you guys are talking about making the game more of a tactical challenge and less of a "who can spam most cheese wins' contest, right? lets say this:
i think most tactics are born from good maneuver, especially when shooting and cc is more an issue of list build and less of using your list.
how do you make maneuver more presented? i was thinking of using more "linear terrain", e.g. ADL-ish. when using area terran, it doesn't you're flanking the enemy like hell, its just like a castle. you always get cover saves. when using linear terrain, when you get around the side, your opponent can wave goodbye to his saves.
the best part is: it isnt even a rule! i'd like to hear what you guys think about it
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