large squad walking up the middle of the table while bodyguarding a killer HtH character) the PMs win.

Which is something I actually still question. Survivability has no particular value on it's own, especially since both berzerkers and PMs are very likely to be able to deliver abbadon after only a turn or 2 of exposure.

Plus, as people have been mentioning, PMs are only situationally more survivable. Against anything that denies FNP, they're likely not any more survivable, they're just more expensive.


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Barely more expensive I might add. I really agree with Mannahnin here and frankly I probably would with all his CSM advice; I've never seen a bad bit of CSM advice from him. Although there's a 1st time for everything.

Nonetheless, if you have to whether several turns of firepower then the Plague Marines are the natural choice. The problem with your previous example was that not only did it look at it in a vacuum (and you had the PM's charging?!) but it doesn't consider the 20-man squad and their facing significant firepower for 2-3 turns in which they have to slog up the board.

Furthermore, correct me if I'm wrong, but one of the main points of this theory is to help deliver Abbadon. If so, then the Plague Marines are much more likely to reach the enemy and therefore so will Abby, safely. I wouldn't be so sure with the 'zerkers.
Also, as Mann' has stated, the Plague Marines can pack melta's, bolters and most importantly, blight grenades. Bezerkers rely on the charge; something which is less likely when they're footslogging.

Finally however, I don't think either concept would work as 700+pts could be much better spent elsewhere and under such a points cost you could get a Land Raider and retinue instead which I believe would perform better.

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Possessed Khorne Marine Covered in Spikes




Kelowna BC

PotatoLord wrote:Actually, the thing I've lost the most DPs to had been massed Lasgun fire. It doesn't matter how good your saves are, or what your toughness is, 90 shots is going to kill you.


yup, i just watched a game this weekend where a guy's nurgle wings warptime DP got FRFSRF'd down. the DP did blow up a manticore and demolish a squad, though.
   
Made in us
Battleship Captain




Oregon

Mannahnin wrote:
Any kind of blast that's A3 and S8+, or AP2 and S7+ is a problem for plagues. But you can spread out, and can often get cover saves, even with a big unit. Ork players do it all the time, with terrain-wrapping. Of course you can take the occasional AP3 hit on Abaddon, too.


True but Orks have the advantage of a mobile cover save and being 1/4 the price tag. I agree that I'd rather have Plague Marines as escorts then any other Cult unit due to the increased durability. The lack of killing power is mitigated by having Abaddon in there anyway and to be honest, there are few targets in the game that you can both charge reliably and need 15-20 Berzerkers plus Abaddon to kill.

Thinking on this more, do you think you could reduce the whole point sink issue by taking a 5 man squad of Plague Marines with 2 Meltaguns as the escort instead? Suddenly your squad is alot cheaper (but still expensive) but still providing some good bullet catchers for the big guy.

Just Dave wrote:
Finally however, I don't think either concept would work as 700+pts could be much better spent elsewhere and under such a points cost you could get a Land Raider and retinue instead which I believe would perform better.


I really think this is the key point here. There are better HQs for the points then Abaddon and investing more points either though transport or escorts doesn't do much to improve his playability. However if you are set on using Abaddon, I think the Plague Marine escort is a valid alternative to the Land Raider.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Mannahnin wrote:
Ailaros wrote:Plague marines are more survivable, but they do less damage. MUCH less damage.


Not so much less to make up for them being 2-4 times as survivable in the open field. The meltaguns and (particularly) the Blight Grenades are what really put the PMs over the top.

Mannahnin wrote:
Any kind of blast that's A3 and S8+, or AP2 and S7+ is a problem for plagues. But you can spread out, and can often get cover saves, even with a big unit. Ork players do it all the time, with terrain-wrapping. Of course you can take the occasional AP3 hit on Abaddon, too.


I'd like to point something out here about plague marines in the open.
Let's say we shoot a battlecannon at them.
for each plague marine hit, its- 2+ to kill.
now, lets look at CSM in the open!
For each CSM hit by the battlecannon, its 2+ to kill
Now, lets look at Da Boyz in the open.
for each boy hit, its 2+ to kill.

Your plague marines die like da boyz to battle cannons in the open. 23ppm vs 6ppm...

now, let us have more fun by putting them in cover.

Your plague marine hit by a Battle cannon shell? Wounded on a 2+, 4+ cover.
Your CSM hit by a battle cannon shell, wounded on a 2+, 4+ cover.
I won't get into da boyz


Plague marines are protected well against small arms fire, but when you get into weaponry used against them, your 23p model dies like a 6p boy. I'm not saying plague marines aren't tough as nails, I'm just pointing out that anti MEQ weapons turn plague marines into goop- as effectively as 8 point less CSM.

This message was edited 1 time. Last update was at 2011/04/27 11:00:03


   
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[DCM]
Tilter at Windmills






Manchester, NH

Ailaros wrote:
Mannahnin wrote:
Ailaros wrote:Plague marines are more survivable, but they do less damage. MUCH less damage.


Not so much less to make up for them being 2-4 times as survivable in the open field.

Actually, the opposite is true. You get more than you lose with berzerkers. Just run the numbers. Fewer berzerkers will win more close combats with more berzerkers left over than will more plague marines.


x number of Plague Marines will hit comparably hard or harder than half to one fourth their number of Berserkers. This is the point. We're talking about a specific application- footslogging- in which they will get shot up before they get there, and probably have to eat the charge from an enemy unit rather than getting the charge themselves. This is a job PMs are substantially better at than Berserkers. 2 Plague Marines, not charging, against SM: .33 dead marines. 1 Berserker, not charging, against SM: . 33 dead marines. Yes, the Berserkers are slightly cheaper, but they die literally twice as fast to S7 guns, and PMs have a substantially bigger durability advantage against S3-S6 attacks. Before suggesting someone else run the numbers, you might want to run them yourself.

How about HtH? 9 Grey Hunters with Fist (plus a WG with fist) charge Plague Marines: 16 regular attacks, 8 hits, 2.66 wounds, .44 dead PMs from regular attacks. 3 Fist attacks, 1.5 hits, 1.26 dead. Total of 1.7 dead PMs. Same unit charges Berserkers: 24 regular attacks, 12 hits, 6 wounds, 2 dead Berserkers from regular attacks. 5 fist attacks, 2.5 hits, 2.1 dead. Total of 4.1 dead Berserkers.


Ailaros wrote:
Mannahnin wrote: But in this particular application (a large squad walking up the middle of the table while bodyguarding a killer HtH character) the PMs win.

Which is something I actually still question. Survivability has no particular value on it's own...


5th edition 40k is won by surviving and superior positioning. Having fewer units die in Annihilation, and having scoring units alive and controlling objectives at the end in the other two missions. VPs are practically irrelevant. Your premise is invalid, and seems based on older editions of the game.


Ailaros wrote:...especially since both berzerkers and PMs are very likely to be able to deliver abbadon after only a turn or 2 of exposure.


It's going to be a lot more than "a turn or two" if your opponent is competent. Your opponent will evade as best he can while softening the unit, ideally trying to get you weak enough that whatever HtH elements he has can beat you. What HtH elements is he likely to have? Hammernators, TWC, GH, BA AM, Wyches, Genestealers, Ork Boys, etc. Against all of these things, Plagues are more durable than Berserkers. Against most of them the T5 and FNP make a big difference. Against the only major unit which doesn't care about T5 and FNP, TH/SS terminators, Blight Grenades make a big difference. This kind of deathstar is viable only insofar as it controls the center of the table (thus garnering a big advantage in the objective missions), and (between Abaddon and itself) scores more KPs than it gives up in Annihilation. PMs are better at both of those things than Berserkers, since they are much harder to kill.

Ailaros wrote:...Plus, as people have been mentioning,


...like me.

Ailaros wrote:... PMs are only situationally more survivable. Against anything that denies FNP, they're likely not any more survivable, they're just more expensive.


Sure. Against maybe 10% of the weapons out there, they are no more durable, and less than 10% more expensive. Against 90%+ of the weapons out there, they are 100%-300% more durable than Berserkers, and still less than 10% more expensive. Your opponent doesn't necessarily have enough S7+ weapons which deny armor saves and FNP to deal with an entire big unit of PMs. He probably does have enough to deal with a similarly-sized unit of Berserkers.



Automatically Appended Next Post:
minigun762 wrote:
Mannahnin wrote:Any kind of blast that's A3 and S8+, or AP2 and S7+ is a problem for plagues. But you can spread out, and can often get cover saves, even with a big unit. Ork players do it all the time, with terrain-wrapping. Of course you can take the occasional AP3 hit on Abaddon, too.


True but Orks have the advantage of a mobile cover save and being 1/4 the price tag.

I'm not talking about the KFF. I specifically said "with terrain-wrapping". You only need half of your unit to be obscured from the firing unit's perspective to get a cover save. You can do it by moving around terrain, and/or using vehicles (either empty or bearing other units). Of course you only need to do so against Battlecannons and similar weapons. Against lesser guns you can conga-line. Against anything which doesn't get past your save and FNP, you just ignore it and run down their throat. The speed at which you can approach depends on your threat assessment of your opponent's available weaponry.


minigun762 wrote:Thinking on this more, do you think you could reduce the whole point sink issue by taking a 5 man squad of Plague Marines with 2 Meltaguns as the escort instead? Suddenly your squad is alot cheaper (but still expensive) but still providing some good bullet catchers for the big guy.

No, it doesn't work. You spend 135pts, still give up the KP & lose the scoring unit before you get across the table, and then Abby can still be shot and/or beaten in combat by comparable killer assault units. Hammernators plus Null Zone will eat his lunch if he doesn't still have guys left to absorb most of the attacks while he fights.


minigun762 wrote:
Just Dave wrote:Finally however, I don't think either concept would work as 700+pts could be much better spent elsewhere and under such a points cost you could get a Land Raider and retinue instead which I believe would perform better.


I really think this is the key point here. There are better HQs for the points then Abaddon and investing more points either though transport or escorts doesn't do much to improve his playability. However if you are set on using Abaddon, I think the Plague Marine escort is a valid alternative to the Land Raider.


It is a gimmicky concept. The point is that opponents expect LRs and bring tools to deal with them, whether railguns, multimeltas on vehicles, squads with multiple meltaguns, etc. They don't expect a huge unit of PMs, and don't usually have the tools to deal with it. The tactics they have to adapt to deal with it (move back to give it room and buy more time to shoot it) cede control of the table center, giving you a substantial tactical edge. SMs often do something similar with a LR full of hammernators supported with Null Zone, but Chaos sadly can't achieve the same effect most of the time because of their inferiority of our LRs. Ours can't get a multimelta, and don't get the ability to drive 12" and still fire said multimelta. But with the PM + Abby unit, you pretty much laugh at multimeltas, as there aren't enough of them to put a substantial dent in the PM unit.


Automatically Appended Next Post:
Jihallah wrote:Plague marines are protected well against small arms fire, but when you get into weaponry used against them, your 23p model dies like a 6p boy. I'm not saying plague marines aren't tough as nails, I'm just pointing out that anti MEQ weapons turn plague marines into goop- as effectively as 8 point less CSM.


This is the exact reasoning I use for fielding CSM as the backbone Troop in my lists rather than the more-popular PMs.

That being said, only in a theoryhammer vacuum do opponents have the luxury of only targeting PMs with the ideal weapons to negate their abilities. And CSMs don't work as well in this particular application for the reasons I broke down before. They lack Fearless, they lack Blight Grenades, and they die much, much faster to 90+% of the weapons and close combat attacks in the game.

This message was edited 2 times. Last update was at 2011/04/27 05:22:07


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Mannahnin wrote:
Jihallah wrote:Plague marines are protected well against small arms fire, but when you get into weaponry used against them, your 23p model dies like a 6p boy. I'm not saying plague marines aren't tough as nails, I'm just pointing out that anti MEQ weapons turn plague marines into goop- as effectively as 8 point less CSM.


This is the exact reasoning I use for fielding CSM as the backbone Troop in my lists rather than the more-popular PMs.

That being said, only in a theoryhammer vacuum do opponents have the luxury of only targeting PMs with the ideal weapons to negate their abilities. And CSMs don't work as well in this particular application for the reasons I broke down before. They lack Fearless, they lack Blight Grenades, and they die much, much faster to 90+% of the weapons and close combat attacks in the game.


CSM's are awesome I used to play against guard pretty much every game, so for a few months CSM were a much better choice than plague marines- but that's local meta. It did make me use more CSM's and gave me food for thought in future lists

   
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Oregon

Assuming that you are already using a plague marine or berserker squad as escorts in a land raider so you have already paid for special weapons and the champion, the standard chaos raider would buy you another 11 berserkers or 10 PMs to catch bullets.
   
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Khorne Veteran Marine with Chain-Axe




North Carolina

Well< I think for my list so far... abbadon is just too much of a point sink to be effective, so its Kharn or a DP?

But which?

In all my years of playing 40k I find a raider rush fits my playstyle and is fething nasty, but DP fit in a raider rush really well but kharn in a raider imo is better, just from experience.

 
   
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Stoic Grail Knight






Yendor

One thing I've always wanted to do is field a super tricked out Tzeentch Sorcerer in a friendly game.

(215) Sorcerer- MoT, Disk, Warp time, Winds of Chaos

Massive Massive points sink, but so awesome.

He can put a Khorne lord with wings or a jetpack to shame by re rolling both hits and misses, AND activating his force weapon while hes at it. Against single wound models he can combine warp time with winds of chaos for a flamer template of death, and still follow it up with a flurry re rolling hits and misses on power weapon attacks .
You could even take a familiar and another power for versatility if you want to spend the big bucks.

That said while modeling a tzeentch sorcerer on a disc would be awesome, competitively he'd never make his points back. and you'd almost always be better off with a demon prince =(.

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