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Made in au
Norn Queen






 modiphius wrote:
I for one will be having one in front of me just to remind myself the kind of awesome action I should be thinking of - yes kind of Hong Kong movie style flying through the air both guns blazing down the throat of another Combined Army monstrosity or dealing with the backstabbing son a %$*£@ who just turned in your group to the cops.


Will the game also be representing the more down to earth, clandestine aspect of the universe? Because when I think Infinity, I think a group of Hassassin creeping their way through a crowded street, making their way to their target from different angles. The Fiday trying to take out a guard to impersonate them, the Lasiq silently taking down security on their way to a rooftop perch, the pair of Muyibs with heavy weapons waiting as backup if the plan goes pear shaped, and the Farzan hiding on a rooftop calling the shots. Not flying around hong kong style.

This message was edited 1 time. Last update was at 2014/11/01 22:34:59


 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

I agree Loki that interests me too. I think being an RPG both should be an option though.



 
   
Made in gb
Regular Dakkanaut




UK

Yes don't worry the subterfuge, stealth missions, investigation etc are also very much part of it. Part of the whole 'Truth' thing is the potential forthr players to discover done secrets of the setting and this can't always be done with a firefight

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in si
Charging Dragon Prince





 modiphius wrote:
Yes don't worry the subterfuge, stealth missions, investigation etc are also very much part of it. Part of the whole 'Truth' thing is the potential forthr players to discover done secrets of the setting and this can't always be done with a firefight


Sounds fantastic. I'll be interested to see how you plan to force players into taking non-direct route. I've observed many RPG groups where brute force was always preferred and only option. Certainly it's up to DM and players but I simply find many players not wanting to deal with NPC-interactions and clue gathering. I'd be rather thrilled to go around and talk with various NPC. Ah... I might need to pick up a Netrunner novel now.

This message was edited 3 times. Last update was at 2014/11/02 09:19:50


 
   
Made in gb
Regular Dakkanaut




UK

 Knight wrote:
 modiphius wrote:
Yes don't worry the subterfuge, stealth missions, investigation etc are also very much part of it. Part of the whole 'Truth' thing is the potential forthr players to discover done secrets of the setting and this can't always be done with a firefight


Sounds fantastic. I'll be interested to see how you plan to force players into taking non-direct route. I've observed many RPG groups where brute force was always preferred and only option. Certainly it's up to DM and players but I simply find many players not wanting to deal with NPC-interactions and clue gathering. I'd be rather thrilled to go around and talk with various NPC. Ah... I might need to pick up a Netrunner novel now.
If

If you're group like blowing things up and killing everyone that's how they want to play, but as a GM you can impose repercussions on that - the police start hunting them, the families of those they killed start hunting them - life can get very uncomfortable very quickly. You need to teach players that they're not gods running around in their own fiefdom. It's usually more a GM thing - and I come from the school of teaching the GM, not providing endless rules for every situation. If you reward investigation and subterfuge, talking and diplomacy then players will be inclined to try it. Limit ammo perhaps - heavy penalties for carrying heavy arms in civilian places - seriously you want to carry a heavy gun - wait till a platoon of police arrive to capture the terrorist....

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in au
Norn Queen






Isn't that the point of a well made RP scenario?

If the group wants to brute force their way, the GM should have accounted for that. If they wanted to sneak around and do it silently, they should account for that too.

The GM shouldn't be forcing the group to play a certain way. People have gameplay preferences and RPG's are more open ended ways to accomplish the mission.

While I don't have a RPG group now, I've definitely played my fair share. The best for us was always where the GM has accounted for different ways to get through the scenario. What usually ended up happening is each player wanted to do things their way. You had the wannabe sniper always looking for a perch, the tough guy who wanted to punch faces in, and the guy who thought he was the reincarnation of Sam Fisher who wanted to sneak around and knife people, and each player always felt like they were contributing without being unfairly penalised, but also not feeling like they're just invincible..
   
Made in si
Charging Dragon Prince





Communication between all parties is important. I was merely interested, if scenarios/campaigns will require investigations as rather important and focal part. I see the plan is leaving it up to players/DM discretion, nothing against it. A side remark, I don't envy any DM that needs to school the players.

This message was edited 4 times. Last update was at 2014/11/02 11:14:54


 
   
Made in gb
Regular Dakkanaut




UK

 Knight wrote:
Communication between all parties is important. I was merely interested, if scenarios/campaigns will require investigations as rather important and focal part. I see the plan is leaving it up to players/DM discretion, nothing against it. A side remark, I don't envy any DM that needs to school the players.


Yes scenarios will often require stealth and roleplaying over firepower, and those that think they can shoot their way through will find it hard going, that said, adventures will be aimed at different types of players - some like to shoot their way through, and there's nothing wrong with that if that's what they enjoy. My personal group have this unfortunate tendency to kill any prisoners in Mutant Chronicles and have developed a bit of a reputation - which they're now paying for. They're equally great at roleplaying when they want to - one player is a form filling bureaucrat for a deadly government ministry that plays her character perfect.


Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
[DCM]
.







 modiphius wrote:
Hey guys happy to answer any questions if you have them.

We're working with CB on minis in advance of the kickstarter giving it plenty of time, so it doesn't impact their schedule. We all know this is the most important thing so don't worry we won't be stealing their design time away from the range. Minis will not be vital for the RPG - the 2d20 incarnation for Mutant Chronicles actually doesn't have a tactical system (i.e. squares and metre ranges) but uses 'areas of interest' like a filthy sewer tunnel, a street full of derelict wrecks. It's more narrative. Doesn't mean that's the way we'll do the Infinity version but the point is you won't NEED minis - not everyone likes using them, but of course when i first found Infinity I just thought the whole range screamed RPG minis so i was to be honest I'd say we don't need much for starters as there's so much choice right now. I for one will be having one in front of me just to remind myself the kind of awesome action I should be thinking of - yes kind of Hong Kong movie style flying through the air both guns blazing down the throat of another Combined Army monstrosity or dealing with the backstabbing son a %$*£@ who just turned in your group to the cops.

Anyway fire away any difficult questions and will do my best to answer as I can - if not tonight then tomorrow



I'll add by voice to the chorus of cheers to having an 'official' representative around to bounce questions and ideas off of!

1) Will there be opportunities to play all of the various factions right out of the gate - i.e., in the Core Rule Book?
2) Will we be able to play from the Combined Army perspective?
3) The Tohaa?

Thanks!
   
Made in gb
Regular Dakkanaut




UK

 Alpharius wrote:
 modiphius wrote:
Hey guys happy to answer any questions if you have them.
Anyway fire away any difficult questions and will do my best to answer as I can - if not tonight then tomorrow



I'll add by voice to the chorus of cheers to having an 'official' representative around to bounce questions and ideas off of!

1) Will there be opportunities to play all of the various factions right out of the gate - i.e., in the Core Rule Book?
2) Will we be able to play from the Combined Army perspective?
3) The Tohaa?

Thanks!


1- yes absolutely
2 - that we're still looking at
3 - most likely though it might be reserved for a supplement - we don't want the core book to be enormous

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
[DCM]
.







Fair enough!

Looking forward to the core book AND the Kickstarter!

1) Do you know approximately when the Kickstarter will launch?
2) Will you always answer my questions so quickly?
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Will the book have any kind of learning scenario/tutorial scenario that people can play through to learn the game?



 
   
Made in gb
Regular Dakkanaut




UK

Alpharius wrote:Fair enough!

Looking forward to the core book AND the Kickstarter!

1) Do you know approximately when the Kickstarter will launch?
2) Will you always answer my questions so quickly?


carlos13th wrote:Will the book have any kind of learning scenario/tutorial scenario that people can play through to learn the game?


1 - roughly summer time, but remember the core book pre-order will be in the spring - probably jan/feb
2- I'll try :-)

carlos - yes they'll be examples of play and an intro scenario that teaches you the basics

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

Not really related to the RPG, but do you feel a bit overwhelmed having to pop into several forums and answer questions?

   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Last question.

What is your favourite faction?

I don't have any more questions for the time being but just wanted to say thanks for coming here to answer our questions.

These kind of interactions with the people who make the games we enjoy personally make me far more likely to buy into a product or game system. Its always nice to have the people making the games you enjoy be accessible in some way.



 
   
Made in au
Norn Queen






Honestly I'd prefer Combined Army playability to be reserved to an expansion to have the space to do it right, for the simple fact that given the diversity of races (Ur, Shasvastii, Morat, Umbra, Sygmaa, Exrah ( ), etc) there's room to basically make their options as expansive as the Human Sphere. Even more so.

This message was edited 2 times. Last update was at 2014/11/02 22:52:20


 
   
Made in gb
Fixture of Dakka







Thanks for joining us. I don't think I have any questions for you but I am very much enjoying your answers to those that others have posed. I can see you are very enthusiastic and passionate about this which I'm sure will come across in the final product. Having a representative show up has made me, and I'm sure many others, feel much less alienated. I'm excited to start playing!


Edit: Oh no I do have a question!
1) Although you are making an RPG game I am sure you are aware that many of the existing Infinity fans are looking to you to bring them new art, expanded universe fluff and more miniatures.
a) How do you plan to tackle these three elements and how much will we be getting of each?
b) How do you plan to balance these elements against your ultimate goal which is to create a game?
c) Do you think that fans may judge your success on those elements rather than the game itself?

Thanks.

This message was edited 1 time. Last update was at 2014/11/03 02:36:22


   
Made in si
Charging Dragon Prince





Would anyone be willing to share the character her or she wants to play or think on playing? Just the rough frame. I'd be keen on reading it.
   
Made in gb
Is 'Eavy Metal Calling?





UK

It would probably depend on the exact options available, but I'd probably lean towards a Nomad character as they seem the most free and varied. A Corregidor Hellcat or Intruder could be fun, fast and deadly.

 
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

I think a Kempeitai would be cool, double agent and a merc.

   
Made in gb
Dakka Veteran




Devon, UK

Hmm. A Moderator team on their daily policing beat could be interesting.
   
Made in gb
Fixture of Dakka







I'll most likely lift a character from my Nomads blog since I spent so much time on them.

   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I think it could be fun to rough it on Ariadna, a lot of different cultures in the one place that you'd need to be aware of, as well as all the off worlders come for that sweet sweet Teseum. Open and hidden conflict for Teseum, convincing clan leaders to deny mining rights here or there or allow them if you want to get on the companies good side, just all sorts of subterfuge options as well as some good old fashioned gun to face if the group gets bored.

And the special princess of the group who just needs to play some rare race or whatever can play as a Wulver or Dogface.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
[DCM]
.







Absolutely - Dawn is a wild, wild place!

Svalarheima is a pretty busy place too...
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Being a Fiday or other assassin type would be fun.

With a good DM playing as a Dog solider could be a very interesting campaign as dealing with the inherent bias people would likely have against them as long as it was well role played.

Corrigator Nomads would be an easy way to play on a large number of places and missions due to the mercenary nature of them.



 
   
Made in gb
Regular Dakkanaut




UK

NuclearMessiah wrote:Not really related to the RPG, but do you feel a bit overwhelmed having to pop into several forums and answer questions?


Haha yes it's been a bit crazy these last few days and I can't be everywhere and make our games but I will try to pop in every so often :-) we have a playtest forum on the www.modiphius.com site if people want to post thoughts now.
carlos13th wrote:Last question.

What is your favourite faction?

These kind of interactions with the people who make the games we enjoy personally make me far more likely to buy into a product or game system. Its always nice to have the people making the games you enjoy be accessible in some way.

Thanks I love games and being part of the community is something I think every designer should be doing.
Hmm favourite ? I think right now Im liking Aleph - the post human figures are pretty cool and I'm playing with ideas how you can be a fragment of An AI as a player...

-Loki- wrote:Honestly I'd prefer Combined Army playability to be reserved to an expansion to have the space to do it right, for the simple fact that given the diversity of races (Ur, Shasvastii, Morat, Umbra, Sygmaa, Exrah ( ), etc) there's room to basically make their options as expansive as the Human Sphere. Even more so.


Yes we would aim to have a whole book expanding on the combined army if CB signs that off

Casey's Law wrote:Thanks for joining us. I don't think I have any questions for you but I am very much enjoying your answers to those that others have posed. I can see you are very enthusiastic and passionate about this which I'm sure will come across in the final product. Having a representative show up has made me, and I'm sure many others, feel much less alienated. I'm excited to start playing!
Edit: Oh no I do have a question!
1) Although you are making an RPG game I am sure you are aware that many of the existing Infinity fans are looking to you to bring them new art, expanded universe fluff and more miniatures.
a) How do you plan to tackle these three elements and how much will we be getting of each?
b) How do you plan to balance these elements against your ultimate goal which is to create a game?
c) Do you think that fans may judge your success on those elements rather than the game itself?
Thanks.

Glad I can inspire you! It's great to discuss this amazing game and how we can unlock something new together!
1a- yes there will be new art, more fluff ( we won't just be rewriting what you have already, and a carefully managed number of new minis
B- we are creating an Rpg so everything g has to serve that - the fluff has to give lots of opportunities for great stories, the minis have to be useful for heroes, the art has to show you new things that inspire adventures.
C- I think some will but as long as we make a high quality game that looks beautiful and CB are happy with and plays damn well then we will be happy you really cannot please everyone

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in au
Norn Queen






I'm always the wannabe sniper in the group, so a Lasiq would be super fun to play. Ability to climb the sides of buildings to easily get into position, visor to make longer range shots easier, and a nice, big viral sniper rifle to make sure someone hit stays down.
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

 modiphius wrote:
NuclearMessiah wrote:Not really related to the RPG, but do you feel a bit overwhelmed having to pop into several forums and answer questions?

carlos13th wrote:Last question.

What is your favourite faction?

These kind of interactions with the people who make the games we enjoy personally make me far more likely to buy into a product or game system. Its always nice to have the people making the games you enjoy be accessible in some way.

Thanks I love games and being part of the community is something I think every designer should be doing.
Hmm favourite ? I think right now Im liking Aleph - the post human figures are pretty cool and I'm playing with ideas how you can be a fragment of An AI as a player...



As someone who is just starting with Nomads I have to say this. I take everything good I said back the game is a wash nothing to see here guys move along.

Nah the concept of Aleph is pretty cool. I am very curious how you deal with playing AI fragment in the game.



 -Loki- wrote:
I'm always the wannabe sniper in the group, so a Lasiq would be super fun to play. Ability to climb the sides of buildings to easily get into position, visor to make longer range shots easier, and a nice, big viral sniper rifle to make sure someone hit stays down.


Yeah I prefer to be either Snipers, Sam Fisher types or the kinda guy that trys to talk his way into or out of trouble in what little RPG's I have played.



 
   
Made in gb
Fixture of Dakka







 modiphius wrote:
Casey's Law wrote:Thanks for joining us. I don't think I have any questions for you but I am very much enjoying your answers to those that others have posed. I can see you are very enthusiastic and passionate about this which I'm sure will come across in the final product. Having a representative show up has made me, and I'm sure many others, feel much less alienated. I'm excited to start playing!
Edit: Oh no I do have a question!
1) Although you are making an RPG game I am sure you are aware that many of the existing Infinity fans are looking to you to bring them new art, expanded universe fluff and more miniatures.
a) How do you plan to tackle these three elements and how much will we be getting of each?
b) How do you plan to balance these elements against your ultimate goal which is to create a game?
c) Do you think that fans may judge your success on those elements rather than the game itself?
Thanks.

Glad I can inspire you! It's great to discuss this amazing game and how we can unlock something new together!
1a- yes there will be new art, more fluff ( we won't just be rewriting what you have already, and a carefully managed number of new minis
B- we are creating an Rpg so everything g has to serve that - the fluff has to give lots of opportunities for great stories, the minis have to be useful for heroes, the art has to show you new things that inspire adventures.
C- I think some will but as long as we make a high quality game that looks beautiful and CB are happy with and plays damn well then we will be happy you really cannot please everyone
Excellent reply! Thank you!

   
Made in si
Charging Dragon Prince





I did ask for a rough sketch. One of my characters is a PanO intelligence agent working undercover as freelance news reporter.

I hope the background will shed more light on various corporations that play vital role in Infinity, when I was imagining a story it was rather difficult to portray certain characters without going a step further and designing corporations that used said characters. It would be really nifty, if you could also choose affiliation to a corporation from the start.
   
 
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