Switch Theme:

how to beat eldar??  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Locked in the Tower of Amareo




gausus wrote:
Eldar lists are mean. Yes. And their codex buffed them a lot. Still, MEQ lists have all it takes to win against eldar.

In general - model count is your friend. For 1500 points any marine player can get at least 50 models. That is a lot and eldar don't have enough firepower to kill a larg army in 6 turns.


That said - there are few builds that can help You:
- drop pod list - just use a lot of combat squads. One squad opens the transport , the other kills what is inside. Dont try to explode a Waveserpent. Just glan it to death. For wraith and walker lists - shoot all the way. Three squads of Devastators with ML is all you need. You can add a Divination psyker for prescience or perfect timing. Remember that all eldar relay on is cover save. You can hide Your devs behind Void Shield if You have the points. With drop pod remember not to stretch your army to much on the table.

- deep strike list - pretty much the same as drop pods

- gunline - lots of shooting infantry and tanks (razorback spam) . Remember that most eldar units have limited range so take advantage of it.

In general - massed body count and a lot of firepower is all You need.


Actually, Eldar can kill 50 meqs in 3 turns. Good Eldar lists can force around 40+ saves a turn, and with a little bad rolling, that can be 50 dead meqs in 3 turns. I've seen it happen.

Your firepower comment is dubious, because just trying to outslug the Eldar in firepower is suicide. The SM do NOT have all the tools. Well, they do, they just cost too many points. Devs with MLs are terrible as well. You fail right there for even suggesting them. Guess what happens to your triple dev ML spam against CSM? Poof in a cloud of balefire smoke. See, the Eldar aren't just fearsome in a vacuum, they are incredibly fearsome because you generally can't tailor for them. And that's game over.

This message was edited 1 time. Last update was at 2014/01/04 17:11:39


 
   
Made in us
Judgemental Grey Knight Justicar






Martel732 wrote:
gausus wrote:
Eldar lists are mean. Yes. And their codex buffed them a lot. Still, MEQ lists have all it takes to win against eldar.

In general - model count is your friend. For 1500 points any marine player can get at least 50 models. That is a lot and eldar don't have enough firepower to kill a larg army in 6 turns.


That said - there are few builds that can help You:
- drop pod list - just use a lot of combat squads. One squad opens the transport , the other kills what is inside. Dont try to explode a Waveserpent. Just glan it to death. For wraith and walker lists - shoot all the way. Three squads of Devastators with ML is all you need. You can add a Divination psyker for prescience or perfect timing. Remember that all eldar relay on is cover save. You can hide Your devs behind Void Shield if You have the points. With drop pod remember not to stretch your army to much on the table.

- deep strike list - pretty much the same as drop pods

- gunline - lots of shooting infantry and tanks (razorback spam) . Remember that most eldar units have limited range so take advantage of it.

In general - massed body count and a lot of firepower is all You need.


Actually, Eldar can kill 50 meqs in 3 turns. Good Eldar lists can force around 40+ saves a turn, and with a little bad rolling, that can be 50 dead meqs in 3 turns. I've seen it happen.

Your firepower comment is dubious, because just trying to outslug the Eldar in firepower is suicide. The SM do NOT have all the tools. Well, they do, they just cost too many points. Devs with MLs are terrible as well. You fail right there for even suggesting them. Guess what happens to your triple dev ML spam against CSM? Poof in a cloud of balefire smoke. See, the Eldar aren't just fearsome in a vacuum, they are incredibly fearsome because you generally can't tailor for them. And that's game over.


The only person you have convinced here of this foolishness is yourself. Sorry dude.


 
   
Made in us
Locked in the Tower of Amareo




 Homeskillet wrote:
Martel732 wrote:
gausus wrote:
Eldar lists are mean. Yes. And their codex buffed them a lot. Still, MEQ lists have all it takes to win against eldar.

In general - model count is your friend. For 1500 points any marine player can get at least 50 models. That is a lot and eldar don't have enough firepower to kill a larg army in 6 turns.


That said - there are few builds that can help You:
- drop pod list - just use a lot of combat squads. One squad opens the transport , the other kills what is inside. Dont try to explode a Waveserpent. Just glan it to death. For wraith and walker lists - shoot all the way. Three squads of Devastators with ML is all you need. You can add a Divination psyker for prescience or perfect timing. Remember that all eldar relay on is cover save. You can hide Your devs behind Void Shield if You have the points. With drop pod remember not to stretch your army to much on the table.

- deep strike list - pretty much the same as drop pods

- gunline - lots of shooting infantry and tanks (razorback spam) . Remember that most eldar units have limited range so take advantage of it.

In general - massed body count and a lot of firepower is all You need.


Actually, Eldar can kill 50 meqs in 3 turns. Good Eldar lists can force around 40+ saves a turn, and with a little bad rolling, that can be 50 dead meqs in 3 turns. I've seen it happen.

Your firepower comment is dubious, because just trying to outslug the Eldar in firepower is suicide. The SM do NOT have all the tools. Well, they do, they just cost too many points. Devs with MLs are terrible as well. You fail right there for even suggesting them. Guess what happens to your triple dev ML spam against CSM? Poof in a cloud of balefire smoke. See, the Eldar aren't just fearsome in a vacuum, they are incredibly fearsome because you generally can't tailor for them. And that's game over.


The only person you have convinced here of this foolishness is yourself. Sorry dude.


I don't need to convince you. Reality stands on its own. If this were an electronic game, I would just take Eldar and proceed to whip your SM over and over, but I can't do that. The Eldar are straight up unfair in the hands of a good player.

This message was edited 2 times. Last update was at 2014/01/04 18:35:20


 
   
Made in au
Araqiel





Sunshine coast

 Homeskillet wrote:
Martel732 wrote:
gausus wrote:
Eldar lists are mean. Yes. And their codex buffed them a lot. Still, MEQ lists have all it takes to win against eldar.

In general - model count is your friend. For 1500 points any marine player can get at least 50 models. That is a lot and eldar don't have enough firepower to kill a larg army in 6 turns.


That said - there are few builds that can help You:
- drop pod list - just use a lot of combat squads. One squad opens the transport , the other kills what is inside. Dont try to explode a Waveserpent. Just glan it to death. For wraith and walker lists - shoot all the way. Three squads of Devastators with ML is all you need. You can add a Divination psyker for prescience or perfect timing. Remember that all eldar relay on is cover save. You can hide Your devs behind Void Shield if You have the points. With drop pod remember not to stretch your army to much on the table.

- deep strike list - pretty much the same as drop pods

- gunline - lots of shooting infantry and tanks (razorback spam) . Remember that most eldar units have limited range so take advantage of it.

In general - massed body count and a lot of firepower is all You need.


Actually, Eldar can kill 50 meqs in 3 turns. Good Eldar lists can force around 40+ saves a turn, and with a little bad rolling, that can be 50 dead meqs in 3 turns. I've seen it happen.

Your firepower comment is dubious, because just trying to outslug the Eldar in firepower is suicide. The SM do NOT have all the tools. Well, they do, they just cost too many points. Devs with MLs are terrible as well. You fail right there for even suggesting them. Guess what happens to your triple dev ML spam against CSM? Poof in a cloud of balefire smoke. See, the Eldar aren't just fearsome in a vacuum, they are incredibly fearsome because you generally can't tailor for them. And that's game over.


The only person you have convinced here of this foolishness is yourself. Sorry dude.

actually as an eldar player I'm with Martel on this, some kitted out walkers w dual star cannons or scatter will kill that many that fast due to 3 walkers being equal to about 10 marines 12 s6 ap2 or 24s6 will put hurt on the marines. Scythe guard can kill amazing amounts of marines and lots of our basic weaponry will rend and mass fire you to death. Sorry but if eldar are played right most marine armies will not stand a chance

3000 4500

 
   
 
Forum Index » 40K General Discussion
Go to: