plastictrees wrote:I think it's less stark with
40k though, given Warmachine's ever present caster kill win condition. You can lose without moving a model, as in "game over, we're done" lose, not as in "well I'm probably done but let's play this one out".
Here's the thing,
40k's rules don't highly stress positioning as Warmahordes. Caster kills are simply part of that. Positioning your caster to provide support while remaining safe is key. Taking a hill has a huge tangible benefit (+2
def and
LoS clearing), you can go inside buildings and fight and they can be destroyed, forests have massive impacts on the game in terms of
LoS and speed and so on with terrain. In
40k, some options will have marginal benefits such as cover saves and possibly slowing down the enemy (dice decide) and possibly
LoS depending on
TLoS. In
WM/H being behind someone means you have a bonus to your attacks and that on their turn, their options against you are limited since they aren't looking at you right now.
40k has only 1 unit type that is affected by opponent's positioning by one action: vehicles being shot at. Warjacks have a variety of different manners of attack with trample, throws and locks.
40k vehicles can tank shock. Warmachine has stat changes, status effects and a variety of special weapon rules.
40k has stat changes and some special weapon rules.
WM has focus/fury and spell casting while
40k has random psychic powers.
All of these elements come together in warmachine to create a variety of tactical options that can often overcome bad caster match ups and having a good list and good tactics can mitigate bad match ups. I'm not saying there aren't casters that are not at a disadvantage, but there are tools to deal with that.
40k tends to be a hammer when it comes to tactics
imo. It shows when lists like longfang spam or parkinglots hit the table where you don't need a good list, you need a great list, or you will simply have no options to deal with the enemy. What I usually find
40k to be is a strategic game with very low tactical applications due to rules and scenarios. I believe warmachine is a tactical game with medium strategic depth, that can still aspire to the strategic levels of
40k when scenarios are implemented.