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Made in au
Missionary On A Mission





Australia

Pink Horror wrote:
Love:
Turn one charges.


Not entirely true...

No sorry i read that wrong....

This message was edited 1 time. Last update was at 2017/06/27 05:09:16


 
   
Made in us
Flashy Flashgitz




Armageddon

Love:
-No rerollable 2+ invuln/cover saves
-No overpowered alpha strikes, they still can be pretty strong, but with the 50% reserve rule and the 9" it really helps with counterplay
-vehicles not being one-shot as easily
-non binary saves
-split fire on everything
-space marines being more expensive
-more flexible detachments
-formations gone
-definitely feels a lot smoother, even if games take longer
-that people hate 8th so much. you'd think it insulted their family's honor or something.
-people don't mind if you bring fliers to games without dedicated AA

hate
-baneblades cant move and shoot without penalties, but leman russes can? and every other super heavy can? wtf?
-inquisitors and acolytes. I mean what even.
-fliers being hit by flamers (easy to house rule or fix tbh)
-no warlocks in guardian squads, have to waste HQ slots
-land raiders can't fit a terminator HQ and a terminator squad unless you're SPEHS MAHRINES
-no 4+ save option on guardsmen or ork boyz


I haven't really met a person outside the internet who despises it so vehemently. Everyone at my gaming stores seems to be having a great time. Its a slightly different game with some pros and cons but generally more people are liking it, which is good if you ask me.

This message was edited 1 time. Last update was at 2017/06/27 05:36:18


"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Automated Rubric Marine of Tzeentch





What do i love? The simplification of the psy phase.

What do i hate? The simplification of the psy phase.

 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





 mugginns wrote:
 Bottle wrote:
 Sal4m4nd3r wrote:
If you cannot end your pile in move CLOSER to the unit your engaged with (ie within one inch of) then you cannot make a pile in move. So if your one inch away, you cannot move "sideways" and still be one inch away but also drag another unit in. That is not closer than you were previous to the pile in move.


You start the pile in move 0.1 inch away, you shimmy 3" to the side to tag the Land Raider but end your move 0.09" from the closest enemy model. That makes it a legal move.

Anyway I am a fan of this sort of tactic. I've been playing AoS since launch and like it.


Do you think 40k players are ready to play that sort of game with all the huge units, different base sizes etc?


I think so. In AoS you have units of 40 strong on the regular. Basically you can always orbit models in pile-in unless you are in base-to-base, but this will usually only happen in the first round of combat because if the opponent wants to lock you down they can pile into your base to hold you tight.

This opens up a few tactics (such as using a stratgem to activate and lock down your opponent), punishes positioning mistakes (leaving units too close and getting overrun), and gives a charger the chance to circumvent Overwatch but with the penalty of not being able to attack (when charging you can only direct attacks against the charged unit(s) and not any others you only pile-in into).

This also brings up some thematic images on the tabletop like units fanning out in combat. Charges spilling over lines, and units keeping a tight formation in counter to lock down the opponent.

This message was edited 1 time. Last update was at 2017/06/27 07:31:44


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in dk
Servoarm Flailing Magos






Metalica

Terrain needs better rules. Other than that, I think we're really on to something good here. Things need to be clarified a bit, and tweaking should be done all over the place, but it's a really good base.

My problem with terrain is things like how if you haven put a base on your terrain it cannot give cover. That's a bit silly.

 
   
Made in gb
Sneaky Lictor






Like -

It's faster, much less convoluted and it stool looks epic.

Great game for new players coming into 40k now. Much easier to pick up and play.

Dislike -

Unless terrain is LoS blocking, it's trivial and might as well not be there (LoS blocking paces are VERY important) but the lack of interaction with any other terrain is bland.

Weapons seem generic, they're all the same template and lack any imagination.

Special rules again are all essentially a +1 to hit, -1 to hit, etc and adds to the blandness soup.

The way vehicles work in every aspect. No weapon facing, being locked in combat, no armor values.

That my nids always turn charge 1, both games I've decided to take a serious 2k list with a small amount of drops to guarantee the turn 1 game has been over game 2 due to the pressure turn 1 causes.

The new way you can almost guarantee getting turn 1 by bringing 6-7 drops and deep striking the rest, essentially guaranteeing the alpha.



Automatically Appended Next Post:
\Oh I also really miss the Vehicle damage table!

This message was edited 2 times. Last update was at 2017/06/27 12:39:13


A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in gb
Fixture of Dakka




 DarknessEternal wrote:
pm713 wrote:
 Marsyas wrote:
 DarknessEternal wrote:
I hate that craftworld Eldar were deliberately designed to be bad.


What do you mean?

A lot of Craftworld Eldar units are bad or were nerfed a lot so some people have the idea it's intentional. I can see why when I look at some units.

We have documented evidence from the playtesters saying this was intentional.

The only thing I heard about it was people who in no way work for GW saying that. If people who'd actually know said it then that's different.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Elite Tyranid Warrior




Pennsylvania

Like:
1. Streamlined rules
2. Rules on datasheets (most, anyway)
3. No formations and loads of free gak
4. CC is viable again
5. Streamlined stat lines
6. Movement values
7. Super heavies, etc SEEM to be priced right
8. Vehicle Damage Chart going bye bye

Dislike:
1. Movement not affecting advance/charge
2. Terrain; seriously different terrain should provide different cover and intervening terrain should provide cover even if you're not on the base
3. Too many random shot/random wound weapons
4. Vehicle rules are too simplified, it was too much of a correction

There are other things I could list, but I'll hold off on those until the codices start to drop


Automatically Appended Next Post:
One other thing I forgot on the dislike side - Weapon Skill.....There should still be a comparison chart of some sort to take into account the close combat ability of the defender

This message was edited 1 time. Last update was at 2017/06/27 20:40:29


   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Love that my friend is salty as gak because of bs tau lists aren't able to curbstomp anything I throw at it.

Hate that vehicles suffer from dreaded "Scoot N Shoot" as infantry do, how can a super heavy tank not stabilise itself to fire a shot?
   
Made in de
Nihilistic Necron Lord






Germany

In 7th ed. tanks could only fire snapshots (6+) when moving at maximum speed. Now, when they move at maximum speed, they can fire with BS-1.
   
 
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