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2016/11/17 19:26:04
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
You may want to divide those squads. GSC benefit a lot from MSU, as it makes getting a good roll on the CA table far more likely.
Plus they are incredibly fragile, so it is east to force an enemy to overkill, specially as if one model survives, it could potentially get back D6 models back from reinforcements.
2016/11/17 21:33:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Tyran wrote: You may want to divide those squads. GSC benefit a lot from MSU, as it makes getting a good roll on the CA table far more likely.
Plus they are incredibly fragile, so it is east to force an enemy to overkill, specially as if one model survives, it could potentially get back D6 models back from reinforcements.
Good idea! I'll rework my list, though I may have to add another formation to fill up those points.
Tyran wrote: You may want to divide those squads. GSC benefit a lot from MSU, as it makes getting a good roll on the CA table far more likely.
Plus they are incredibly fragile, so it is east to force an enemy to overkill, specially as if one model survives, it could potentially get back D6 models back from reinforcements.
Good idea! I'll rework my list, though I may have to add another formation to fill up those points.
Also just a note. You can't have 2 sysmic cannons and an auto cannon in one squad. I would also suggest making them minimal rather than maxed like you have and then try to get summoning to get all that bling.
I'd suggest 10 neophytes with just an auto cannon it's 60 pts and can reach out and touch someone with the ac wile being able to shadows port to objectives.
This message was edited 1 time. Last update was at 2016/11/17 22:46:36
2016/11/17 22:53:29
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Couple problems with that list. The weapon configuration on those Neophytes is illegal, you can't take both a heavy weapon and heavy mining weapons in the same squad (the unit may do ONE of the following:). Also the Icon of the Cult Ascendant is Iconward only, the Primus can't take it.
Edit: Timeshadow beat me to it in regards to the weaponry configuration. The Icon of the Cult Ascendant still needs to be moved to one of the Iconwards though.
This message was edited 3 times. Last update was at 2016/11/18 13:10:50
2016/11/18 16:05:15
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Lords of the Cult
Patarach ML2 2x familiar
Magus ML2 Crouchling, 2x Familiar
In exchange for some of your upgrades and the squad of Aberrants I got you a Magus 2 more Acolytes squads and Icons across the board giving WS 5 to everyone who wants to be in CC.
I would fish for summoning with the Magus in the GSC psychic powers cause it's a game breaker to summon units who arrive in cult ambush fully kitted out.
Go Biomancy (looking for Iron arm or end or warp speed) for the Patarach unless you want to try for Invis in Telepathy (it's more powerful but unfun).
This message was edited 1 time. Last update was at 2016/11/18 16:06:49
2016/11/18 17:27:42
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.
EDIT: Actually I'm just going to put this in the GSC thread...
This message was edited 1 time. Last update was at 2016/11/18 22:35:52
2016/11/19 05:21:31
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I played against a custom chapter of space marines playing Emperor's Will. The game was a real nail-biter as it ended up going to turn 7. If it had ended on turn 5 I would have lost. If it had ended up on turn 6 I would have won. At the end of turn 7 the score was a 5-5 tie. I actually almost tabled him, he only had a single command squad marine left while I had a squad of warriors, a genestealer, most of my termagaunts and two very wounded carnifexes.
Anyway, the thing that I was wondering about was that he had a command squad full of several force weapons, some lightning claws and a powerfist. That unit single-handedly chewed through my warlord, trygon, carnifex and several hive guard. Admittedly, this was somewhat my fault in bad positioning and only slowly dripping units into him one at a time, but I was wondering if there was any way to deal with this kind of deathball thing (or heaven forbid thunderhammers) while staying strictly non-gun? Just tarpit it while sending my monstrous creatures elsewhere?
This message was edited 1 time. Last update was at 2016/11/19 05:22:27
materpillar wrote: So I just played my first game with my bugs. It was super fun! I ran the following list... (prepare yourself for hilariously its unoptimized-ness)
1504 point Tyranids
Hive Tyrant - Wings, old adversary, regeneration, Scything Talons x2
I played against a custom chapter of space marines playing Emperor's Will. The game was a real nail-biter as it ended up going to turn 7. If it had ended on turn 5 I would have lost. If it had ended up on turn 6 I would have won. At the end of turn 7 the score was a 5-5 tie. I actually almost tabled him, he only had a single command squad marine left while I had a squad of warriors, a genestealer, most of my termagaunts and two very wounded carnifexes.
Anyway, the thing that I was wondering about was that he had a command squad full of several force weapons, some lightning claws and a powerfist. That unit single-handedly chewed through my warlord, trygon, carnifex and several hive guard. Admittedly, this was somewhat my fault in bad positioning and only slowly dripping units into him one at a time, but I was wondering if there was any way to deal with this kind of deathball thing (or heaven forbid thunderhammers) while staying strictly non-gun? Just tarpit it while sending my monstrous creatures elsewhere?
Well...try hitting him with x30 Broods of Hormagaunts. Buckets of dice can do wonders vs Uber units... And it can take all week to kill that many gribblies.
The will of the hive is always the same: HUNGER
2016/11/20 16:56:52
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jifel wrote: Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.
EDIT: Actually I'm just going to put this in the GSC thread...
Yeah, to me, claws look superior. Whips are good in certain, rare occasions but claws are good all the time, at least from a mathhammer perspective. I'd consider a couple of whips if your meta includes a lot of Eldary players or Space Wolves Wulfen. Otherwise, I'd go with the claws.
materpillar wrote: So I just played my first game with my bugs. It was super fun! I ran the following list... (prepare yourself for hilariously its unoptimized-ness)
1504 point Tyranids
Hive Tyrant - Wings, old adversary, regeneration, Scything Talons x2
I played against a custom chapter of space marines playing Emperor's Will. The game was a real nail-biter as it ended up going to turn 7. If it had ended on turn 5 I would have lost. If it had ended up on turn 6 I would have won. At the end of turn 7 the score was a 5-5 tie. I actually almost tabled him, he only had a single command squad marine left while I had a squad of warriors, a genestealer, most of my termagaunts and two very wounded carnifexes.
Anyway, the thing that I was wondering about was that he had a command squad full of several force weapons, some lightning claws and a powerfist. That unit single-handedly chewed through my warlord, trygon, carnifex and several hive guard. Admittedly, this was somewhat my fault in bad positioning and only slowly dripping units into him one at a time, but I was wondering if there was any way to deal with this kind of deathball thing (or heaven forbid thunderhammers) while staying strictly non-gun? Just tarpit it while sending my monstrous creatures elsewhere?
The unit you faced was probably what we call a deathstar (or mini-deathstar) unit. Tyranids just really don't have much of an answer against them, other than to bog them down with tarpits or to delay them with screening units. It seems as if he had a unit of Librarians (formation called the Librarian Conclave) attached to his Command squad, making them much more effective in combat than they would normally be. Against those units, its better to screen them out and then shoot them down to a more manageable level. That's why, if I were to run a Tyranid "ground" list, I'd include at least 1 tervigon. These guys can then generate more gribblies to help your army better deal with deathstar, or hammer units.
And, of course, it doesn't hurt to put some dakka on your flyrants or carnifexes if you, you know, decide to run your bugs a little more competitively.
jifel wrote: Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.
EDIT: Actually I'm just going to put this in the GSC thread...
Yeah, to me, claws look superior. Whips are good in certain, rare occasions but claws are good all the time, at least from a mathhammer perspective. I'd consider a couple of whips if your meta includes a lot of Eldary players or Space Wolves Wulfen. Otherwise, I'd go with the claws.
Wouldn't having whips be a good thing in a mirror match with GSC? With how good these guys are wouldn't some be prudent?
2016/11/22 02:19:16
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jifel wrote: Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.
EDIT: Actually I'm just going to put this in the GSC thread...
Yeah, to me, claws look superior. Whips are good in certain, rare occasions but claws are good all the time, at least from a mathhammer perspective. I'd consider a couple of whips if your meta includes a lot of Eldary players or Space Wolves Wulfen. Otherwise, I'd go with the claws.
Wouldn't having whips be a good thing in a mirror match with GSC? With how good these guys are wouldn't some be prudent?
If I know I have a mirror match, absolutely. But then I'm also bringing all hand flamers. Since I don't know that though, I'm going to plan for the meta. Space marines, Tau, Eldar, some deathstars, Daemons, more Eldar. All of these things Id rather have Claws for. Only really want Whips for fast CC units like Stealers, Slaanesh, and Harlequins. Most Marine units I can either mulch or are slower than me thanks to weapons and are super tough (deathstars) so Id rather have the strength 6 there.
2016/11/22 16:12:28
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jifel wrote: Ok conversation time: Have the whips actually been that useful for anyone? I've finally gotten my list up and running and have 6 test games under my belt. Like everyone else, I am loving a subterranean uprising with Metamorphs, but I am personally feeling that the claws are just straight up the best way to go. I'm running my list with Flyrant support and so far have been able to just shoot out high I units or drop them with the Brood mind primaris (Bringing a Crouchling Magus and Patriarch, usually telepathy and broodmind) and have managed to cripple WS/I enough that I havent had any problems at all. Black Knight bikers in range? Dropped them to WS/I 3 and hit them with 5 metamorphs, wiped them for no casualties. Also put an all Claw unit into a WK, dropped to I4 and killed it before stomps could hit. I lost a few to WK swings of course, but the S6 + might from beyond + Furious Charge from Iconward made me S8, which helped finish the big guy off as rends alone didnt kill him. It just seems to me that the increase in S is huge compared to I in almost all scenarios, and that the whips are just occasionally useful. Because really, if I have two whip guys in a squad are they really going to do enough damage to save the rest against a faster I unit? There aren't really that many units I feel the whips would help against. Maybe harlequins? Against most armies though I dont mind if a Tac squad kills one guy while I slaughter them, as so far I've usually been able to pull off multi assaults and use psychic debuffs to cripple them, while my firepower has whittled down the hard CC units.
EDIT: Actually I'm just going to put this in the GSC thread...
Yeah, to me, claws look superior. Whips are good in certain, rare occasions but claws are good all the time, at least from a mathhammer perspective. I'd consider a couple of whips if your meta includes a lot of Eldary players or Space Wolves Wulfen. Otherwise, I'd go with the claws.
Wouldn't having whips be a good thing in a mirror match with GSC? With how good these guys are wouldn't some be prudent?
If I know I have a mirror match, absolutely. But then I'm also bringing all hand flamers. Since I don't know that though, I'm going to plan for the meta. Space marines, Tau, Eldar, some deathstars, Daemons, more Eldar. All of these things Id rather have Claws for. Only really want Whips for fast CC units like Stealers, Slaanesh, and Harlequins. Most Marine units I can either mulch or are slower than me thanks to weapons and are super tough (deathstars) so Id rather have the strength 6 there.
Only issue is the meta is going to have GSC in some fore in it now. They are just to good. Killing Marines and all eldar befor the kill a third of your unit seams to make more since to me then not. Vs. demons you don't need str 6 at all. it is helpful for wound count overkill.
Mulching a unit does no good if your unit doesn't also survive.
This message was edited 1 time. Last update was at 2016/11/22 16:23:20
2016/11/22 19:59:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Well, we've just been shoehorned into Flyrant builds more as the final FAQ rules that MCs/FMCs cannot get cover saves from area terrain unless 25% obscured, like vehicles. Flyrants don't care as the new Planetary Onslaught book lets you buy a ruin for 20pts as a Fort, so you can whack a nice 4+ LoS blocker in your deployment zone. But any footslogging MCs are pretty screwed...
Also, FMCs can vector strike after jink, and can NEVER be hit by blasts/templates again, so once again a boon for the best unit in the dex!
2016/11/22 22:46:49
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Benlisted wrote: Well, we've just been shoehorned into Flyrant builds more as the final FAQ rules that MCs/FMCs cannot get cover saves from area terrain unless 25% obscured, like vehicles. Flyrants don't care as the new Planetary Onslaught book lets you buy a ruin for 20pts as a Fort, so you can whack a nice 4+ LoS blocker in your deployment zone. But any footslogging MCs are pretty screwed...
Also, FMCs can vector strike after jink, and can NEVER be hit by blasts/templates again, so once again a boon for the best unit in the dex!
Yes that's horrible
2016/11/24 20:08:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Benlisted wrote: Well, we've just been shoehorned into Flyrant builds more as the final FAQ rules that MCs/FMCs cannot get cover saves from area terrain unless 25% obscured, like vehicles. Flyrants don't care as the new Planetary Onslaught book lets you buy a ruin for 20pts as a Fort, so you can whack a nice 4+ LoS blocker in your deployment zone. But any footslogging MCs are pretty screwed...
Also, FMCs can vector strike after jink, and can NEVER be hit by blasts/templates again, so once again a boon for the best unit in the dex!
Planetary Onslaught lets you do what??
2016/11/25 19:34:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Benlisted wrote: Well, we've just been shoehorned into Flyrant builds more as the final FAQ rules that MCs/FMCs cannot get cover saves from area terrain unless 25% obscured, like vehicles. Flyrants don't care as the new Planetary Onslaught book lets you buy a ruin for 20pts as a Fort, so you can whack a nice 4+ LoS blocker in your deployment zone. But any footslogging MCs are pretty screwed...
Also, FMCs can vector strike after jink, and can NEVER be hit by blasts/templates again, so once again a boon for the best unit in the dex!
Planetary Onslaught lets you do what??
It's created fortification dataslates for all existing terrain kits. So Twisted copse is 10pts, a Shrine of the Aquila (I think) was 20 and conferred AW and NV to units inside. Not bad at all for the price! Those are the only ones that I've seen leaked so far.
2016/11/29 18:01:38
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Benlisted wrote: Well, we've just been shoehorned into Flyrant builds more as the final FAQ rules that MCs/FMCs cannot get cover saves from area terrain unless 25% obscured, like vehicles.
I think this hurts the other MCs more than ours truthfully, as ours at least have easy access to shrouding for a 5+ in the open without fickle psychic shenanigans. It just means Venomthropes/Malanthropes are just even more mandatory than before.
This is actually a pleasant surprise for the poor Hive Crone, given that the draft version said the opposite. Now it can go back to slicing planes out of the skies while jinking and weaving like a giant kite!
2016/11/30 23:11:48
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I have been wondering if the list is not focused correctly. I was going for a balanced list but I am not sure if going all in in the Sub Uprising would be better and add another Tyrant..?
Automatically Appended Next Post: I feel Genestealer are a go big or go home unit. Will see how they work out.
I will be testing 58 of them at a RTT this weekend. I have over 120 models in a in the list.. It has two of the First curse units and a unit of 18 in the BC. So will be giving it a try.
Small units I feel are not worth it. Big unit of them make them a threat giving you board control in that area for the most part.
I feel a lot of people have jumped on the GSC band wagon with a focus on the Meta's and acolytes. I feel genestealer are a good counter to those GSC armies that have gone with MSU format.
The RRT I am going I know 2 other guys that are bring them in some form or another. One guys running them with 5 Flyrants but no Genestealer. Most people taking BC are considering them a tax for the Cult Insurrection.
With a possible strength 6 on the charge they can much most units just fine. The number of attacks and ability to hit on 3's vs most units makes them truly scary. I know my thunder wolf units are scared of coming close to them. Even my wulfen units will not survive very well vs them.
My space wolves are not scared of 5 man squads charging them with wulfen with i5 claws and axe's on the charge swing before they can. But 15 to 20 man genestealer units are another issue.
This message was edited 2 times. Last update was at 2016/12/01 08:13:34
2016/12/05 07:15:54
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Is anyone having any luck at tournaments with Tyranids as primary and GSC secondary in the tournament seen yet? I am having good luck so far with Pure GSC.
Was wondering how the mix was doing so far.
2016/12/05 08:23:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
shadowfinder wrote: Is anyone having any luck at tournaments with Tyranids as primary and GSC secondary in the tournament seen yet? I am having good luck so far with Pure GSC.
Was wondering how the mix was doing so far.
This is more theoryhammer as I don't have any actual experience with GSC, but it seems to me that you need some numbers in order to pull off a GSC list. Without the numbers and force-multipliers of the characters and formations, they don't appear as scary in terms or being threats to the opponent. Basically one of the biggest strengths of the army in my opinion is that it is a very good MTO, or maximum threat overload army. As such, the more units you have the better and more survivable the army becomes.
However, that isn't to say it can't work as a Secondary army. Cheap units with a bite in close combat and which can go back into reserves makes them very good units to support something like a flyrant list. I myself am considering a 3-4 flyrant list with a GSC base (or maybe even a pentyrant + GSC build!).
I have been wondering if the list is not focused correctly. I was going for a balanced list but I am not sure if going all in in the Sub Uprising would be better and add another Tyrant..?
Automatically Appended Next Post: I feel Genestealer are a go big or go home unit. Will see how they work out.
I will be testing 58 of them at a RTT this weekend. I have over 120 models in a in the list.. It has two of the First curse units and a unit of 18 in the BC. So will be giving it a try.
Small units I feel are not worth it. Big unit of them make them a threat giving you board control in that area for the most part.
I feel a lot of people have jumped on the GSC band wagon with a focus on the Meta's and acolytes. I feel genestealer are a good counter to those GSC armies that have gone with MSU format.
The RRT I am going I know 2 other guys that are bring them in some form or another. One guys running them with 5 Flyrants but no Genestealer. Most people taking BC are considering them a tax for the Cult Insurrection.
With a possible strength 6 on the charge they can much most units just fine. The number of attacks and ability to hit on 3's vs most units makes them truly scary. I know my thunder wolf units are scared of coming close to them. Even my wulfen units will not survive very well vs them.
My space wolves are not scared of 5 man squads charging them with wulfen with i5 claws and axe's on the charge swing before they can. But 15 to 20 man genestealer units are another issue.
You should try out this list and then try out a list with less genestealers but 3 flyrants. Let us know about your experiences.
This message was edited 1 time. Last update was at 2016/12/05 08:30:47
I have been drawn to the pure Genestealer list as I have found the large blob of genestealer to be very good.
I m hoping to try a 2-3 Flyrant list in January. But will have to see if it that comes to pass.
I have to say as a Tyranid player that spammed Genestealer in 5th Ed. I am loving the GSC. The damage they can cause is staggering at time. Other they can play hide and seek with the best of them.
It's been a crazy ride I have played 15 to 20 games and have not lost yet. That's been with Flyrants and Pure GSC list. it's been a wide ride so far.
Jy2 I look forward to hearing your thoughts on the army and your experiences with it or facing it with Mr Robinson.
SO far I have seen very few Battle reports VS gsc cult that haven't had 5 Flyrants or just 5 min max squads. I feel the 5 man squads is not the way to go in the long run.
2016/12/07 23:23:47
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Great job Ricky! Good to hear that you are doing well with them despite the fact that you don't consider yourself a very competitive player.
Yeah, I think GSC is going to boil down to 2 main camps, the ones that are going GSC full blast MTO style and the ones who are running MSUGSC as support to basically a flyrant army. I think both are viable, though I can't predict which at the moment will be the more successful build.
Btw, in other news, iNcontrol finally lost his first GSC game to a local Space Wolf Wulfen player in our area. He was the same space wolf player I played against in a local tournament (Contest of Champions) recently.
This message was edited 2 times. Last update was at 2016/12/07 23:26:57
I've had a lot of success locally running full MTO GSC, but I think you're right that it could work well with flyrant support. I just can't tear myself away from the #Lictorshame...love those dudes.
2016/12/07 23:44:17
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Yeah, if I were to do GSC, I would want to go full GSC MTO as well. However, since I am currently on a budget after "blowing my load" on a whole lot of Sigmar stuff, I'm going to have to work with support GSC + flyrants for now.
Oh, and don't get me started on all the new Tzeentch stuff. Me want! Nom nom nom....
This message was edited 1 time. Last update was at 2016/12/07 23:45:17
jy2 wrote: Yeah, if I were to do GSC, I would want to go full GSC MTO as well. However, since I am currently on a budget after "blowing my load" on a whole lot of Sigmar stuff, I'm going to have to work with support GSC + flyrants for now.
Oh, and don't get me started on all the new Tzeentch stuff. Me want! Nom nom nom....
Oh I know....the only thing that has me more excited than all of that is the ability to run Kharn and friends again haha. I have a list that has a first curse and then 20 more genestealers led by a second patriarch.....really goes a long way to filling up the points lol! I knew those space hulk minis would hit the table one day!
2016/12/08 01:47:49
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jy2 wrote: Great job Ricky! Good to hear that you are doing well with them despite the fact that you don't consider yourself a very competitive player.
Yeah, I think GSC is going to boil down to 2 main camps, the ones that are going GSC full blast MTO style and the ones who are running MSUGSC as support to basically a flyrant army. I think both are viable, though I can't predict which at the moment will be the more successful build.
Btw, in other news, iNcontrol finally lost his first GSC game to a local Space Wolf Wulfen player in our area. He was the same space wolf player I played against in a local tournament (Contest of Champions) recently.
Yes i have face a GSC vs GSC match in the last tournament. The list had some similar elements but where still very different. Will be interesting to see how the different list evolve in the future.
Did iNcontrol lose in a Pick up game or at a tournament? I look forward taking top GSC from him at the LVO.
This message was edited 1 time. Last update was at 2016/12/08 01:48:17
2016/12/08 02:15:18
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Pickup game. The Space Wolf player has played (and lost) to Geoff's GSC army before so the 2nd time, he was a little more keen to Geoff's tricks and tactics.
You are ambitious, my friend. LVO is going to be almost 500 players. Geoff might not even be the best GSC player if you consider all the guys from the East Coast or even from Europe. Who knows, we may even see Sean Nayden aka Mr #Lictorshame himself running GSC.
It's going to be interesting to see how the meta will be like at the LVO, especially among the top players.
This message was edited 3 times. Last update was at 2016/12/08 02:16:55