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Playing 4 Imperial Knights at 1500 points. Will it make me many friends.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut




United States of America

The thing being you CAN tailor a list to fight a C'Tan in small games, like taking crap tonnes of DE poisioned shooting, eldar shurkin, snipers and other stuff. But dealing with both flyers and the C'Tan in 1500 suddenly becomes a lot harder.

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Made in us
Regular Dakkanaut




 jeffersonian000 wrote:
 Scipio Africanus wrote:
How do crons pack anti-tank? They lack anything above s7 and mostly rely on tesla and rending to do hull points.

Gauss weapons glance on a 6, and the bulk of their weapons are Gauss.

SJ


gauss doesn't do anything to knights because of the shield it would take 120 gauss shots to glance out a knight. You are never going to get that many shots uninterrupted. If the knight is the warlord it would take even more shots. Gauss is terrible vs knights.
   
Made in us
Swift Swooping Hawk





Massachusetts

haroon wrote:
 jeffersonian000 wrote:
 Scipio Africanus wrote:
How do crons pack anti-tank? They lack anything above s7 and mostly rely on tesla and rending to do hull points.

Gauss weapons glance on a 6, and the bulk of their weapons are Gauss.

SJ


gauss doesn't do anything to knights because of the shield it would take 120 gauss shots to glance out a knight. You are never going to get that many shots uninterrupted. If the knight is the warlord it would take even more shots. Gauss is terrible vs knights.


gauss is nice... but haywire is where it is at...

Necrons can use a cryptek with the Harbinger of the Storm upgrade. His weapon becomes a 12" range haywire gun with 4 shots. A couple of these could definitely ruin a knights day.

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Made in za
Fixture of Dakka




Temple Prime

 ErikSetzer wrote:
 jeffersonian000 wrote:
 ErikSetzer wrote:
 Arbiter wrote:
Guardians, dire avengers, wave serpents, missilesides, there is a bit that can effectively shoot at C'Tan and hurt him.

As for his flyer buddies forget it.


You have to get close enough. And a "properly equipped" Transcendent C'tan will have an Apocalytic Mega-Blast that will just destroy Eldar infantry, 6D6 S6 AP3 shots to throw into something else, and if you do get close, he'll slide through you do an attack that the Wave Serpent's shields can't stop.

This actually makes me want to play a Transcendent C'tan.

SJ


With Unbound, the army I've been threatening people with is a "C'tan Superfriends" list: 2000 points with two Transcendent C'tan and a C'tan Shard. A total laugh riot.

I'd make a two and a half C'tan joke, but then I'd be dignifying a terrible show with a reference.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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Fresh-Faced New User





**** I do realize this is an old thread, but wanted to update it now that the new codex's are out, and I wasn't sure where else this should be posted as I am a new member here as of today.*****

I just played a 2750 point battle and a using my Super Heavy Detachments in 2 configurations against 2750 points of Knights, and I didn't lose a single tank in either game. In the first game I used five Shadowswords, each equipped with the following: Adamantium Tracks, Volcano Cannon, Twin Heavy Bolter, Hunter Killer Missile, Heavy Stubber, 4 x Lascannon and Twin Heavy Bolter Sponsons. (Abilities that come naturally - Shadowsword Targeters, Smoke Launchers, Steel Behemoth, Explodes). Game ended on turn four.

The second fight was very similar but at 2850 points and with two changes to the tanks. I only ran three Shadowswords (equipped the same as above) on the back table edge, and ran 2 Stormlords each equipped with the following: Adamantium Tracks, Three Heavy Stubbers, Twin Heavy Bolter, Vulcan-Mega Bolter, Hunter Killer Missile, 4 x Lascannon and Twin Heavy Bolter Sponsons. (The Stormlords abilities are - Explodes, Extended Firing Deck, Smoke Launchers, Steel Behemoth)

I used them as Cadian Forces both times for "Pound them to Dust."

In any case game one I put the tanks in a corner and just blew the hell out of everything. The Knights being titans... Well let's just say that didn't help them much. Game two I ran the Stormlords up the left and right flank of the table while keeping three Shadowswords spaced on my back edge of the table. My opponent made the mistake of focusing about 90% of everything that he had on the Shadowswords as I flanked him with the Stormlords and just let the dice do their thing. That game also ended in turn four, both with total army annihilation of the Knight army.

It is my opinion, based on these two games that the Knights can't hold a candle to either one of my Super Heavy Detachment builds. Perhaps if they can, I was just playing against the wrong player, however he has just as much experience as me with 40k, however with the Knights being new, he's still getting used to his army.

So, in regards to feedback from you guys, is this what you have also seen, or what you would expect under most if not all situations with battles like this? Can the Knights just not handle super heavies? I wish that I could give you his Army list, but I don't know enough about the Knights Codex off the top of my head, nor do I own one to look at and try to even guess at everything he was running again. I'll try to get a hold of him today if he is at gameday at our local comic/hobby store. Thanks.

This message was edited 3 times. Last update was at 2018/07/08 15:47:57


 
   
Made in gb
Longtime Dakkanaut



Glasgow

1) you have taken an anti superheavy list and found that it kills superheavys well done

2) shadowswords are great when it comes to killing heavy vehicles but much weaker than the knights when it comes to taking damage

3) his list is vital was he firing castellans at your shadowswords

Did the knight you targetted have a 3+ invul

At that level he should of had forgeworld knights did he

Did he correctly charge your shadowswords T1

Did you get T1 3 shadowswords is very much a glass cannon list

This message was edited 1 time. Last update was at 2018/07/08 22:17:22


 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 Tabletactics wrote:
So, in regards to feedback from you guys, is this what you have also seen, or what you would expect under most if not all situations with battles like this? Can the Knights just not handle super heavies? I wish that I could give you his Army list, but I don't know enough about the Knights Codex off the top of my head, nor do I own one to look at and try to even guess at everything he was running again. I'll try to get a hold of him today if he is at gameday at our local comic/hobby store. Thanks.


Not sure what the table looked like as far as LOS blocking terrain, his load out, strategems or otherwise. So it might be difficult to say. You and your opponent might want to head over to the Knights Tactics thread.

A ton of armies and a terrain habit...


 
   
Made in nl
Longtime Dakkanaut





 Tabletactics wrote:
**** I do realize this is an old thread, but wanted to update it now that the new codex's are out, and I wasn't sure where else this should be posted as I am a new member here as of today.*****

I just played a 2750 point battle and a using my Super Heavy Detachments in 2 configurations against 2750 points of Knights, and I didn't lose a single tank in either game. In the first game I used five Shadowswords, each equipped with the following: Adamantium Tracks, Volcano Cannon, Twin Heavy Bolter, Hunter Killer Missile, Heavy Stubber, 4 x Lascannon and Twin Heavy Bolter Sponsons. (Abilities that come naturally - Shadowsword Targeters, Smoke Launchers, Steel Behemoth, Explodes). Game ended on turn four.

The second fight was very similar but at 2850 points and with two changes to the tanks. I only ran three Shadowswords (equipped the same as above) on the back table edge, and ran 2 Stormlords each equipped with the following: Adamantium Tracks, Three Heavy Stubbers, Twin Heavy Bolter, Vulcan-Mega Bolter, Hunter Killer Missile, 4 x Lascannon and Twin Heavy Bolter Sponsons. (The Stormlords abilities are - Explodes, Extended Firing Deck, Smoke Launchers, Steel Behemoth)

I used them as Cadian Forces both times for "Pound them to Dust."

In any case game one I put the tanks in a corner and just blew the hell out of everything. The Knights being titans... Well let's just say that didn't help them much. Game two I ran the Stormlords up the left and right flank of the table while keeping three Shadowswords spaced on my back edge of the table. My opponent made the mistake of focusing about 90% of everything that he had on the Shadowswords as I flanked him with the Stormlords and just let the dice do their thing. That game also ended in turn four, both with total army annihilation of the Knight army.

It is my opinion, based on these two games that the Knights can't hold a candle to either one of my Super Heavy Detachment builds. Perhaps if they can, I was just playing against the wrong player, however he has just as much experience as me with 40k, however with the Knights being new, he's still getting used to his army.

So, in regards to feedback from you guys, is this what you have also seen, or what you would expect under most if not all situations with battles like this? Can the Knights just not handle super heavies? I wish that I could give you his Army list, but I don't know enough about the Knights Codex off the top of my head, nor do I own one to look at and try to even guess at everything he was running again. I'll try to get a hold of him today if he is at gameday at our local comic/hobby store. Thanks.
Using Tank orders on Baneblades when they can only be used on Leman Russes probably helped.

Grats you took a pure anti knight force and took out what is likely a random selection of Knights.

Against pure Castellan's you probably lose as it takes 2-3 Stormswords per Castellan and each Castellan can kill or get close to killing a Shadowsword.

This message was edited 1 time. Last update was at 2018/07/08 17:42:20


 
   
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Fresh-Faced New User





I'm getting his Army list from him as soon as he gets off work today. He was playing with three Castellan's that I remember, and also if I remember correctly they only have a 5+ invul so weren't too hard to cut down at all. That is of course, unless he was playing them wrong. Also, I just looked up the tank orders and it states that I can use, which I wasn't, "Take Aim" (re-rolling to hit rolls of 1 for all units in the super heavy detachment) and Shadowsword Targeters (add one to any hit rolls you make for this model for shooting attacks that target titanic units). (This isn't such a big deal when running 5 Shadowswords because the Shadowsword Targeters cancel out the Take Aim unless I'm mistaken due to never being able to roll a one against a titanic unit, unless the timing of how things resolve works differently. It's mainly those two for when I'm running 3 Shadowswords and 2 Stormlords, or, 3 Stormlords and 2 Shadowswords. I need to call GW today and ask them about how the timing works with the resolution of these two rules.

This message was edited 2 times. Last update was at 2018/07/10 12:20:59


 
   
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Longtime Dakkanaut



Glasgow

No tank orders only target leman russes
   
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Solahma






RVA

Starting a nea thread would be preferable. Thanks!

   
 
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