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Made in us
Regular Dakkanaut




Here is a live update of my attempt at clamming a Back to Back win with Tyranids at this tournament. I thought I would share as it is Tyranid stuff lol.

The bracket is up at this link www.40kambassadors.com/coverage.php

Looks like I have Space wolves as my 1st opponent. His list link here. www.40kambassadors.com/files/2015/Space-Wolves-Michael-Corbetts.pdf

The will be updated live I was told. We should have Live Video footage on one of the tables as well. It may not be the best footage but you will see some games.

I will try to up date the site below as a time allows as well.
Read more: http://thetyranidhive.proboards.com/thread/50256/2015-elven-ambassadoral-tournament?page=2#ixzz3oBHkX7TU
Made in us
Regular Dakkanaut




I know this is pushing it,--but the new FAQ make tyrans IC for Hive Guard.
They say IC can join units in a T-Cyte.

SO Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte? ???
Made in us
Regular Dakkanaut




Timeshadow wrote:
 Battlesong wrote:
 Unyielding Hunger wrote:
Probably not. It will still be valuable information here if Genestealer Cults are battle brothers with Tyranids.

Unfortunately, I don't see them changing the information and the GSC from Deathwatch are Allies of Convenience........I don't get it


Hopefully Allies of convenience was a gapstop to stop invis shenanigans. Now that GS cult have their own psy powers they will likely loose invis and can maby be battle brothers again.... I'm being optimistic.


invis shenanigans??? What unit in a Tyranid army would it be called over powered on? One MC which dies to heave fire even with Invis on it?? Raveners? Maybe ... nothing realy. Is there a lot of thing it would be helpful on.. Yes a lot of thing.

It was not long ago that Tyranids had full BRB powers and it was not called shenanigans..

Getting really tired people saying that.!!
Made in us
Regular Dakkanaut




Tyran wrote:
So... how do we get iNcontrol's battlereps? because I'm curious.


I want to know what his 1850 list is. Is he doing a mix of Tyranids + GSC or pure GSC..!?
Made in us
Regular Dakkanaut




 jy2 wrote:
Tyran wrote:
So... how do we get iNcontrol's battlereps? because I'm curious.

I'll ask him if he wants to share his thoughts on the GSC here.



shadowfinder wrote:
Tyran wrote:
So... how do we get iNcontrol's battlereps? because I'm curious.


I want to know what his 1850 list is. Is he doing a mix of Tyranids + GSC or pure GSC..!?

At 1850 I believe he is running pure GSC, all infantry-based at the moment (he didn't have any tanks at the tournament).

At 2500, he just added 650 of Tyranids.


------------------------------------------------------------------------------


Now this ISN'T iNcontrol's list, but a friend of mine wanted to test out his army against GSC and asked me to run it (the GSC).

So this is what I am planning to run against him (keep in mind that I actually don't know what Geoff ran in his GSC list):


1850 GENESTEALER CULT

Brood Cycle:
1 Acolyte Iconward
10x Acolyte Hybrids - 1x Heavy Rock Saw (Armourbane), Cult Leader
10x Acolyte Hybrids - 1x Heavy Rock Saw (Armourbane), Cult Leader
10x Acolyte Hybrids - 1x Heavy Rock Saw (Armourbane), Cult Leader
10x Neophyte Hybrids - 2x Seismic Cannons, 1x Autocannon, 1x Grenade Launcher
10x Neophyte Hybrids - 2x Seismic Cannons, 1x Autocannon, 1x Grenade Launcher
10x Hybrid Metamorphs - Leader, 10x Metamorph Claws
10x Purestrain Genestealers

Subterranean Uprising:
Primus - Icon of the Cult Ascendant
10x Hybrid Metamorphs - Cult Leader, Cult Icon, 10x Metamorph Claws
10x Hybrid Metamorphs - Cult Leader, Cult Icon, 10x Metamorph Claws
10x Acolyte Hybrids - 1x Heavy Rock Saw (Armourbane), Cult Icon, Cult Leader
10x Acolyte Hybrids - 1x Heavy Rock Saw (Armourbane), Cult Icon, Cult Leader
8x Aberrants - Power Hammers

Lord of the Cult:
Patriarch - ML2




Drop some of the rock saws to get some more bodies. 10 man units are really good. Don't go smaller then 7.

Also have some whips on the metamorphs.
Made in us
Regular Dakkanaut




 jy2 wrote:
 jifel wrote:
Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.

EDIT: Actually I'm just going to put this in the GSC thread...

Yeah, to me, claws look superior. Whips are good in certain, rare occasions but claws are good all the time, at least from a mathhammer perspective. I'd consider a couple of whips if your meta includes a lot of Eldary players or Space Wolves Wulfen. Otherwise, I'd go with the claws.




Wouldn't having whips be a good thing in a mirror match with GSC? With how good these guys are wouldn't some be prudent?
Made in us
Regular Dakkanaut




 jifel wrote:
shadowfinder wrote:
 jy2 wrote:
 jifel wrote:
Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.

EDIT: Actually I'm just going to put this in the GSC thread...

Yeah, to me, claws look superior. Whips are good in certain, rare occasions but claws are good all the time, at least from a mathhammer perspective. I'd consider a couple of whips if your meta includes a lot of Eldary players or Space Wolves Wulfen. Otherwise, I'd go with the claws.




Wouldn't having whips be a good thing in a mirror match with GSC? With how good these guys are wouldn't some be prudent?


If I know I have a mirror match, absolutely. But then I'm also bringing all hand flamers. Since I don't know that though, I'm going to plan for the meta. Space marines, Tau, Eldar, some deathstars, Daemons, more Eldar. All of these things Id rather have Claws for. Only really want Whips for fast CC units like Stealers, Slaanesh, and Harlequins. Most Marine units I can either mulch or are slower than me thanks to weapons and are super tough (deathstars) so Id rather have the strength 6 there.


Only issue is the meta is going to have GSC in some fore in it now. They are just to good. Killing Marines and all eldar befor the kill a third of your unit seams to make more since to me then not. Vs. demons you don't need str 6 at all. it is helpful for wound count overkill.

Mulching a unit does no good if your unit doesn't also survive.

This message was edited 1 time. Last update was at 2016/11/22 16:23:20


 
Made in us
Regular Dakkanaut




Benlisted wrote:
Well, we've just been shoehorned into Flyrant builds more as the final FAQ rules that MCs/FMCs cannot get cover saves from area terrain unless 25% obscured, like vehicles. Flyrants don't care as the new Planetary Onslaught book lets you buy a ruin for 20pts as a Fort, so you can whack a nice 4+ LoS blocker in your deployment zone. But any footslogging MCs are pretty screwed...

Also, FMCs can vector strike after jink, and can NEVER be hit by blasts/templates again, so once again a boon for the best unit in the dex!


Planetary Onslaught lets you do what??
Made in us
Regular Dakkanaut




Looking to try out the GSC with my Nids .

The list I am looking at.

+++ Tyranids with GSC (Warhammer 40,000 7th Edition v2012) (1847pts) +++
++ Combined Arms Detachment (Tyranids: Codex (2014) v2002) ++

+ HQ +
Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]
Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +
Mucolid Spore Cluster [Mucolid Spore]
Mucolid Spore Cluster [Mucolid Spore]


++ GC Cult Insurrection (Genestealer Cults - Codex v2002) ++
+ Core +
Brood Cycle
Acolyte Hybrids [5x Acolyte Hybrid]
Acolyte Hybrids [5x Acolyte Hybrid]
Acolyte Hybrids [5x Acolyte Hybrid]

Acolyte Iconward [Sacred Cult Banner]

Hybrid Metamorphs
Hybrid Metamorph [Autopistol, Talon]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]

Neophyte Hybrids [10x Neophyte Hybrid (Autogun)]
Neophyte Hybrids [10x Neophyte Hybrid (Autogun)]

Purestrain Genestealers [19x Purestrain Genestealer]

+ Command +
Lords of the Cult
Magus [Mastery Level 2, The Crouchling]

The First Curse
Patriarch [Mastery Level 2]
Purestrain Genestealers [20x Purestrain Genestealer]


+ Auxiliary +
Subterranean Uprising
Acolyte Hybrids [15x Acolyte Hybrid, Cult Icon]

Acolyte Hybrids [10x Acolyte Hybrid, Cult Icon]

Hybrid Metamorphs
Hybrid Metamorph [Autopistol, Talon]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]
Hybrid Metamorph [Autopistol, Claw]


I have been wondering if the list is not focused correctly. I was going for a balanced list but I am not sure if going all in in the Sub Uprising would be better and add another Tyrant..?



Automatically Appended Next Post:
I feel Genestealer are a go big or go home unit. Will see how they work out.

I will be testing 58 of them at a RTT this weekend. I have over 120 models in a in the list.. It has two of the First curse units and a unit of 18 in the BC. So will be giving it a try.

Small units I feel are not worth it. Big unit of them make them a threat giving you board control in that area for the most part.


I feel a lot of people have jumped on the GSC band wagon with a focus on the Meta's and acolytes. I feel genestealer are a good counter to those GSC armies that have gone with MSU format.

The RRT I am going I know 2 other guys that are bring them in some form or another. One guys running them with 5 Flyrants but no Genestealer. Most people taking BC are considering them a tax for the Cult Insurrection.

With a possible strength 6 on the charge they can much most units just fine. The number of attacks and ability to hit on 3's vs most units makes them truly scary. I know my thunder wolf units are scared of coming close to them. Even my wulfen units will not survive very well vs them.

My space wolves are not scared of 5 man squads charging them with wulfen with i5 claws and axe's on the charge swing before they can. But 15 to 20 man genestealer units are another issue.

This message was edited 2 times. Last update was at 2016/12/01 08:13:34


 
Made in us
Regular Dakkanaut




Is anyone having any luck at tournaments with Tyranids as primary and GSC secondary in the tournament seen yet? I am having good luck so far with Pure GSC.

Was wondering how the mix was doing so far.
Made in us
Regular Dakkanaut




I have been drawn to the pure Genestealer list as I have found the large blob of genestealer to be very good.


I m hoping to try a 2-3 Flyrant list in January. But will have to see if it that comes to pass.

I have to say as a Tyranid player that spammed Genestealer in 5th Ed. I am loving the GSC. The damage they can cause is staggering at time. Other they can play hide and seek with the best of them.

It's been a crazy ride I have played 15 to 20 games and have not lost yet. That's been with Flyrants and Pure GSC list. it's been a wide ride so far.

Jy2 I look forward to hearing your thoughts on the army and your experiences with it or facing it with Mr Robinson.

SO far I have seen very few Battle reports VS gsc cult that haven't had 5 Flyrants or just 5 min max squads. I feel the 5 man squads is not the way to go in the long run.

Made in us
Regular Dakkanaut




 jy2 wrote:
Great job Ricky! Good to hear that you are doing well with them despite the fact that you don't consider yourself a very competitive player.

Yeah, I think GSC is going to boil down to 2 main camps, the ones that are going GSC full blast MTO style and the ones who are running MSU GSC as support to basically a flyrant army. I think both are viable, though I can't predict which at the moment will be the more successful build.

Btw, in other news, iNcontrol finally lost his first GSC game to a local Space Wolf Wulfen player in our area. He was the same space wolf player I played against in a local tournament (Contest of Champions) recently.



Yes i have face a GSC vs GSC match in the last tournament. The list had some similar elements but where still very different. Will be interesting to see how the different list evolve in the future.

Did iNcontrol lose in a Pick up game or at a tournament? I look forward taking top GSC from him at the LVO.

This message was edited 1 time. Last update was at 2016/12/08 01:48:17


 
Made in us
Regular Dakkanaut




 jy2 wrote:
Pickup game. The Space Wolf player has played (and lost) to Geoff's GSC army before so the 2nd time, he was a little more keen to Geoff's tricks and tactics.

You are ambitious, my friend. LVO is going to be almost 500 players. Geoff might not even be the best GSC player if you consider all the guys from the East Coast or even from Europe. Who knows, we may even see Sean Nayden aka Mr #Lictorshame himself running GSC.

It's going to be interesting to see how the meta will be like at the LVO, especially among the top players.



I know about 10 people taking Pure GSC already and a few more mixing Tyranids with them or vise versa. I just looking to be able to play Vs 6 people I haven't play before.
I lost to Geoff in a Tyranid vs Tyranid battle a few years back. Seams fair I beat him in a GSC vs GSC on the top table right. Right!!

I am sure the competition for best of army will be enticing.

As for being ambitious.. Everyone needs goals right!!

This message was edited 2 times. Last update was at 2016/12/10 03:29:27


 
Made in us
Regular Dakkanaut




The Lord of Chancge has 18 wounds. this bodes well for Flyrants I would think.

Made in us
Regular Dakkanaut




MULTIPLE D6 DAMAGE ATTACKS FROM A TRYGON!

And it looks like they get at least 4 attacks from the "destroy a knight in a single lucky round of combat."

Another important development is the Super Heavy Detachment, which has the restriction of units from the same faction. So, we've seen 4 (?) of the 14 detachments, so I'm willing to bet there are specific FOCs that restrict to faction and give a hefty command point bonus, which will give you plenty of benefit from your faction specific stratagems.


This makes m beyond happy. Trygon went super heavy again like back in the day.

Hopefully it is not a Lord of war but it maybe now.

Looks like we have a lot of new things coming to use in old packaging.

Trygons are CC monsters again. No more getting killed by dreadnaughts like in 7th.

This message was edited 1 time. Last update was at 2017/05/19 16:06:00


 
 
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