Mr. Burning wrote:People have never been hesitant about trying non
GW games. And
GW has never had a monopoly , virtual or otherwise.
My anecdote doesn't agree with yours unfortunately. Back when I spent a lot of time in game stores, I noted that many people played
40k as 'their game' and would try other games (even
WHFB or Specialist Games such as Blood Bowl or Necromunda) but were very hesitant to move beyond a demo game to actually buy in because 'not enough people play it'... Which was a vicious cycle. Things seem better today from what I see: a lot more people have branched out to other games, but there's still 'network effect' making ti hard for a new game to get traction.
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Grimtuff wrote:Problem with Ex Illis is it was ahead of its time. in about 5-10 years time the rest of the industry will have caught up (we could have said the same about companies being 100% online and releasing entire rulebooks and expansions on pdfs 10 years ago) the whole computer program thing was too "out there".
The turn-off to me was that the review I heard of it (
D6 Generation, maybe?) made it sound like the minis were very much secondary. The actual game was described as effectively computer-moderated and used 'regions' for movement (Think the areas on a Risk board or similar) instead of inches, which I don't think had a great feel for a individual-soldier-level wargame to many.