English Assassin wrote:CT GAMER wrote:They are guily by association thanks to the segment of mathhammer/powergamers that have hijacked Space Wolves...
Are you sure we should be blaming players' ability to do basic maths, rather than Phil Kelly's inability?
Yes we should be blaming the
WAAC's mathhammer crowd as they ruin
EVERY book irregardless of the author!
Ever since Codex: Orks hit in Jan '08 it's gone like;
- Biker Nobz were tops. Wound allocation shinanigans became a really dirty tactic starting with this book.
- Vanilla Marines hit next, and 'Winsander' leading Sternguard for re-rolls on hellfire rounds or else Vulkan for the melta-hammer buffs were the power army of choice. Hammernators suddenly started appearing in massive numbers and were considered 'broken' by many dedicated assault units who now suddenly just bounced off thanks to the 3++ save.
-Tyranids were written off as 'under powered crap' within about 3 days
IIRC as there was very little in the way of cheap, spamable abuses availible in the codex.
- Imperial Guard. Thus were the words "leaf blower" forever etched into the image of the army. Vendettas were found to be obscenely powerfull for their cost, cheap infantry, new orders, spamable Veterans who could take 'oodles of meltaguns...
IG are still a top army!
- Space Wolves. Grey Hunters & Long Fangs were undercosted due to other units being more costly, not as skilled as ever other
MEQ. Jaws sniping, (not like we haven't ever seen sniper abilities before, but apparently this one caused massive butt-hurt), more
HQ's, plus the continuation of the undercosting of the Razorback.
So dawned the Space Marine '
MSU mech-spam' and it was instantly hated by opponents everywhere!
- Blood Angels. Now Assault Squads could get meltaguns & discounted razorbacks! Now marines could get army-wide
FnP! Now marines had a
SC who was an infantry version of a
MC!!! Now a dreadnought could swim through 30+ orks in a single round of combat! The cries of "CHEESE!!!" were instant...
But overall, it again became a min/maxer's dream as you could put 4-6 squads of 5 guys + meltagun insdie of solid transport options and then still spam one or two of the other options as well.
- Dark Eldar. The number crunchers took very little time to come up with 'Venomspam' using small squads of 'Blasterborn' and Warriors with a single blaster.
- Grey Knights. A perfect example of just how a really
OTT codex is gangraped by the number crunchers and turned into a travesty that few people willingly want to play against... Draigowing, Purifyer spam & especially the gimmicks of Hechman spam are still causing hate among players who are tired of seeing 6-9+ vehicles filled with min/maxed units of dooooooom!
- Necrons. Well, so far the mathhammer crowd is now telling us that Necrons in 6th means "spam Nightscythes = win due to lack of
AA defenses!!!"
Before that, the numbers added upto the gimmicky Imhotek nightfighting list, or else spaming things like wound-allocated Wraith squads, or min/maxed Troops to take a 'Tremorcron' list of Crypteks using tremorstaves combo'd with the C'tan 'writhing worldscape' power to keep your enemies at a constant crawl.
Mathhammer has always found a way to ruin the game, and always will. Why? Because
GW don't give a flying rat's fart about making this into a 'tournament game' system! Power gamer's will always exist, (sadly), and no matter how 'balanced' a codex we think
GW can write, there'll always be a list or three that the number crunchers put together and use to steamroll opponent's.
SW's aren't 'broken' if you don't take 3x 6 'Missilefang' units + 4-6
GH's in las/plasbacks.
SW's are actually really fun if you play a list that includes the likes of Bloodclaws led by Wolfpriests, a Lonewolf and say a vindicator + land speeders... But of corse, the internet tells us that's a crap list, so no one ever takes it to a 'serious' game.
40k so far through 5th edition and the very start of 6th has had only 1 book that's been lamented as outright
OTT/borderline broken, and it's not
SW's. Players, especially
WAAC's gits who mathhammer out every list to be as efficient as possible and then play nothing
EXCEPT THAT LIST even on friendly/open/non-tournament gaming nights are the problem!