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Made in us
Plastictrees






Salem, MA

 Creeping Dementia wrote:
Anyone considered a Raven Guard Rhino Rush yet? 12inch scout + 6 inch move + 6 inch disembark... may be able to get within rapidfire and flamer range for first turn. And you don't have to worry about scatter or Interceptor. I'm thinking a couple units of Plasma Sternguard for Riptides, Tacticals to dakka down Pathfinders/Firewarriors and Ethereals, Backed up by Devs. Maybe even some cheapo flamer scout units in Storms. Flavor with a lightly upgraded Vanguard squad for turn two multicharging maybe.

Obviously would work best first turn, but when you pull second turn deploying half-in, half-out (Combat squad)of the Rhinos in cover to present too many targets should help, and if you were able to scout the Vanguard behind LOS blocking terrain (or just behind a few Rhinos) you could then charge on turn 1 (second player turn, first game turn). Or even place a midfield Aegis to scout up to (ya I know about Pathfinders etc, but they can't hit every unit at once).

I don't know, just throwing it out there.


This looks like a really good idea to me, with rhinos also having the ability to block some part of the overwatch fire when units charge if you set it up right. Or a combination of rhino rush with 3 pods?

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Space Marine Scout with Sniper Rifle





San Jose, CA

 Creeping Dementia wrote:
Anyone considered a Raven Guard Rhino Rush yet? 12inch scout + 6 inch move + 6 inch disembark... may be able to get within rapidfire and flamer range for first turn. And you don't have to worry about scatter or Interceptor. I'm thinking a couple units of Plasma Sternguard for Riptides, Tacticals to dakka down Pathfinders/Firewarriors and Ethereals, Backed up by Devs. Maybe even some cheapo flamer scout units in Storms. Flavor with a lightly upgraded Vanguard squad for turn two multicharging maybe.

Obviously would work best first turn, but when you pull second turn deploying half-in, half-out (Combat squad)of the Rhinos in cover to present too many targets should help, and if you were able to scout the Vanguard behind LOS blocking terrain (or just behind a few Rhinos) you could then charge on turn 1 (second player turn, first game turn). Or even place a midfield Aegis to scout up to (ya I know about Pathfinders etc, but they can't hit every unit at once).

I don't know, just throwing it out there.


If the vets have jump packs they don't get scout. Which means its gonna take a long time to get into range for charging.

I love the rhino rush idea though and plan on implementing it.

Wherever you tread, tread lightly. We are closer than you think, and our blades are sharp. Kayvaan Shrike, Shadow Captain of the Raven Guard 3rd Company [See My Progress On the 3rd Company at http://paintingtheshadows.wordpress.com/
   
Made in us
Plastictrees






Salem, MA

You don't actually need to scout your jumppack troops, I think (which is good, because they are bulky). Just deploy on the table, and move up normally using the scouting rhinos for cover.

With regular movement, plus run and being able to use the jump pack both for movement and assault in the following turn, that gives you a significant assault threat distance in turn 2.

Turn 1 move 12"+run d6
Turn 2 move 12"+assault 2d6 with rerolls

So if even you roll straight 1s, you're covering 27" in two turns. You're averaging something closer to 35.5", not counting rerolls.


Automatically Appended Next Post:
Or, if you really need to scout those bulky guys, you always have the option of buying a techmarine. Join him to the unit during deployment, and because the scout USR only requires one model in the unit to have the scout rule, that lets them scout (though only 6" I guess). Then the squad can leave him behind turn 1.

Might as well buy an auspex for the tech marine while you're at it for only 5 points.

This message was edited 1 time. Last update was at 2013/09/11 02:04:38


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
 
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