Warpsolution wrote:Yeah, I'd have to agree about the Dreaded 13th. Not even close to an auto-win.
On six dice, you've got a 50-50 shot of it going off. And 14 models is devastating to small units...but so is 30%, 50%, and 60% of any unit.
The only thing I don't like about the Curse is how it can turn a 300pt character into a 5pt Clanrat with deadly reliability, after you've whittled down their unit enough.
Then again, I also don't like the way Dwellers has 1:2 odds of insta-killing my Seer, while cutting his Clanrat bodyguard unit in half.
And don't even get me started on Purple Sun vs. Dwarfs, Lizardmen, O&G, or Ogres.
And the Doomrocket really ought to be 50pts and Move Or Fire. With a more likely Misfire! chart.
As far as Ld10 goes...yeah. The only thing that makes Skaven better at the Leadership game is that their lvl4 Wizard cam grant Ld10 to the army. We don't need a fighty character to do it.
But pretty much everyone can do it.
Oh, you say those blocks are cheaper, and thus more easily steadfast? That's true...but they also lose combat a lot more.
Oh! And out tar pitting Undead? ...no. No way. Zombies are raised at a pace that far outstrips the point cost and model count of Slaves.
Plus: Unbreakable. If you've got an Unbreakable unit that costs under 10pts/model, you're doing great. Unstable sucks, but reanimation helps a lot. Fear doesn't hurt, either.
@flamingkillamajig: I think we're all pretty much in agreement, here. No one's saying Skaven are overpowered.
And...heh. If you really like winning combats with high Strength attacks, and lots of them...maybe try Chaos Warriors?