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Made in us
Stoic Grail Knight



Houston, Texas

I personally lover steadfast, it takes away from hero hammer which was completely horrible to play against...

I do feel it needs a MINOR tweak, the best thing I can think of is a mass casualty rule... like if you lose over 25% of the unit or something you lose steadfast...

a 50 model unit will still be steadfast for 2-3 turns against a single lord or MEU, but will die to multiple charges from multiple monsters or MEU's.... I have had 50 peasants hold up 2 hydras for entire games.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Beautiful and Deadly Keeper of Secrets





All I remember from 7th was the stupid amount of dice armies got for magic (Whats that? 20+ dice to cast spells with? That's..nice)

And flank charges killing everything with huge OP heroes. It was pretty much cav > most everything else.
   
Made in us
Charging Bull




I am only upset by the slow releases because they were going so fast, and I was looking forward to the two oldest (looking at you Brets and Beastmen) and the most out of place books (Skaven with the bigest FAQ) getting brought into the current rule set. that being said 2-3 armies a year was the norm, and allowed you to be able to save up to buy all the new shiny stuff. The last year and a half while nice has been a little much, people where barely able to figure out one book before a new one was on the self, There have been no FAQ's to fix issues that each of those new books created. So i for one am happy with the slow down, I would like some issues with the most current books resolved,

I also enjoy 8th and think it is one of, if not the best addition yet. No that it does not have its issues. I would like to see some stuff modified or fixed. Steadfast is overall a good thing, and it has its place, Some soft changes are needed, I would like to see things to bring it back to balance, 250 points slaves will forever get steadfast against 250 points of Knights. Should not be the case, Slaves would Run as soon as the master is gone, So to fix Steadfast. I am not sure how I feel about the Nagash stuff giving 50% lords points, Have to wait and see.

Steadfast:
1. Unit cannot be Steadfast if a Unit champs and/or another Character is not in the front fighting rank. (You need someone in command to tell them to stay. Common Warriors would panic if they saw a ton of their friends get wiped out.) No characters no steadfast.

2. Units cannot be steadfast if attacked on more than one facing. (Makes movement and strategy more affective, Plus there would not be enough time for a commander to keep all his troops in line.)

3. You cannot be steadfast against a Calvary or Large Target that Charged, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

4. Steadfast is a complete rank, Minimum of 5 (three of MI). If you are deployed 7 wide, you need 7 models to fill a rank. In horde, you need 10 models to complete a rank, etc.

5 Flank attack is half the difference in combat resolution form your Leadership. Loss by 4, LD-2.

6. Attacks from the Rear never allow steadfast. (But its only one Model, Then don’t let it attack you from the rear! Ask any leader of any type of military force, and they will tell you that one of the worst things is getting
attacked from the Rear. )

7. Fail a fear or Terror test you cannot be steadfast.

8. Monsters count as three ranks when checking for Steadfast.


BSB:
Stand your ground is used for Break test, Panic test, or when being charged by a Terror causer, It has no affect on any test made in Magical or Psychological effect on Leaders

Cannons:
Only problem I have with cannons is hitting riders on Large Targets. I feel that a larger model should provide some protection to the rider, so maybe go back to something like the monster/hander rule. Cannons hit the mount on a 1-4 and rider on 5-6?

The argument about Guess vs. Pre-measured range is silly. Anyone who has played a good number of Table top games can get within an inch or so of their spot, Pre-measuring just speeds it up.
Magic, Scaling of Winds. 1-1500 D6 power dice, d3 dispel, 1501-3000-2d6 power, d6 dispell, 3001-4500 4d6 power 2d6 Dispel etc.

New Scenarios with some extra objectives would be nice. Rules based around a set of events. To provide more than just the simple standalone game. The standard 6 are starting to get played out, and I have heard a few complaints by people switching from 40k in my area, that they would like something other than line up and kill each other.

2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in us
Beautiful and Deadly Keeper of Secrets






3. You cannot be steadfast against a Calvary or Large Target that Charged, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

4. Steadfast is a complete rank, Minimum of 5 (three of MI). If you are deployed 7 wide, you need 7 models to fill a rank. In horde, you need 10 models to complete a rank, etc.


So you want it to go back to hero hammer? Even in the days of yore cav charges from the front were a horrific idea because it bogged down the horses and made them easier to kill.
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 ZebioLizard2 wrote:

3. You cannot be steadfast against a Calvary or Large Target that Charged, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

4. Steadfast is a complete rank, Minimum of 5 (three of MI). If you are deployed 7 wide, you need 7 models to fill a rank. In horde, you need 10 models to complete a rank, etc.


So you want it to go back to hero hammer? Even in the days of yore cav charges from the front were a horrific idea because it bogged down the horses and made them easier to kill.



Let's not go back to 6th/7th ed. Please.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Charging Bull




 thedarkavenger wrote:
 ZebioLizard2 wrote:

3. You cannot be steadfast against a Calvary or Large Target that Charged, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

4. Steadfast is a complete rank, Minimum of 5 (three of MI). If you are deployed 7 wide, you need 7 models to fill a rank. In horde, you need 10 models to complete a rank, etc.


So you want it to go back to hero hammer? Even in the days of yore cav charges from the front were a horrific idea because it bogged down the horses and made them easier to kill.



Let's not go back to 6th/7th ed. Please.


No, only on the turn they charge, has nothing to do with Heroes. Calvary charges where devastating to Infantry blocks. And a rank is how ever wide you are set, you hold your ranks. A full rank is stronger than a broken one. As it stands right now, Calvary Stands little chance againts mass hordes. OK i see where you going with Herohammer, so a little change,

3. You cannot be steadfast against a Calvary with atleast one rank or Large Target on the turn that it Charges, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





cawizkid wrote:
 thedarkavenger wrote:
 ZebioLizard2 wrote:

3. You cannot be steadfast against a Calvary or Large Target that Charged, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

4. Steadfast is a complete rank, Minimum of 5 (three of MI). If you are deployed 7 wide, you need 7 models to fill a rank. In horde, you need 10 models to complete a rank, etc.


So you want it to go back to hero hammer? Even in the days of yore cav charges from the front were a horrific idea because it bogged down the horses and made them easier to kill.



Let's not go back to 6th/7th ed. Please.


No, only on the turn they charge, has nothing to do with Heroes. Calvary charges where devastating to Infantry blocks. And a rank is how ever wide you are set, you hold your ranks. A full rank is stronger than a broken one. As it stands right now, Calvary Stands little chance againts mass hordes. OK i see where you going with Herohammer, so a little change,

3. You cannot be steadfast against a Calvary with atleast one rank or Large Target on the turn that it Charges, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.


Except all that does is make it so that you simply put a blender hero on a cav with unit or large monster, charge it in, basically destroy the unit and then sweep up the rest.

This message was edited 1 time. Last update was at 2014/08/27 21:10:45


 
   
Made in us
Charging Bull




 ZebioLizard2 wrote:
cawizkid wrote:
 thedarkavenger wrote:
 ZebioLizard2 wrote:

3. You cannot be steadfast against a Calvary or Large Target that Charged, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.

4. Steadfast is a complete rank, Minimum of 5 (three of MI). If you are deployed 7 wide, you need 7 models to fill a rank. In horde, you need 10 models to complete a rank, etc.


So you want it to go back to hero hammer? Even in the days of yore cav charges from the front were a horrific idea because it bogged down the horses and made them easier to kill.



Let's not go back to 6th/7th ed. Please.


No, only on the turn they charge, has nothing to do with Heroes. Calvary charges where devastating to Infantry blocks. And a rank is how ever wide you are set, you hold your ranks. A full rank is stronger than a broken one. As it stands right now, Calvary Stands little chance againts mass hordes. OK i see where you going with Herohammer, so a little change,

3. You cannot be steadfast against a Calvary with atleast one rank or Large Target on the turn that it Charges, These charges would disrupt any Infantry Unit. from 2nd round on, Steadfast as normal.


Except all that does is make it so that you simply put a blender hero on a cav with unit or large monster, charge it in, basically destroy the unit and then sweep up the rest.


I will answer Yes (and I do not play Vamps. or any blender Lord) be a good General, do not let that bad a$s unit charge you, redirect it, kill it with Magic or shooting, or simply charge it first, and you can have your Steadfast, In other words don’t just sit back and the fact that your Cheaper Horde can hold pat simply cause you have more of them.

Death Stars are just that, a blender hero on a strong unit of knights is going to basically wipe out any important unit of troops anyway, put him on a monster and he is going to eat a cannonball from any army that has access.

It is like complaining that test or die spells are stupid and OP, the Test or die spells are the counter to the hordes, many of the week attacking armies or Elite low model counts army needs these to take out some of the numbers to have a chance of winning.

I like Balance in the game, make me work for, and/or think outside the box to Win. Finding a way to win should be fun. Want to bring a list that basically auto wins play 40K, there are plenty. As it stands right now, Calvary is possible the weakest thing in the game. Making their charge, the thing they are supposed to be good at actually matter again is a good thing, Calvary was a dominate force on the battle field will into the 20th Century, And it is even still used today. While in Warhammer Unless you are Bret’s, it is and after thought that is uses as throw away units.

Edit: This has gotten way off topic so sorry to OP, I will not be commenting on this here anymore,

This message was edited 2 times. Last update was at 2014/08/28 00:36:52


2011 Throne of Skulls Champion (Lord of the Rings)
 
   
 
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