MARC C wrote:
Combo/powerplays in Infinity are easily countered with the correct tool box in your list. Where as in Warmahordes their are numerous situations were the opponents cannot stop you. Bad Much ups being the worst since its an auto loss in competitive play. I find warmahordes suffers from the same problems one face when playing
CCGs. After playing warmahordes in both editions i've come to think of it as a 3D-
CCG. Its feels like playing Magic with models and scenery. Not my cup of tea.
Cheerleading will generate low amount of victory points in YAMS competitive play. One model can't be everywhere!
Lt rule is more generous then arbitrary win for Caster Kill. And what about Chain of Command which effectively cancels the effects of loss of Lt.
Could give some examples of those bad match ups that happen in Warmahordes that are auto-losses in competitive play? I'll guarantee that for every single one of those that you'll manage to come up with, I'll come up with a similar one for Infinity.
And you are also wrong regarding the two-list format in Warmahordes, the format doesn't exist to minimise any sort of list match up problems, because if it did, it wouldn't include the "divide and conquer" and the "character restriction" rules. The two list format exists in tournaments to foster list creativity inside each faction.
If the types of problems that you mention actually existed you wouldn't see the type of list and faction spread that you do in top tier tournaments. To further debunk your claims, almost half the high level competitive tournaments in Warmahordes are played using the single list "hardcore" format...
In Warmahordes, just like in Infinity, the motto "Its not your list, its you" applies itself in the overwhelming majority of games played.
In summary, being an active competitive player in both systems, I would rank WMH as the slightly superior competitive game, but just because Infinity's rules writing style leaves some room to doubt in their interpretation and also because Infinity is allot more dependent on a good terrain placement to offer a balanced game to both players. With that being said, both game offer enormous depth regarding the tactical options available to each player during a game and I've had nothing but incredible experiences in the tournaments that I've played in both systems.