gausus wrote:Eldar lists are mean. Yes. And their codex buffed them a lot. Still,
MEQ lists have all it takes to win against eldar.
In general - model count is your friend. For 1500 points any marine player can get at least 50 models. That is a lot and eldar don't have enough firepower to kill a larg army in 6 turns.
That said - there are few builds that can help You:
- drop pod list - just use a lot of combat squads. One squad opens the transport , the other kills what is inside. Dont try to explode a Waveserpent. Just glan it to death. For wraith and walker lists - shoot all the way. Three squads of Devastators with
ML is all you need. You can add a Divination psyker for prescience or perfect timing. Remember that all eldar relay on is cover save. You can hide Your
devs behind Void Shield if You have the points. With drop pod remember not to stretch your army to much on the table.
- deep strike list - pretty much the same as drop pods
- gunline - lots of shooting infantry and tanks (razorback spam) . Remember that most eldar units have limited range so take advantage of it.
In general - massed body count and a lot of firepower is all You need.
Actually, Eldar can kill 50
meqs in 3 turns. Good Eldar lists can force around 40+ saves a turn, and with a little bad rolling, that can be 50 dead
meqs in 3 turns. I've seen it happen.
Your firepower comment is dubious, because just trying to outslug the Eldar in firepower is suicide. The
SM do NOT have all the tools. Well, they do, they just cost too many points.
Devs with
MLs are terrible as well. You fail right there for even suggesting them. Guess what happens to your triple
dev ML spam against
CSM? Poof in a cloud of balefire smoke. See, the Eldar aren't just fearsome in a vacuum, they are incredibly fearsome because you generally can't tailor for them. And that's game over.