Played my first real game last night, it was 1500 points of the 11th armoured division vs a Grenadier company.
It consisted of 2 Grenadier Platoons, a platoon of 88s (big large guns that could shred my tanks), Brombards, a platoon of anti-aircraft trucks 2 small ones and 1 big one, a platoon of these little guns with 16 inch range that could shred tanks as well, 2 machine gun nests, trenches, and barbed wire.
It was a basic 2 objective game (or is it 4 objectives), where we had to defend one of our own objectives while trying to cross the board and prevent him from getting to his objective. After deployment, I had first turn. So I split my firefly off from my 1 Sherman platoon on the board, which moved up with my 1iC and 2iC. The infantry platoon started moving through town, clearing buildings they came across. The firefly and one of my shermans took a pot shot at the big 88s, and failed to do anything. the 1iC and Sherman Platoon Commander shot at those little guns (330s?) and killed the commander and one of the guns. The remaining gun stayed there.
His turn 1 he gets 1 reserves and brings his other infantry platoon on the board and sets them up behind the trenches. takes a shot with his 88 and wrecks a regular sherman.
Turn 2, I get nothing again, though I do get 3 planes to come on the board, I move the tanks forward out of most of line of sight (granting me some cover) and shoot with everything at his big guns again, and fail to do anything. My infantry move forward, clearing buildings. I'm taking it kind of slow and cautious since I don't have anything on the board. The plane shoots its rockets and manages to kill one or two infantry bases.
He rolls for reserve and gets 1 more thing to come on the board, and brings his anti-aircraft trucks on over by my objective (where he has the big guns, an infantry platoon, and his company
HQ). He shoots, but fails to kill anything.
Turn 3, I fail my reserves, but get one thing to come on anyways and I get three planes again. I bring on my Stuart Jalopies and zip them forward most of the way across the board, hiding them behind a house, a church, and a train station. I move the infantry forward, they're on his side of the table, and looking to get close to his entrenched company protecting his objective. The tanks move around out into the open, and unload with everything they have onto his big 88s. I score like 5 or 6 hits, and wipe the platoon (yay

). My rifle platoon takes some pot shots at his entrenched infantry, and does nothing but pin them down. My plane comes in and takes out 2 infantry bases on the left (his objective) infantry company.
He brings his Brombars on, and finally has everything on the board (besides what I've killed). He then moves his trucks around, and starts moving some of his panzerschreck teams foward into corn and buildings, leaving the safety of the trenches on the right side. His turn ends without being able to do much (he's low on fire power, and can't get good
LoS to my stuff).
Turn 4, I roll for reserves, and get 2 platoons to come on and three more planes (
wtf?!) So I bring my other tank platoons on the board giving my fireflies a good line of sight to his brombars. The infantry move into a church and a building nearby, the jalopies move around getting shots on to the left infantry platoon. The tanks move out into the open, and take aim on his trucks. I only manage to kill one of them. The planes, infantry, and jalopies fail to do anything this turn (the planes were all shot out of the sky D

.
He moves his brombars around, blowing up the church two of my infantry bases were in, he moves his infantry into the church, keeping some behind in the trenches. The Panzershreck team moves out into the open and kills my 1iC.
Turn 5, I get 3 more planes (my opponent can't believe my dice this game) and place them where they were last time. My opponent said it was lucky that he shot them all down last time. My firefly that hasn't moved all game takes a shot at his brombar that he hid behind a building (but leaving a good quarter of the tank exposed to my firefly) shoots, blows it up. my Shermans move around so they can get shots on some of the other brombars. The firefly in one of them shoots, kills it, leaving my 2iC and the Platoon Commander that's been on the board without much to do, but leaving them in the open

). The jalopies fire on to the church ruins and the trenches and they kill 1 base. the PIAT team takes a shot at a brombar and misses. The planes come in, 1 of them survives the
AA fire, and blows up the
AA truck.
He moves a brombar in between these two tight, narrow buildings (just big enough for his brombar to sit in). The panzerschreck team fires onto my Sherman Platoon commander and fails to kill him the Brombar fires on my 2iC and bails him out, and the Panzerschreck team fails to hit him. His infantry move up, assault out of the church and into my jalopy. My defensive fire from surrounding units kills 1, but his panzershrecks his way into a blown up jalopy. I make my skill check to continue the fight, and assault him with a tank, my mortar team, 2 rifle teams, the piat team, and a sherman that was involved. Wiping the rest of the platoon.
Turn 6, I don't get any planes this turn, but I move my Stuarts double time around his defenses and come within the 4 inches to claim his objective. The remaining tanks that I have move forward and set up defenses so he can't come within 6 inches of the objective. At this point he calls the game because he can't get defend it, and I would win anyways.
I had fun, I definitely liked the 11th armoured division, but I did learn a few things.
1) Always keep an even number of platoons in your army. This helps with having boots on the ground, and giving some firepower to start the game off with.
2) Always keep even numbers of bases/tanks/what have you in your platoons. That way you won't get screwed on morale checks (another good reason to split that firefly off

)
3) Storm trooper is still cheesy, but I can see why they get it.