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Made in gb
Regular Dakkanaut





Chaos marks on vehicles

nurgle plus 1 on all armour facings up to 14 50p
tzneech 5+ invun 45p
khorn tankshock altomaticly passes (no death or glory) 20p
slanesh moves 4 more inches 30p

This message was edited 3 times. Last update was at 2012/04/21 14:35:20


 
   
Made in gb
Barpharanges







warrior lord wrote:Chaos marks on vehicles

nurgle plus 1 on all armour facings up to 14 50p
tzneech 5+ invun 45p
khorn tankshock altomaticly passes (no death or glory) 20p
slanesh moves 4 more inches 30p


Nurgle- Highly overpowered, means Land Raiders are AV 15 and Predators 14, change to re-roll all successful Penetrating hits
Tzeench- Overpriced, make it 40 points
Khorne- Hellishly overpowered, replace it with single dreadnought close combat weapon
Slannesh- Replace by making the vehicle Fast

English please?

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in hu
Pyromaniac Hellhound Pilot





blood reaper wrote:
warrior lord wrote:
tzneech 5+ invun 45p


Tzeench- Overpriced, make it 40 points


You do know that according to the DE codex, an 5+ invu on a vehicle costs 10 points? So, if you take the average AV of the chaos vehicles and the limited choice (if you have a Tzeentch mark, you can't have a Nurgle/Khorne/Slaanesh mark) inot account then the MoT should be around 15 points. 40 points is easily a 4+ invu category.

My armies:
14000 points 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I've got a cool idea, stealth tank!

The Tau Cuttlefish Cloked APC and the Tau Lionfish Cloked Tankhunter

Designed to be able to fill multuple roles, the cuttlefishcan safely carry troops into battle using its advanced cloaking technolagy or as the Lionfish, it can be armed with heaver weapons and used as a long range firing platform. Often used when cover is uncommen in terrain such as plains and in barren enviroments where being visable is a big problem. They both have a more advanced sealth generator that protects nearby units.

Cuttlefish (100pts)
Type: tank, trasnport, skimmer, fast
AV: 12/11/10
Bs: 3

Armament:
Advanced Stealth field generator (Grants the stealh field generator rule to units with at least half there models within 6'' of the vehicles base. Found in the codex tau empire)

Can take ether:
2 burst cannons (default)
Smartmissiles system +5
2 plama rifles +10
2 rail rifles +8
may take any normal vehicle upgrades from tau empire codex.

The tank hunter gives up its increased mobility and transport capacity for the ability to take much heavyer weapons.

Lionfish (120pts)
Type: tank, Skimmer
AV:13/11/10
BS:3 (4)

Armement:
Advanced Stealth field generator (Grants the stealh field generator rule to units with at least half there models within 6'' of the vehicles base. Found in the codex tau empire)
Targeting array
2 Gun drones

Can take ether:
2 Twinlinked missile pod (default)
Ion cannon +10
Railgun +30
may take any normal vehicle upgrades from tau empire codex.

   
Made in gb
Barpharanges







AtoMaki wrote:
blood reaper wrote:
warrior lord wrote:
tzneech 5+ invun 45p


Tzeench- Overpriced, make it 40 points


You do know that according to the DE codex, an 5+ invu on a vehicle costs 10 points? So, if you take the average AV of the chaos vehicles and the limited choice (if you have a Tzeentch mark, you can't have a Nurgle/Khorne/Slaanesh mark) inot account then the MoT should be around 15 points. 40 points is easily a 4+ invu category.


Lets look at the basic armour value of the Dark Eldar craft

10

Can be glanced by almost every weapon in the game, Chaos Craft are a different story, around 11-12 on most if not more. I'm fine with 20-30, but the DE are a completely different army.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
Regular Dakkanaut





a floating dreadnought =)
   
Made in gb
Barpharanges







warrior lord wrote:a floating dreadnought =)


What?

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in hu
Pyromaniac Hellhound Pilot





blood reaper wrote:
Lets look at the basic armour value of the Dark Eldar craft

10

Can be glanced by almost every weapon in the game, Chaos Craft are a different story, around 11-12 on most if not more. I'm fine with 20-30, but the DE are a completely different army.


You can also equip Ravagers and Raven Bombers with 10pts Flicekerfields. And it isn't like the whole CSM motorpool is nothing more but Land Raiders .

My armies:
14000 points 
   
Made in gb
Barpharanges







AtoMaki wrote:
blood reaper wrote:
Lets look at the basic armour value of the Dark Eldar craft

10

Can be glanced by almost every weapon in the game, Chaos Craft are a different story, around 11-12 on most if not more. I'm fine with 20-30, but the DE are a completely different army.


You can also equip Ravagers and Raven Bombers with 10pts Flicekerfields. And it isn't like the whole CSM motorpool is nothing more but Land Raiders .


That's their front armour, and they are the main heavy choices of a Dark Eldar army, and again... the Dark Eldar are a completely different army. Most Chaos vehicles in the Heavy Support section are front armour 12 with side and rear Eleven, or Front armour 13, side 12, and rear 11. It should be expensive as it would make most vehicles OP as hell.

This message was edited 1 time. Last update was at 2012/04/21 14:52:34


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

blood reaper wrote:
warrior lord wrote:Chaos marks on vehicles

nurgle plus 1 on all armour facings up to 14 50p
tzneech 5+ invun 45p
khorn tankshock altomaticly passes (no death or glory) 20p
slanesh moves 4 more inches 30p


Nurgle- Highly overpowered, means Land Raiders are AV 15 and Predators 14, change to re-roll all successful Penetrating hits not what he said, up to 14 he said, and av 14 preds is fine
Tzeench- Overpriced, make it 40 points still overpriced, make it 15pts
Khorne- Hellishly overpowered, replace it with single dreadnought close combat weapon totally agree, auto failing tank shock it way ott, make it str8 tank shock (regardless or midifiers)
Slannesh- Replace by making the vehicle Fast again totally agree

English please?
   
Made in hu
Pyromaniac Hellhound Pilot





blood reaper wrote:
That's their front armour, and their the main heavy choices of a Dark Eldar army, and again... the Dark Eldar are a completely different army.


And side. Their side armour is also 11.

The cost of the Extra Armour in the IG codex is 15 points. The cost of the Extra Armour in the SM codex is 15 points as well. And they are a completely different army .

Oh, and i think you overestimate the 5+ invu on vehicles. 33% drop on AT power isn't a big thing. It mostly hurts "lone shots", but if you want to take out a Vindicator with a single missile launcher, then you do it wrong.

This message was edited 1 time. Last update was at 2012/04/21 14:58:13


My armies:
14000 points 
   
Made in gb
Barpharanges







Not really, but in all respects, the Dark Eldar are a Glass Hammer, unlike the Chaos Marines.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Ledabot wrote:I've got a cool idea, stealth tank!


I wanna go!

Space Marine Hunter - 125pts

BS 3
F 11
S 11
R 10

Unit Composition - 1 Space Marine Hunter

Unit Type - Vehicle (Fast, Open Topped)

Transport Capacity - 5 Models wearing Scout Armour. Power, Artificer and Terminator armoured may not embark the Hunter

Wargear - Twin Linked Heavy Bolter, Abstraction Field: Grants the Hunter a 5+ Cover Save

Special Rules - Scouts, Infiltrate, All Terrain - Ignores Difficult Terrain

Options:

May replace Twin-Linked Heavy Bolter with Heavy Flamer - free

May replace Twin-Linked Heavy Bolter with Auto-Cannon - 15pts

May replace Twin-Linked Heavy Bolter with Multi-Melta - 15pts

May replace Twin-Linked Heavy Bolter with Astartes Grenade Launcher - free

May take Searchlight for - 1pt

May take Extra Armour for - 15pts

May take Locator Beacon for - 25pts



BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

see am i the only one who thinks all SM tanks should be fast?
   
Made in gb
Fixture of Dakka






Dorset, Southern England

This isn't a tank

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Barpharanges







Formosa wrote:see am i the only one who thinks all SM tanks should be fast?


Why? Because the Blood Angels are?

Because that just seems ridiculous.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

You stile my ideas blap! Now I have to hunt you down!

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

blood reaper wrote:
Formosa wrote:see am i the only one who thinks all SM tanks should be fast?


Why? Because the Blood Angels are?

Because that just seems ridiculous.



Nooooo, i have thought this prior to BA coming out, it always says in fluff that rhinos are fast and SM vehicles are fast (cept the LR) guard have there Lumbering behemoth and other races have there stuff to make there vehicles diferent, I just always though all SM vehicles should be fast (appart from the Raider lol)
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Ledabot wrote:You stile my ideas blap! Now I have to hunt you down!


I'm sorry! It was too awesome!

Besides, it isn't a tank, and it isn't Tau.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in hu
Pyromaniac Hellhound Pilot





KILLFIEND
Dark Eldar

Killfiends are unmanned Dark Eldar assault crafts. Their origins are amongst the most nightmarish legends of the race, a tale so terrible and agitating that even the most wicked storytellers could only tell it in carefully screened chambers, least the words find their ways into unprepared ears.
The Killfiend itself is an unique piece of technology, a shapeshifting walker/aircraft operated by a sinister artificial intelligence. The methods to create one were long forgotten for reasons far more frightful to comprehend with a mortal mind. Despite of this, it seems that the number of Killfiends is increasing at slow but steady rate. Not even the most hideous and most insane Archon dared to ask the inevitable question, and the general consensus on this portent is that the Killfiends somehow found a way to reproduce by themselves.
In battle, the Killfiend is an enthralling sight, a graceful yet deadly machine of destruction. It shifts between its walker and aircraft forms frequently, continously adapting to the current battle situation. Its value in combat is high, but it is said that the cost to hire even one is a price no sane Archon is willing to pay.


Killfiend - 333 points
The Killfiend is an Elites choice for a Dark Eldar army.

Killfiend (walker form) WS5 BS4 S6 FA12 SA12 RA12 I6 A6
Killfiend (aircraft form) WS- BS4 S- FA12 SA12 RA12 I- A-


Composition:
• 1 Killfiend

Unit Type:
• Vehicle (Walker) (walker form only)
• Vehicle (Fast, Skimmer) (aircraft form only)

Wargear:
• Twin-linked splinter cannon
• Twin-linked dark lance
• Envenomed blades

Special Rules:
• Deep Strike
• Shapeshifter
• Nightmare Aura
• Move Through Cover (walker form only)
• Hit and Run (walker form only)
• Furious Charge (walker form only)
• Supersonic (aircraft form only)
• Aerial Assault (aircraft form only)

Shapeshifter: The Killfiend may start the game in either aircraft or walker form. At the start of any of your phase, you may elect that the Killfiend uses this special rule to change form. The killfiend will insatnly change its form (from aircraft to walker and vica versa), but it may not move during shapeshifting. The Killfiend may not do anything in that phase, but it may act normal in the previous and/or following phase(s). For example, it can start the game in aircraft form, turbo-boost toward the enemy in its Movement phase, shapeshift in its Shooting phase and assault in its Assault phase. The Killfiend cannot shapeshift in the enemy's turn. There is no limit on how many times the Killfiend can shapeshift during the same turn.
Nightmare Aura: All units (friend or foe!) within 6" from the Killfiend decrease their Leadership characteristic by 1. The Killfiend also counts as having both assault and defensive grenades.

This message was edited 2 times. Last update was at 2012/04/22 13:14:50


My armies:
14000 points 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Land Speeder Hurricane 1-3 70pts each
fast attack
FR 10
S 10
R 10
Type: Skimmer (fast)
Special rules: scout
Weapons: Hull mounted Hurricane bolters, pintol mounted Heavy bolter
Options: May exchange heavy bolter for
Heavy flamer free
Multimelta 10pts
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Formosa wrote:Land Speeder Hurricane 1-3 70pts each
fast attack
FR 10
S 10
R 10
Type: Skimmer (fast)
Special rules: scout
Weapons: Hull mounted Hurricane bolters, pintol mounted Heavy bolter
Options: May exchange heavy bolter for
Heavy flamer free
Multimelta 10pts


A Hurricane Bolter and a Heavy Bolter? On a fast vehicle?

BROKEN

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

BlapBlapBlap wrote:
Formosa wrote:Land Speeder Hurricane 1-3 70pts each
fast attack
FR 10
S 10
R 10
Type: Skimmer (fast)
Special rules: scout
Weapons: Hull mounted Hurricane bolters, pintol mounted Heavy bolter
Options: May exchange heavy bolter for
Heavy flamer free
Multimelta 10pts


A Hurricane Bolter and a Heavy Bolter? On a fast vehicle?

BROKEN

broken like all of GW's recent codexes you mean

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

No, it's a fething Land Speeder (A LIGHT SCOUTING VEHICLE) that's carrying 6 regular bolters and a Heavy Bolter for only 70pts. Don't give me any of the "easy to kill" BS, it's a vehicle that could potentially be in rapid fire range by the shooting phase of turn 1.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

and? armor 10 doesn't help it against anything but lasguns. one round of shooting from a squad of marines would kill it, hell even Ork weapons could take it down with one round of shooting. besides it's still not as bad as a 5 man squad of gray knights wiping out a 300 ork squad with ONE shooting psychic attack

This message was edited 2 times. Last update was at 2012/04/23 16:33:11


"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

TyraelVladinhurst wrote:and? armor 10 doesn't help it against anything but lasguns. one round of shooting from a squad of marines would kill it, hell even Ork weapons could take it down with one round of shooting. besides it's still not as bad as a 5 man squad of gray knights wiping out a 300 ork squad with ONE shooting attack


You seem to be missing my problem.

70pts. A regular LS with a Heavy Bolter underneath costs 60. Your basically paying 10 pts more in return for scout and A HURRICANE BOLTER.

This message was edited 1 time. Last update was at 2012/04/23 16:35:21


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

so easy fix, make it either cost 85 or 90 points

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in gb
Proud Triarch Praetorian





^I agree.

I actually like the sound of it

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Loyal Necron Lychguard






Monolith 2.0
Heavy Support
255 pts.
Tank, Skimmer, Heavy
(Heavy - Vehicle can only move 6" during the movement phase, cannot be forced to move by any means. If a power/ability states to place the monolith in another location, the opposing player would instead ignore the placement effect or place their opposing model the minimum distance away from the monolith so as not to contact it; example being a Mawloc using Terror From the Deep to come in under a monolith. The monolith would still suffer any damage it would normally take from these attacks, it is simply too heavy to move. Gargantuan creatures ignore this rule)

Armor 14 all around

BS - 4

Deep Strike - If this model is held in reserve, it MUST deep strike onto the board.

Living Metal - Ignore Melta, MC, Chainfist, any effects that grant anymore than Str+1d6 to penetrate. Armor value is never counted lower than 14 for any reason.

1 Particle Whip - Str 9 AP 3, Large Blast Heavy 1

4 Hull Mounted Gauss Flux arcs - Str 4 AP 5, Heavy D6+1

At the start of the movement phase before any other unit has been moved, you may choose to nominate one unengaged, non-vehicle friendly necron unit from anywhere on the board and disembark from the front of the monolith as if disembarking from a stationary vehicle.

This message was edited 2 times. Last update was at 2012/04/23 17:28:42


 
   
Made in us
Longtime Dakkanaut






Misery. Missouri. Who can tell the difference.

Here is my creation from a few years ago.

Imperial Guard Light High Mobility Scout Vehicle Points: 50

BS:3 Armor: Front - 10 Side -10 Rear -10
Fast, Vehicle, Transport (5 non-power armor infantry)

Weapons: 1 TL Heavy Bolter (free), 1 TL Heavy Flamer (5 points), 1 Multi-Melta (10 points)

Special Rules: Amphibous, Scout and Forward Observation

Forward Observation: Any friendly unit within LOS of the Scout Vehicle may use the Scout Vehicles LOS to determain LOS on an Enemy unit or vehicle. Also, the firing unit or deep striking unit may reroll scatter.

Close Up of the Scout Vehicle:



Captured Scout Vehicle in action by Tau Human Aux in the Battle for Tarkionia Secondus:




This message was edited 1 time. Last update was at 2012/04/23 19:26:55


251 point Khador Army
245 points Ret Army

Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.

 
   
 
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