Switch Theme:

How do you deal with Kharn?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





Space Wolves specifically?

Those rocket toting Long Fangs will kill him almost as easily as they kill any other marine.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Warp-Screaming Noise Marine




England

Thing is kharn is not gonna be running around on his own he will have a squad either zerks or CSM so any squad you feed him is gonna be obliterated in a turn probably without losing a single guy with 10 albative wounds kharn will not be easy to get to with dakka you will have to focus alot of firepower to take him down leaving the rest of his army to run free
   
 
Forum Index » 40K General Discussion
Go to: