Switch Theme:

questions about the dreaded 13th spell  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Evasive Eshin Assassin





Agreed with nosferatu, here. 100%.

There's a list of restrictions. Then another sentence that says unique spells list any restrictions that apply. It doesn't say "any other restrictions, beyond the ones listed above". It says any. At all.
So, according to the RAW, you can cast the Dreaded 13th Spell--as well as Warp Lightning, Scorch, Cloud of Corruption, and Plague--into combat.

However.

All of the spells listed above are pretty clearly in the vein of Magic Missiles or Direct Damage. So...yeah, the rules technically allow you to throw them into combat. But compare Warp Lightning and Scorch to the Signature and #6 Spells from the Lore of Fire, for example.

I don't think the Skaven book is broken, and it bugs me when people whine about it. Especially when Dark and High Elves are about. But. I'm not going to take advantage of what is obviously a case of outdated rules. The argument "well, if GW wanted to have FAQ'd it, they would have" holds no water. Because there are tons of things that they could have FAQ'd, and didn't. Because they lack the manpower, or because they just don't care. Their main rulebook basically says "hey, this game is supposed to be fun. So don't be a jerk".

The fact that I can take out a 300pt Dwarf Lord, a 200pt Thane, and a 100pt Runesmith, along with 11 Hammerers and their 75pt Runic Standard with a single spell is intensely frustrating as it is.
I don't even want to do it! It's not thematic or tactical or fun. But, when it's Turn 5, and I have the option, I'm not going to pull my punches and insult my opponent like that.

I just pray that the next book gives us s'more options with magic. I'd love a Dreaded 13th that worked more like Final Transmutation. Give us a way to deal with non-infantry and maybe some board-control, while avoiding those incredibly lopsided situations like the one described above.

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: