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![[Post New]](/s/i/i.gif) 2012/09/07 19:51:37
Subject: Are Tau unpopular/weak?
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Shas'la with Pulse Carbine
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Am I missing something? Dont you do all movement before shooting?
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![[Post New]](/s/i/i.gif) 2012/09/07 20:02:16
Subject: Are Tau unpopular/weak?
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Member of the Malleus
Boston, MA
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Well, it'd be harder to employ the disruption pod on DF in that way, since theoretically whatever you want to FoF could probably get within 12" easy enough. But, yeah, if things were precise it could work.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:23:02
Subject: Are Tau unpopular/weak?
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Drone without a Controller
Lincoln/Nottingham UK - Herford, Germany
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Flat out moves are in the shooting phase
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II Pi3 II.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:32:55
Subject: Are Tau unpopular/weak?
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Legendary Master of the Chapter
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Tau tend to be a hard army to play anyway. got be like a surgcal knife instead of a battle axe
so glad they brough back targetlocks and buffed dpods
also we have space chickens on our side.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2012/09/07 20:35:03
Subject: Are Tau unpopular/weak?
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Fresh-Faced New User
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And Space Chicken tastes great with mashed potatoes and gravy!
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![[Post New]](/s/i/i.gif) 2012/09/07 20:49:27
Subject: Are Tau unpopular/weak?
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Speedy Swiftclaw Biker
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I kind of like the sensor tower and turrets. Are they legal in any official 40k game and where are the rules/stats at?
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![[Post New]](/s/i/i.gif) 2012/09/07 20:55:06
Subject: Are Tau unpopular/weak?
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Legendary Master of the Chapter
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They are 40k approved if i recall
i think the rules are on the fw site as an experamental rules update.
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This message was edited 1 time. Last update was at 2012/09/07 20:56:27
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2012/09/07 20:56:27
Subject: Re:Are Tau unpopular/weak?
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Regular Dakkanaut
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I don't know much about the Tau codex, but we have two new Tau players at my FLGS and everytime I play them with my IG I end up utterly dominating them, usually without losing a single unit or only one. I feel sort of bad, and wish I could give them advice on how to be better, but I know next to nothing about tau. Generally what happens is I blow up their 2-3 vehicles turn 1 with a hydra and some lascannons and then marbo will kill their broadsides turn 2. At that point its just a few stealth suits and fire warriors, and at one point I killed 5 deep striking stealth suits with a single frag grenade, and fire warriors don't really like griffons, it turns out.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:58:15
Subject: Re:Are Tau unpopular/weak?
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Water-Caste Negotiator
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www.forgeworld.co.uk/Downloads/Product/PDF/t/Tauupdate.pdf
Basically the sensor towers have TL marker light, a Positional Relay, act as a Pathfinder Devilfish for deep strike purposes, and can give one unit within 6" twin link for a turn. Pretty awesome for their cost.
Turrets are artillery pieces, and can take TLBC, TLFB, TLMP, or TLPR as you please. Base cost is pretty cheap, MPs and FBs are pretty cheap upgrades. Only BS2, but they're twin linked, so decent hitting overall. Immobile, but you can add deep strike, disruption pods, and shield generators if you so choose.
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![[Post New]](/s/i/i.gif) 2012/09/07 21:10:44
Subject: Re:Are Tau unpopular/weak?
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Legendary Master of the Chapter
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Veskrashen wrote:www.forgeworld.co.uk/Downloads/Product/PDF/t/Tauupdate.pdf
Basically the sensor towers have TL marker light, a Positional Relay, act as a Pathfinder Devilfish for deep strike purposes, and can give one unit within 6" twin link for a turn. Pretty awesome for their cost.
Turrets are artillery pieces, and can take TLBC, TLFB, TLMP, or TLPR as you please. Base cost is pretty cheap, MPs and FBs are pretty cheap upgrades. Only BS2, but they're twin linked, so decent hitting overall. Immobile, but you can add deep strike, disruption pods, and shield generators if you so choose.
I cant find the part that states that it works like a pathfinders dfish marker beacon (which i wish it did have but i dont think that is correct)
i know the tetras have em
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2012/09/07 21:12:42
Subject: Are Tau unpopular/weak?
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Water-Caste Negotiator
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D'oh! You're right, they don't have it.
They do grant a unit Night Fighting though, which is pretty sweet.
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![[Post New]](/s/i/i.gif) 2012/09/07 23:44:31
Subject: Are Tau unpopular/weak?
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Drone without a Controller
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Getting twinlink for a unit of Pathfinders or a formation of Tetras seems like it would be a potentially useful idea.
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![[Post New]](/s/i/i.gif) 2012/09/08 00:58:15
Subject: Are Tau unpopular/weak?
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Water-Caste Negotiator
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Other ideas would be to twin link your FWs or Kroot, especially when Snap Firing at flyers... or overwatch...
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![[Post New]](/s/i/i.gif) 2012/09/08 02:04:49
Subject: Are Tau unpopular/weak?
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Longtime Dakkanaut
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twin-linked fire knife suits. 'Nuff said. The fire knife puts out a ton of medium strength shots at good range. The only thing holding them back is their lack of accuracy without marker light help. They
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