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![[Post New]](/s/i/i.gif) 2016/04/09 10:44:41
Subject: Horrific elements in the fluff
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Heroic Senior Officer
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There's shorter story that was pretty fun, about Stormtroopers and SoBs
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This message was edited 1 time. Last update was at 2016/04/09 10:44:50
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![[Post New]](/s/i/i.gif) 2016/04/09 17:22:22
Subject: Re:Horrific elements in the fluff
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Spawn of Chaos
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Definently the daemonculaba and anything slaanesh related.
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![[Post New]](/s/i/i.gif) 2016/04/09 18:19:22
Subject: Re:Horrific elements in the fluff
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The Last Chancer Who Survived
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The depiction of the slaves of the Gehemanet in Dark Apostle is pretty horrific. They end up building a giant daemonic tower, using human paste as mortar. As they continue to build it they begin to develop paternal/maternal feelings for the tower and its components, resulting in some odd behaviours. As they ascend into the sky, the slaves are fitted with living rebreather units that drill into their jaw and skull, and thrusts a tentacle down the recipient's throat. Various tortures are inflicted upon them, and they all start having serious psychological issues as they progress.
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![[Post New]](/s/i/i.gif) 2016/04/09 18:52:53
Subject: Re:Horrific elements in the fluff
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Thermo-Optical Hac Tao
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fallinq wrote:The Dark Heresy sourcebooks have some of the best stuff, IMHO. Disciples of the Dark Gods in particular has some good ones.
Two that stand out to me are:
The Amaranthine Syndicate- A seemingly normal group of traders, merchants, and smugglers who are actually secretly in the employ of the Slaugth, an alien race of maggot men who crave the brains of intelligent species and have advanced, disturbing technology. The Slaugth are presented in a very Lovecraftian way, but what's most disturbing to me is that their middle men are normal, unbrainwashed humans who got into some kind of trouble and turned to the Syndicate to bail them out, then realized they were in way over their heads when it was already too late. They do horrific things for their "Principals", basically preparing their fellow human beings as cows for the slaughter, out of simple greed, desperation, and fear. And the lower down workers in the Syndicate don't even know what they actually work for. To me, it's the idea of becoming caught up in something like this without even realizing it that makes the Syndicate so frightening.
The Murder Room- A demonic entity of Khorne that takes the form of a room entirely soaked in blood, instead of some demonic baddie. A person can open a door they've been in a hundred times and one day, for some completely unknowable reason, it leads them into The Murder Room. When the person comes out, they become a serial killer. The room seems to like to target nice, unassuming, family oriented folks.
That Murder Room one sounds a lot like something you'd read on that SCP thing.
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![[Post New]](/s/i/i.gif) 2016/04/09 19:01:02
Subject: Re:Horrific elements in the fluff
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The Last Chancer Who Survived
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ImAGeek wrote: fallinq wrote:The Dark Heresy sourcebooks have some of the best stuff, IMHO. Disciples of the Dark Gods in particular has some good ones.
Two that stand out to me are:
The Amaranthine Syndicate- A seemingly normal group of traders, merchants, and smugglers who are actually secretly in the employ of the Slaugth, an alien race of maggot men who crave the brains of intelligent species and have advanced, disturbing technology. The Slaugth are presented in a very Lovecraftian way, but what's most disturbing to me is that their middle men are normal, unbrainwashed humans who got into some kind of trouble and turned to the Syndicate to bail them out, then realized they were in way over their heads when it was already too late. They do horrific things for their "Principals", basically preparing their fellow human beings as cows for the slaughter, out of simple greed, desperation, and fear. And the lower down workers in the Syndicate don't even know what they actually work for. To me, it's the idea of becoming caught up in something like this without even realizing it that makes the Syndicate so frightening.
The Murder Room- A demonic entity of Khorne that takes the form of a room entirely soaked in blood, instead of some demonic baddie. A person can open a door they've been in a hundred times and one day, for some completely unknowable reason, it leads them into The Murder Room. When the person comes out, they become a serial killer. The room seems to like to target nice, unassuming, family oriented folks.
That Murder Room one sounds a lot like something you'd read on that SCP thing.
I was just thinking that.
40k Authors could probably learn a lot from reading Lovecraft, SCP, and a wide variety of Creepy Pastas when it comes to writing grimdark/scary stories for 40k.
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![[Post New]](/s/i/i.gif) 2016/04/09 19:43:21
Subject: Horrific elements in the fluff
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Longtime Dakkanaut
Moscow, Russia
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The Murder Room is in Disciples of the Dark Gods.
It's not mentioned as being Khornate. Dark Heresy tends to shy away from the Big Four. Which is a good idea since it is an investigation game and in such a genre it's better to go with something that players' don't know.
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