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![[Post New]](/s/i/i.gif) 2011/12/06 23:08:24
Subject: Measuring coherency during deployment
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Huge Bone Giant
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You are not required to 'maintain' coherency that never existed in a game that has not started yet.
Even so, I would probably mock someone that did it.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/12/06 23:33:19
Subject: Re:Measuring coherency during deployment
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Longtime Dakkanaut
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Hypothetical question. Lets say I set up second and during my deployment I decide to hide to hide 1 squad of 5 marines (splitting them up into 1 unit of three and one unit of 2) behind two small areas of terrain (like building wreckage) that I can hide up to three models completely out of LOS. They are out of coherency due to the employment I made. The reason I did this is to survive my opponents first turn shooting at that unit.
When it is my turn to move I move them into coherency, regardless it I move forward, backward whatever.
Is this a legal move?
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Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-
"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".
Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?
You must recite every rule of Dakka Dakka. BACKWARDS.
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![[Post New]](/s/i/i.gif) 2011/12/06 23:35:47
Subject: Re:Measuring coherency during deployment
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Devastating Dark Reaper
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insaniak wrote:[D.Azrinae, you seem to have missed about half of the content of this thread. Nobody is suggesting that stringing the unit out like that should actually be allowed, or attempted.
The fact that it is being discussed implies an eventual use of the ruling. That said, I ran with that implication a little far.
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Azrinae Chapter - 7300 pts
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DT:80S++G+MB++IPw40k11+++D+A++/areWD382R++TDM+ |
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![[Post New]](/s/i/i.gif) 2011/12/07 00:21:01
Subject: Measuring coherency during deployment
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[MOD]
Making Stuff
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Akroma06 wrote:In either case you can't deploy out of coherency since you are willfully putting your models out of coherency.
And the rule that tells you to deploy them in coherency is... where?
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![[Post New]](/s/i/i.gif) 2011/12/07 01:26:47
Subject: Re:Measuring coherency during deployment
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Sneaky Lictor
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Adam LongWalker wrote:Hypothetical question. Lets say I set up second and during my deployment I decide to hide to hide 1 squad of 5 marines (splitting them up into 1 unit of three and one unit of 2) behind two small areas of terrain (like building wreckage) that I can hide up to three models completely out of LOS. They are out of coherency due to the employment I made. The reason I did this is to survive my opponents first turn shooting at that unit.
When it is my turn to move I move them into coherency, regardless it I move forward, backward whatever.
Is this a legal move?
Yes.
-Yad Automatically Appended Next Post: Akroma06 wrote:insaniak wrote:Akroma06 wrote:You have to remove casualties if you fail saves/aren't allowed any so its not willfull.
You choose where to remove them from, though.
Very true but you are forced to remove them. So without playing the merry-go-round game and not getting here I will just say that it is both willfull and unwilfull.
In either case you can't deploy out of coherency since you are willfully putting your models out of coherency. There is nothing forcing you to split them up that way so it has to be willfull.
With very few exceptions, it is almost always the controlling player's decision as to how wounds are allocated. Depending on the origin of the wound it is quite easy to break the unit's coherency. The decision to allocate wounds in such a way is entirely voluntary.
-Yad
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This message was edited 1 time. Last update was at 2011/12/07 01:33:53
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