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Poll
Which faction would you delete in its entirety? (Read full post)
Space Marines + variants
Sisters of Battle
Adeptus Mechanicus
The Custodes
Imperial Guard + variants
Craftworld Eldar
Dark Eldar
Eldar Corsairs
Chaos Space Marines + variants
Harlequins
Orks
Tyranids
Tau
Farsight Enclaves
Necrons
Adeptus Titanicus
The Old Ones
The Inquisition
Chaos Daemons (I'll want an explanation on how)
Officio Assassinorum
The Imperium Of Man. All of it. Delete.
Grey Knights

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Made in au
Lady of the Lake






I picked space marines, but not as in remove them all together. For the sake of grim darkness have them start to dwindle off and bring more attention towards the guard for the supposed end times things

Blood Angels and Wolves kind of skate around the treaty of Mars too.
Am tired of the whine though but for every one of the vocal whiners there's probably 2 or 3 quietly waiting with a drawer of the things or so.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 HANZERtank wrote:
Sisters of battle definitely.

Stops people whining about wanting new codex and miniatures. Fed up of hearing it now..
I was just about to post the same exact thing. Not that I dislike the Sisters as a concept, but the Sisters whiners trying to strip any and all enjoyment other players have with their armies receiving new stuff (WHERE MY SISTERS?! SISTERS WHEN?! WAH!) has made me never want to see new product for them. EVER. Purely out of spite.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ie
Virulent Space Marine dedicated to Nurgle






Jaxler wrote:
Also I voted SM but I'd personally nuke the wolf wolfs with their wolf lords on big thunder wolfs simply off their campiness and stupid naming conventions alone. The rest of SM are cool, but thunder wolfs just seem to be better than everyone else ever for no reason, are traitorous, and frankly have stupid names and ugly/absurd models. I don't like that they break the rules and get away with it cause' "why not" every time.


But they're so badass and cool! Just like Wolverine from the X-men!

They'd be better off as non-chaos renegade chapter, the Imperium seems to have hard time coping with any kind of mavericks.

HANZERtank wrote:Sisters of battle definitely.

Stops people whining about wanting new codex and miniatures. Fed up of hearing it now.

casvalremdeikun wrote:I was just about to post the same exact thing. Not that I dislike the Sisters as a concept, but the Sisters whiners trying to strip any and all enjoyment other players have with their armies receiving new stuff (WHERE MY SISTERS?! SISTERS WHEN?! WAH!) has made me never want to see new product for them. EVER. Purely out of spite.


Bit harsh lads, can you really begrudge people wanting a proper update for the their army after 13 odd years? I don't play SoB myself but I'd be pretty vocal about it if I still had to use Plague Marines from 1997 on a digital only codex while factions that used to be chapter approved sections in White Dwarf are getting full releases.

 
   
Made in us
Regular Dakkanaut




 Grand.Master.Raziel wrote:
....That said, if I could only retcon one faction's fluff, it'd be Space Marines. Specifically, I'd get rid of the whole "only men can be Space Marines" guff. GW really needs to catch up with demographic trends and start making more of an effort to appeal to female gamers. Having their flagship army be a boys-only club does not help them do that.


+1!!!!

So much THIS.

I would get rid of the whole "Men of Iron" thing in the fluff too (Skynet?)
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





I just think that getting women models into the game would be much better by adding them to an existing army. Squat players (mostly) got over it. I feel that rather than having a women only club army, having an all inclusive army such as the guard properly shown with female parts would be better.

I get that it must be annoying that you have to use models and rules from ages ago. And it's true that they need an update. But at this point personally I think it would be better off getting rid of them. Find a way to incorporate models into another army (can still use them as power armour acolytes for inquisition) or just stop production.
   
Made in us
Regular Dakkanaut




 HANZERtank wrote:
I just think that getting women models into the game would be much better by adding them to an existing army. Squat players (mostly) got over it. I feel that rather than having a women only club army, having an all inclusive army such as the guard properly shown with female parts would be better.

I get that it must be annoying that you have to use models and rules from ages ago. And it's true that they need an update. But at this point personally I think it would be better off getting rid of them. Find a way to incorporate models into another army (can still use them as power armour acolytes for inquisition) or just stop production.


I've said as much here, personally I think Space Marine armies, AND the Imperial guard should be Unisex in a soft reboot of the fluff.
   
Made in gb
Focused Fire Warrior





England

As a Tau player I'm incredibly ashamed to say that I would get rid of the Farsight Enclaves, but I wouldn't do it instantly and just cut them from the game. A new edition could mean that a new codex for the Tau shows what happened to the Farsight Enclaves. Perhaps the Ethereals got annoyed enough to go and fight him. This could then lead to the Farsight Enclaves being destroyed or overthrown for the Greater Good, back into the Tau Empire.

If I didn't get rid of the Farsight Enclaves, I would get rid of the Tyranids, just because I have a personal distaste for them.

Novels:
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Made in gb
Xeno-Hating Inquisitorial Excruciator





I'm of two minds about female space marines. One hand it's an easy write into the fluff, but harder to actually show on a model without being non helmeted or have literal breast plates ala Sisters.

It definitely would be easier to pull off in a guard modification as they don't have full face helmets. All the faces are quite distinctly male. Having slightly more feminine features as an upgrade sprue would be a lot easier and is pre existing in fluff. Doing it this way first and seeing how people react.

Anyway I think getting off topic here, might start a new thread about it though.

This message was edited 1 time. Last update was at 2016/08/17 10:52:37


 
   
Made in ie
Regular Dakkanaut




Dublin

If I could, I'd drop the delete bomb on the imperial fists, those smug yellow banana fethers and their fanboys have reached wardian levels of BS undetected somehow.

40k Armies :

Fantasy Armies:

DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+

"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights 
   
Made in us
Locked in the Tower of Amareo




Grey Knights. They are miserable Mary Sues, and when bad things happen to them in games, it makes me laugh.
   
Made in ca
Confessor Of Sins





 Ashley_Chaos wrote:
hahaha see the majority like myself voted Tau, the fluff just makes me cringe. So lame


Fun fact: 26% is NOT a majority.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

It is, however, the voting majority. I.e. if we were choosing one to be removed, it would be the most popularly voted one.


Automatically Appended Next Post:
Interesting... 10 people have gone for the whole of the IOM, and one for Daemons. No written explanation.

How rude

This message was edited 1 time. Last update was at 2016/08/17 12:30:22


 
   
Made in us
Locked in the Tower of Amareo




Can I vote twice? SW gotta go, too.
   
Made in ca
Confessor Of Sins





 Selym wrote:
It is, however, the voting majority. I.e. if we were choosing one to be removed, it would be the most popularly voted one.


:: cracks open a dictionary ::

majority
[muh-jawr-i-tee, -jor-]

noun, plural majorities.
1.
the greater part or number; the number larger than half the total (opposed to minority ):
the majority of the population.
2.
a number of voters or votes, jurors, or others in agreement, constituting more than half of the total number.
3.
the amount by which the greater number, as of votes, surpasses the remainder (distinguished from plurality ).
   
Made in gb
The Last Chancer Who Survived




United Kingdom

*rolls eyes*
   
Made in us
Krazed Killa Kan






 Ashley_Chaos wrote:
hahaha see the majority like myself voted Tau, the fluff just makes me cringe. So lame


While I disagree, I am curious as to why you think their fluff is so cringe worthy?

As to the OP topic I wouldn't want any faction removed as they all have a part to play in the fluff and tabletop.

Also its hard to gauge what people want when there isn't an option to vote for none.

This message was edited 1 time. Last update was at 2016/08/17 12:40:54


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Made in ca
Confessor Of Sins





 Selym wrote:
*rolls eyes*


It's the most popular option, and it would result in the Tau disappearing if the poll were made reality, but it's not a majority.
   
Made in us
Locked in the Tower of Amareo




The word is plurality.
   
Made in us
Dark Angels Librarian with Book of Secrets






Tau. They're just a boring, bland army. Eldar and SM could be nerfed, but are at least visually interesting.

That or get rid of SoB, just to stop the whining.

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Made in ca
Confessor Of Sins





 jreilly89 wrote:
Tau. They're just a boring, bland army. Eldar and SM could be nerfed, but are at least visually interesting.

That or get rid of SoB, just to stop the whining.


Given that the decision to squat Squats resulted in a massive amount of backlash, I think it'd take over a decade to actually stop or slow the amount of complaints, and in the short term it would increase the complaints massively.

I mean, on the official GW forums back in the early 2000s, even mentioning Squats was prohibited because of the amount of arguing and raging that talking about them resulted in.

This message was edited 2 times. Last update was at 2016/08/17 15:31:07


 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Pouncey wrote:
 Selym wrote:
*rolls eyes*


It's the most popular option, and it would result in the Tau disappearing if the poll were made reality, but it's not a majority.


It's a plurality, but majority is usually used by most people. It's called a semantic change.

https://en.wikipedia.org/wiki/Semantic_change


Automatically Appended Next Post:
 Pouncey wrote:
 jreilly89 wrote:
Tau. They're just a boring, bland army. Eldar and SM could be nerfed, but are at least visually interesting.

That or get rid of SoB, just to stop the whining.


Given that the decision to squat Squats resulted in a massive amount of backlash, I think it'd take over a decade to actually stop or slow the amount of complaints, and in the short term it would increase the complaints massively.


Has it? At my LGS, I know of 2 out of 30 people that even remember Squats. Second, it would stop the whining for a new codex, because they'd be gone.

This message was edited 1 time. Last update was at 2016/08/17 15:30:51


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Confessor Of Sins





 jreilly89 wrote:
Has it? At my LGS, I know of 2 out of 30 people that even remember Squats. Second, it would stop the whining for a new codex, because they'd be gone.


It's been over 15 years since Squats were eliminated.

And back in the early 2000s there had been so many complaints and arguments about it that the official GW forums had a rule that Squats weren't even allowed to be talked about.

You'd just exchange complaints about the lack of an update for complaints about Sisters of Battle being wiped out altogether.

This message was edited 1 time. Last update was at 2016/08/17 15:33:40


 
   
Made in us
Locked in the Tower of Amareo




It's a factually incorrect semantic change, because plurality and majority are two distinct mathematical concepts.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

This is an interesting poll.
I was very surprised with my first instinct and decided to go with it.

Orks.

I know, "heresy" I agree, but makes a strange sense to me.
They are the only race that is the most confused mess that first to spring to mind if you ask "Which one is a joke?".
Genetically engineered with tech-memories, part plant and breed by spores when they die, attack anything (including themselves) and get bigger the more they get beat up and survive.

All that fluff of what is a "problem" for any given race is not a problem at all for the Orks.

Khorne should be the god patron for these guys, yet somehow "corruption" is not an issue, heck it would be a benefit in their society.

They should be a "preferred food source" for the Tyranids. You would find no better biomass anywhere. Fights back, pretty angry, but plentiful.
Genestealer cult... can you just try to figure out how to make that work?

Dark Eldar would never find a more resilient slave for their "witnessing torture to regenerate".

Lately in the fluff they seem rather resistant to mutation so the warp is just another "fun" experience.

How do we get Ork faster than light fleets again? Only "facts" I can find is they grab a space-hulk, out-fit it with their invasion stuff and wait for it to slip into the warp again.

Let us all agree at least that the Orks make you "suspend disbelief" a little harder than the other races.
I like them, fun to convert and good angry models but are the "odd man out" compared to the other races.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 d00mspire wrote:
As a Tau player I'm incredibly ashamed to say that I would get rid of the Farsight Enclaves, but I wouldn't do it instantly and just cut them from the game. A new edition could mean that a new codex for the Tau shows what happened to the Farsight Enclaves. Perhaps the Ethereals got annoyed enough to go and fight him. This could then lead to the Farsight Enclaves being destroyed or overthrown for the Greater Good, back into the Tau Empire.

If I didn't get rid of the Farsight Enclaves, I would get rid of the Tyranids, just because I have a personal distaste for them.


The problem with that is that there are still quite a few sympathisers within the main Tau empire to make outright war risk turning into a major civil war which rips the empire apart. If you want proof just think about how Farsight keeps getting sent all the latest goodies which are developed in the main empire.

Also, to launch such a campaign would raise very awkward questions amongst the populace about why they were told he was dead in the first place and how he is still alive long after he should be long dead. Also, there really is no strategic advantage. Farsight seems perfectly content to sit on his own worlds and not bother them, in fact the only contact with the main empire is when he comes in to help them fight off enemies. To start a war would open up the possibility of Farsight launching a huge propaganda campaign against the Ethereals which could, thanks to his reputation, turn some important worlds such as Vior'la and other Fire caste centric worlds to his cause.

I voted to get rid of all loyalist Space Marines. Have all of the Space Marines have defected to Chaos or been destroyed in the Heresy and 10k years since and now the lowly guardsman and guardswoman (and occasionally Sisters of Battle) is all that stands between the Imperium and the darkness of the galaxy. Much more grimdark.


Automatically Appended Next Post:
 jreilly89 wrote:
Tau. They're just a boring, bland army. Eldar and SM could be nerfed, but are at least visually interesting.

That or get rid of SoB, just to stop the whining.


The problem with the Tau is that the rules do not match the fluff.

They should be a mobile, modern army utilising the mobility of their skimmers and battlesuits to move around the battlefield. A kind of middle ground between the slow but tough Imperial Guard and the fast but fragile Eldar (which also don't really match their fluff on the tabletop either, starting to see a pattern here). GW apparently finds that too hard to write rules for so instead they have been made into a static gunline. Then they added a load of big suits, which went against previous fluff, and gave them long range guns so they never needed to move all game whilst also making them very tough.

This message was edited 5 times. Last update was at 2016/08/17 16:23:32


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Jovial Plaguebearer of Nurgle






None. Why would I reduce the variety. There is no advantage to loosing things in this game. I dislike playing against the tau but if they were removed from the game I know a number of players in my local group that would quit. No thanks
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Talizvar wrote:
This is an interesting poll.
I was very surprised with my first instinct and decided to go with it.

Orks.

I know, "heresy" I agree, but makes a strange sense to me.
They are the only race that is the most confused mess that first to spring to mind if you ask "Which one is a joke?".
Genetically engineered with tech-memories, part plant and breed by spores when they die, attack anything (including themselves) and get bigger the more they get beat up and survive.

All that fluff of what is a "problem" for any given race is not a problem at all for the Orks.

Khorne should be the god patron for these guys, yet somehow "corruption" is not an issue, heck it would be a benefit in their society.
Gork and Mork are Warp entities just like Khorne or Slaanesh, and as such the Orks can basically be considered to be in thrall to Warp entities in their own ways. The warp holds sway over the Orks as it does all things, it just manifests in different ways.



 A Town Called Malus wrote:


The problem with the Tau is that the rules do not match the fluff.

They should be a mobile, modern army utilising the mobility of their skimmers and battlesuits to move around the battlefield. A kind of middle ground between the slow but tough Imperial Guard and the fast but fragile Eldar (which also don't really match their fluff on the tabletop either, starting to see a pattern here). GW apparently finds that too hard to write rules for so instead they have been made into a static gunline. Then they added a load of big suits, which went against previous fluff, and gave them long range guns so they never needed to move all game whilst also making them very tough.
Aye, this is a big problem with the direction of the Tau. They were a mobile mechanized tank heavy skinmer army with some beefy infantry suits to act as support and strike elements. Now they're a gunline army built around increasingly ridiculous mechabots.

This message was edited 1 time. Last update was at 2016/08/17 16:36:50


IRON WITHIN, IRON WITHOUT.

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Made in ca
Confessor Of Sins





 Vaktathi wrote:
 A Town Called Malus wrote:


The problem with the Tau is that the rules do not match the fluff.

They should be a mobile, modern army utilising the mobility of their skimmers and battlesuits to move around the battlefield. A kind of middle ground between the slow but tough Imperial Guard and the fast but fragile Eldar (which also don't really match their fluff on the tabletop either, starting to see a pattern here). GW apparently finds that too hard to write rules for so instead they have been made into a static gunline. Then they added a load of big suits, which went against previous fluff, and gave them long range guns so they never needed to move all game whilst also making them very tough.
Aye, this is a big problem with the direction of the Tau. They were a mobile mechanized tank heavy skinmer army with some beefy infantry suits to act as support and strike elements. Now they're a gunline army built around increasingly ridiculous mechabots.


Wasn't there also some Tau fluff about how they didn't have Titans because they didn't see the point in ridiculously large war machines like that? Like, around the early 2000s?

I could've sworn I read/heard something like that, and it's why when stuff like the Riptide came out I was wondering why Tau would even have such a thing instead of just making a hover tank like they would in the fluff.
   
Made in ca
Possessed Khorne Marine Covered in Spikes





Was very surprised by this thread. I know some people dislike elements of the game, but seeing people jump on dumping an entire model line (and probably someones entire army, costing them 1k and up).

Didn't expect people to have such a strong hate against pieces of plastic, and being able to make such a strong decision, without even thinking about the players/modelers behind them.

Once again, we march to war, for Victory or Death!

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2k
3k
100 Vostroyan Firstborn
1k
1.25 k  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Pouncey wrote:
 Vaktathi wrote:
 A Town Called Malus wrote:


The problem with the Tau is that the rules do not match the fluff.

They should be a mobile, modern army utilising the mobility of their skimmers and battlesuits to move around the battlefield. A kind of middle ground between the slow but tough Imperial Guard and the fast but fragile Eldar (which also don't really match their fluff on the tabletop either, starting to see a pattern here). GW apparently finds that too hard to write rules for so instead they have been made into a static gunline. Then they added a load of big suits, which went against previous fluff, and gave them long range guns so they never needed to move all game whilst also making them very tough.
Aye, this is a big problem with the direction of the Tau. They were a mobile mechanized tank heavy skinmer army with some beefy infantry suits to act as support and strike elements. Now they're a gunline army built around increasingly ridiculous mechabots.


Wasn't there also some Tau fluff about how they didn't have Titans because they didn't see the point in ridiculously large war machines like that? Like, around the early 2000s?

I could've sworn I read/heard something like that, and it's why when stuff like the Riptide came out I was wondering why Tau would even have such a thing instead of just making a hover tank like they would in the fluff.


Pretty much. The Tau were against putting too many resources into a single big machine with limited capability, like Imperial Titans, which they regarded as too risky and wasteful. They instead favoured making use of combined arms with air support from Mantas and Tigersharks to take down heavy targets. They are very much "sum is greater than the parts" kind of thinkers. Investing all your resources in a single thing to take down the enemy is all well and good until that thing gets broken or destroyed. Spreading the resources into multiple, smaller weapons allows you to keep some of your effectiveness even if individual units are destroyed.

In game terms it would be like putting a single Knight Titan against an equivalent amount of points worth of crisis suits with dual meltas. Sure the Knight will probably kill some of the suits but then it will get surrounded and brought down as it doesn't have the firepower to take out all of them before they surround it and melt it into scrap.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
 
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