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2016/03/10 23:39:39
Subject: Re:Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
skarsol wrote: Can we get some commitment to that in an update or similar?
Would love to.
I have contacted them again to see if they can speed up the new quote process so we can make a better choic e and give you a more clear confirmation (even if it is 99% )
2016/03/12 16:57:48
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
To push this thread a bit and hopefully get more people to pledge in the last week:
The email updates are great and provide good insight into the project's development.
There are alternativ versions of the hero characters planned, which will flip the gender. I really like the artwork for the male "Courtesan", the Chevalier. Sadly they won't be available until the later strech goals.
Another email shows the skill progression of the Blood Witch. You choose one skill out of 20 skills for each level (level 10 is max).
Examples for the starter skills:
The first skill frees up your weapon slot for a melee weapon to build a hybrid character. Very cool idea.
2016/03/21 15:46:48
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
This really does seem a lot like Dark Souls - in a good way!
- Main characters are all cursed, and brutal killers.
- Apocalypse has already happened, world is on the wane.
- The strong are obsessed with collecting the souls of the weak.
- Souls are the main form of currency/exp.
- Detailed Gear Grid
- "Estus Flask" Stamina Tokens
- Mime Treasure Chest
- Equip a catalyst to cast magic
- Distinct schools of magic, with each focusing on a particular style of play
And those board sections are about as close as we're ever likely to get to another Warhammer Quest expansion! They look like the GW artists at the absolute top of their mid-90s game.
This isn't to denigrate the game or its lore, I think that its all been very well thought out, and has much that makes it unique! Just that if someone wanted to get a Dark Souls-type fix in tabletop form, Kingdom Death need not be the only option.
2016/03/21 15:55:29
Subject: Re:Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
Except in Dark Souls I couldn't buy houses and adopt orphans, which Dark Ice has informed us we can in here.
I do hope there are all sorts of pointless luxury items we can waste currency on at the end game. I thought that was one of the funnier, more enjoyable things with WH Quest. Lifestyles of the rich and powerful...
Poorly lit photos of my ever- growing collection of completely unrelated models!
Bioptic: I agree. The tiles are beautiful. And yes, aside from the Skorn, this game is pretty much Dark Souls in boardgame form I hope the final rules have the gameplay to match.
I would love to see the game get more stretchgoals unlocked, though, it is dragging along reaaaaally slow.
2016/03/22 00:36:05
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
This really does seem a lot like Dark Souls - in a good way!
- Main characters are all cursed, and brutal killers.
- Apocalypse has already happened, world is on the wane.
- The strong are obsessed with collecting the souls of the weak.
- Souls are the main form of currency/exp.
- Detailed Gear Grid
- "Estus Flask" Stamina Tokens
- Mime Treasure Chest
- Equip a catalyst to cast magic
- Distinct schools of magic, with each focusing on a particular style of play
And those board sections are about as close as we're ever likely to get to another Warhammer Quest expansion! They look like the GW artists at the absolute top of their mid-90s game.
This isn't to denigrate the game or its lore, I think that its all been very well thought out, and has much that makes it unique! Just that if someone wanted to get a Dark Souls-type fix in tabletop form, Kingdom Death need not be the only option.
You've got it all very close!
The Cursed Heart behaves like an Estus flask, that is the group leader will heal by consuming the uses from it. The amount healed is equal to the current Darkness Roll (which can be a number from 1 to 6 which varies at the start of each round).
The Stamina tokens allows you to Tumble (same as rolling away from monsters in Dark Souls) and Evade, as well as allowing you to do some specific character based skills.
Glad you like it though, I spent countless nights making sure those Dungeon tiles looked good
2016/03/22 01:19:38
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
My only concern with using Ludo for manufacturing, is that the models for Journey were massive! One of the reasons that the detail was preserved so well was that even the humans were about 60-70% larger than standard 28mm scale models. Here's a scale shot with the resins, the plastic versions are a little larger still:
So while I have no doubt that the larger models (including that rather amazing Berserker) will look great, I'm a little more worried about the hero characters. That said, I'm sure that they offer optimal value for money, DIG just might want to keep an eye on the proofs they get before manufacturing! Marrow had the ability to drive down the road to shout at the factory in person when they weren't happy with the original proofs!
I meant to ask - are there plans to include profiles/cards for monsters not in the base game in the pledge levels? One of the great strengths of Warhammer Quest was that the standard box gave you enough content that you almost might never need to fight the same monster twice! I understand that not bundling game rules with models might not be the best long-term financial decision though.
2016/03/22 14:15:13
Subject: Re:Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
For today's update I am going to explain to you a bit about Events!
Events
Events are all those unexpected or unfortunate circumstances which might affect the Accursed negatively. There are a total of 40 Events within the base game but we will only show you 15 here because we do not want to spoil the fun of encountering something for the first time.
Events are drawn when the Group leader rolls between 4-6 once the Darkness Marker lands on a Dread Space. The Darkness Marker moves on the wheel by 1 every time a new map tile is explored or when the Darkness Roll is of 1.
Events are placed face down in the newly explored room (if this event was caused by the reveal of a new room) or face down by the room of 1 Accursed selected at random (if this event was the result of the Darkness Roll).
Events are dealt with during the Event Phase when they are triggered by the presence of at least 1 Accursed currently present within the map tile with the Event.
Now let's start reading what the Events have to offer!
2016/03/22 14:22:42
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
Galaxy Defenders from Gremlin did a fair amount of that, and to be fair I think the "social stretch goals" here are similar. They're certainly much cheaper to add than new miniatures, but I don't know if they actually result in more people pledging. They might cause more people to pledge for add-ons though!
I often struggle to understand the psychology of Kickstarters, honestly. With Darklight I heard it mentioned on another Kickstarter, gave a quick look at the page and briefly dismissed it at yet another dungeon crawler with lots of CGI renders and not much to distinguish it. I then gave it another look after seeing the thread for it on Dakka, and saw all the elements that appealed to me (as well as gaining confidence that it would actually be made!).
Is it just simple exposure, or is it the relatively high (albeit good value) buy in for an unknown? $150K isn't exactly shabby, it's about half of what Mantic pulls in on their Fantasy Kickstarters, and they had been established for 4 years at the time of their first one!
2016/03/24 03:39:46
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
Yeah at a 150k it is doing decent enough and who knows what the last 48 hours will bring. I do hope that the Nephilim hero and maybe the environment cards get unlocked at least.
There are 10 kinds of people in this world. Those that understand binary and those that don't.
2016/03/24 15:23:05
Subject: Re:Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
Preview for the next addon boss (unlocked when >105.000 GBP): Cultist Overlord
And "update" for the manufacturer of the final plastic game pieces:
Manufacturer
Some people have asked us directly about the involvement of Ludofact in our project, as there has been indication of that in our comments section. To be transparent with our backers, we can say that it is highly likely that we will be working together in making Darklight, although we cannot confirm that Some people have asked us directly about the involvement of Ludofact in our project, as there has been indication of that in our comments section. To be transparent with our backers, we can say that it is highly likely that we will be working together in making Darklight, although we cannot confirm that 100% until it’s all finalised.100% until it’s all finalised.
This message was edited 1 time. Last update was at 2016/03/24 15:23:27
2016/03/24 15:35:39
Subject: Re:Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am
Ludofact's Frank Jaegar posted in the comments a bit about their standard production process, and how stretch goals interact with this:
Hi everybody,
after reading several comments on stretch goals and value for money in this game, let me chip in from the production side again:
DIG plays it safe here, which is understandable and something I am very happy about. The exact final price of the game can only be determined after the pledge manager phase has ended. The number of miniatures and their ratio will determine how the set up of the moulds will be done. We must try to find the best set up between mould cost and miniature cost (simple: more moulds mean easier production, but moulds are expensive; using fewer moulds with miniatures that we do not require the same number of makes production more difficult and therefore more expensive per miniature). For that purpose we need to know how many of which miniature we need to produce, and how to pack them. Add ons are the variable that cannot be safely estimated until the end of the pledge manager phase. Remember, we have a Dungeon Master Kit with plastic doorways, Skorn Berserker, Skorn Warlord and the stretch goal minis as add ons as well. It makes all the difference if we have 100 Skorn Beserkers or 1000, or if we need 10 Dungeon Master Packs or 500. Also, and that is another big one, we need to work on the poses of the individual figures to make them in as few parts as possible but still transport the artistic vision of DIG. That is going to be a lot of work that also has a considerably impact on the production cost of the game.
Please also note that each stretch goal is not only a miniature but includes cards and/or tokens as well. So those also have to be printed - we need to combine things here, too, because offset printing is a b**ch for small numbers - and sorted and packed. That is another set up which DIG and Ludo Fact have to take into account and which we can only do at the very end of the pledge manager. Before that all is basically an educated guess, not more. 100 sets of cards for the Skorn Berserker or 1000 makes all the difference here, too.
What I can promise you is that we will try to optimize production. If we have space on the moulds, we will add a miniature even if that stretch goal is not reached. The same goes for cards. I will personally make sure that we add all we can, but DIG does not have to pay more for production. But that it will work I cannot guarantee at this time.
Right now each stretch goal has to pay for itself: miniature sculpt, mould cavity, cards being produced extra for it, and a packaging. Plus handling and packing. No way we can really estimate everything before we have all the pledge numbers and the exact poses of each miniature. We will do what we can. DIG and I personally want the game to be as awesome as we can (yes, because the first game that runs off the assembly belt is mine! And I will immediately call DIG and tell them that I have one, and they do not! *That* I can guarantee ;-) ).
His point about the driving need to make sure all tools are full, and that extra models can be added at essentially no cost until said tools are full, I find highly interesting! It does highlight how CMON could fit so much exclusive stuff into e.g. Zombicide Black Plague for $100, because the numbers were very much known as soon as the Kickstarter ended.
2016/03/24 21:27:03
Subject: Darklight: Memento Mori going live on Kickstarter on the 27th February, GMT 2pm - EST 9am