Ratius wrote:I managed to kill 1 model before being tabled.
We have a winner.
Anyone ever played a game where they killed absolutely nothing and lost? Or won?
For your consideration:
Last year I was playing in a Necromunda league.
My Redemptionists had been riding high, wiping the floor with everyone, in fact, before this game I was undefeated in the last 2 leagues.
We roll scenario, we roll my opponent (much lower Gang rating) gets to choose. He's a Pit Slave gang, so he can take Outlaw scenarios.
He picks The Hit. Which means he wins immediatly if my Gang Leader goes out of action.
Because of the rules of the scenario, I have to deploy my leader in the centre of the table. I screen him with some noobs as an ablative shield.
Roll to see who gets to go first. The Pit Slaves.
The very first thing my opponent does is to trundle his Servitor out from behind cover (the attackers have to all deploy in cover, so you can't just deploy a heavy in line of sight of the leader).
The servitor has the "Bulging Biceps" rule, so he can move AND fire his Autocannon.
He rolls his D3 to see how many shots he gets. Rolls 3. He needed at least 2 to get to rake the shots across the screening noobs, and onto my Leader.
So he gets to shoot my leader. He decides to roll that one first. Bulging Biceps gives a -1 to hit, and he's
BS 2, so he needs a 6. He gets a 6.
Rolls to wound, it's an autocannon, no suprise that he wounds.
But! My leader has some very rare Carapace Armour! I fail my save.
My leader takes a wound. He only has 1 wound.
We roll on the injury chart. On a 6 I go out of action and the game ends right there. He rolls a 6.
First shot of the first turn. I got to make a single dice roll, the armour save.
I did nothing wrong, my deployment was great, and his chance of pulling that off was like, 1 in a hundred or some gak.
Automatically Appended Next Post: Though, in
40k itself, we need to go back. Way back.
Would have been like, maybe early 3rd ed?
Playing Dark Angels vs Imperial Guard (not sure how many points). For some reason I agree to fight down the length of the table.
In his first turn, he drops a battle cannon shot on my Ravenwing. Kills enough for a break test.
They fail. They run. They are right next to the table edge, so they flee off.
If I recall correctly, they were close enough to the neighbouring unit to cause a panic test for a fleeing friendly unit passing by.
That unit fails too. They flee.
This panic spread across my whole army.
In the end, my assault squad lead by a captain with a jump pack are the only unit I have left.
Although, they did manage to cross the table and kill something like 96 guardsmen plus 3 chimeras before pure weight of fire brought them down.