Switch Theme:

War for the Markab system - A B5 campaign for ACTA. End of Chapter 1. Nightfall.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Wight Lord with the Sword of Kings






UK

Love the narrative reports!

Always a shame to see the Centauri losing though ;( The Warglobe is a great model and agree Brigade do some great ships

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






Hope to get a few more reports done in rapid order next week, cant disagree with you more on the mighty pussy cat of the galaxy though...

Warglobe rocks! Was saying on my P&M thread that its amongst my favourite of all space ships as its so completely alien, its not just a plane or real word ship in space but something that makes one go "How the hell is that supposed to work?". The casting of the model is horrible though, took many hours to get to the moderate state its in and I eventually just gave up. Which is probably fortunate else I probably would have ended up with more of them than I have Whitestars.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in nz
[MOD]
Villanous Scum






Turn 5, Game 2

Following up from the Centauri getting their collective fan heads kicked in we have game 2, the Earth Alliances attack upon the Markab jumpgate.


The mission was rolled up as a 5pt Raid A Call to Arms with the Narn defending and no stellar obstacles.
Force selction and deployment

The Earth Force player decided to take a selection of smaller ships trying t balance combat power whilst having enough ships to enable them some tactical flexibility as such they chose to centre their fleet around the Nova dreadnought (Cronos), with a pair of Hyperion cruisers (Red - Calendula, Blue - Gilia), a trio of Olympus corvettes (Enipeas, Iilas and itochoro) and an Oracle scout (Pythia).
The EA fleet deployed in two ranks with the lighter ships forming the second as they have longer range than the rest of the fleet and the maneuverability to plug gaps.

The Narn player decided to take a mix of heavier of warships with the main line being formed by a pair of Var'Nics (Vengeance and Hatred) and a G'Karith (Defiance) whilst waiting in hyperspace was the mighty G'Quan heavy cruiser Sword of G’Tal.



Turn 1
Waiting was always hard. Even during the war of liberation Warleader T'Dan had hated the waiting, he would rather do anything other than just sit passively. After the hard fight to take the jumpgate from the Minbari he managed to stand guard for a little over a day before his restlessness got the better of him and he ordered the Sword of G'Tal into hyperspace to find something to shoot. He had been out amongst the swirling red clouds of the alternate dimension for a while now and still hadn't found anything to shoot but now trouble brewed, his impetuous nature had gotten him into trouble once again. They had received a distress call from the squadron he had left to monitor the gate, they were under attack by humans and he was not their to lead them, worse, the most powerful ship in the fleet was out of position. He ordered his crew to strain the engines to maximum to try and get back in time and prayed to the prophets that they would make it...

The Earth Alliance gained the initiative and their fleet powered forwards whilst maintaining their formation and the Cronos spat out a couple more squadrons of Thunderbolts. The Narn for their part stopped dead in space.


Turn 2

In the second turn the Narn pass the initiative over to the EA who continue their advance, the Narn fleet fire up their engines and begin to move with the Defiance creeping forward and both Var'Nics power forward and sweep in to flank the human lines. Behind the Earth ships space tore open into a swirling vortex of blue energy. The range was still too great to open fire.


Turn 3

The Narn retain the initiative and opt to use it this time with the Var'Nics cutting in from the flanks and lining up bore sight shots on the EAS Cronos, steaming forward from the jump point the Sword of G'Tal joined the fray from behind the human formation. The Earth ships countered the Narns flanking maneuver by opening their formation like petals from a flower, lining up shots where they could. A pair of Frazi squadrons moved to intercept their opposite numbers.

Once more space around the jumpgate lit up with weapons fire as both the onrushing Frazi squadrons were blasted into atoms by humanities finest fighters.
Seeing how bunched up the EA capital ships were the Sword of G'Tal lobbed an emine at them, the bright pulsing waves of energy caught two of the Olympus corvettes, the Cronos and the Galias in their blast and inflicted moderate damage to them all. As the shockwaves dispersed the heavy laser cannons opened up on the Cronos and bit deep into the black hull. Not to be outdone the Cronos spat fire from her rear, forward and starboard guns though beside scattering the Frazi squadron flying CAP for the Defiance they caused little real harm. Both the flanking Var'Nics opened up with their beams on the Cronos whilst their secondaries targeted the Hyperion nearest them, in both instances the beams caused minor execution whilst the smattering of smaller guns fire was stopped by the human interceptor grids. In return both the Gilia and Calendula fired back at the ships that had attacked them with the fire from the Gilia barely scratching the paintwork of the hatred, Calendulas fire however was much more effective blasting a third of Vengeance to pieces. All three of the Olympus corvettes combined their massed missiles and railgun shots to hammer the Sword of G'Tal but most of the fire failed to even dent the thick armour. Lastly the Defiance fired a pulsar mine at the massed human ships causing some harm whilst her pulse cannon fire was stopped by the interceptor grid.


Turn 4

The Humans gain the initiative and move to envelope the Narn fleet whilst the Narn jockey to get the optimum shots for their guns though with both fleets so closely entwined it seemed harder to miss than hit a target, unnoticed amongst the leviathans around them the Starfury squadrons swooped to intercept the clunky Frazis and annihilated one squadron and the Thuderbolts committed to attack runs on the G'Karith.


Bright lances of laser fire speared out from the Cronos and bit deep into the Defiance setting multiple fires and causing a massive gas leak in the reactor room whilst her port guns chewed into Hatred, opening deck after deck to the cold void of space, atomising her targeting systems and somewhere deep inside the Narn destroyer an ammunition store cooked off in a set of massive internal explosions! The badly wounded Narn ship returned the compliment and sawed into the Cronos with her main beams wreaking such damage that the human dreadnought was crippled. The Galia seeing the flagship in such peril adjusted her guns and laid a time on target barrage on the Hatred blasting hull plating apart along her length and crippling her in return.
On the other flank of the massive furball the Vengeance and Calendula spat a desultory fire at each with neither being able to do much real harm. After performing their attack run on the Defiance the Thunderbolt squadrons swept over her prow to realign for another go, as they did so the Defiance hurled a pulse mine after them catching not only them but two of the corvettes and the Nova in the blast, both units of Tbolts died and the mine caused further damage to the capital ships as well. Not finished yet the Defiance was backlit as all her secondary guns blazed away at the two Olympus corvettes in front of her, both ships yawed under the ferocity of the fire before the hull of the Iilas gave up and burst apart in a flower of nuclear flame.
Her sister corvettes try to avenge their loss and blast away at the Narn ships but their fire proves mostly ineffective. Drifting through the maelstrom of munitions the Sword of G'Tal had finally reached optimum firing range and in the finest tradition of the prophet it was named after it commenced a slaughter that would make her people proud. First her forward pulse cannons overwhelmed the defence grid of the Galia and started to blast into her hull, next her flank weapons poured shot after shot into the Calendua and left her as a burning wreck with her crew roasted at their posts. Finally as her bow drifted to port her heavy laser cannons were bought to bear on the Cronos and in a dazzling display of light the mighty Nova was blasted to scrap.
Seeing the devastation that had overtaken their fleet the remaining human ships turned and fled, dumping raw fuel into their reactors to get away as soon as possible. As she moved out of range the Oracle class scout cruiser, Pythia, fired one last missile to dissuade pursuit. Her crew sat stunned as the missile bored deep into the hull of the Hatred and blew it to shards. The last shot of the game with one whole attack dice and utmost range had manged to kill the tough Narn destroyer! But it was far too little and too late.


Victory to the Narn once again and once again humanities finest prove to be no such thing.



This message was edited 1 time. Last update was at 2018/10/05 06:21:59


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

Normally a ship without a Advanced Jump Engine can;t fire the turn it emerges from a Jump Point if there is not a scout on the table so its risky - but you might be house ruiling that?

Great report though

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






 Mr Morden wrote:
Normally a ship without a Advanced Jump Engine can;t fire the turn it emerges from a Jump Point if there is not a scout on the table so its risky - but you might be house ruiling that?

Great report though


Yeah its houseruled to make up for not allowing jump point bombs (and it gets shown on screen a few times as well). Hope to have some or all of turn 6 up before too much longer.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

 ingtaer wrote:
 Mr Morden wrote:
Normally a ship without a Advanced Jump Engine can;t fire the turn it emerges from a Jump Point if there is not a scout on the table so its risky - but you might be house ruiling that?

Great report though


Yeah its houseruled to make up for not allowing jump point bombs (and it gets shown on screen a few times as well). Hope to have some or all of turn 6 up before too much longer.


Cool - makes a lot of ships and that tactic lot more useful Especially enjoy the narrative elements.

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






Cheers, its surprising how few times attacking through a point has come up (I think that was the first? maybe the second) as most people don't want to split their forces.

Glad you enjoy the narrative I struggle to know how much should be written that way and how much not, I have received a request to write a report totally factually which I might do for giggles, like Rimmer in RD, I rolled a six and a three followed by a six and a one and then a three and a four! It may be boring but it killed me a G'Quan!

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in nz
[MOD]
Villanous Scum






Sorry for the long delay again, every single time I say a deadline or time frame life comes along and kicks me in the head.

Still; I have managed to get my first full 10pt Battle fleet painted, based and ready for war. For those who have been following my progress this year it may come as somewhat of a surprise;
Spoiler:




Yep its a Shadow fleet, not one of the three fleets I had intended to get done but I found them sitting in a box from when I moved to NZ and thought I could knock them out pretty quick (mostly because they are black...). The smaller spiders are used to represent the Battle level Shadow Stalker which is supposed to use the same model as the scout, I find it easier to use a different model as then one can tell at a glance which are scouts and which not.



Hope to get next game done...

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

Ohh thats exciting for obvious reasons

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






Mr Morden I hope they will up to your expectations...

Finally got my ISA fleet finished with the Nials for the mkii WS.


And a pair of Hyach frigates;

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

Nicely done , nicely done

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Napoleonics Obsesser




MN

Nice fleet. The Shadows too.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in nz
[MOD]
Villanous Scum






Turn 6, Game 1

Welcome to turn 6 of the campaign, messed around with my camera somewhat to try and get some better photos but without any luck.
Turn 6 opened with the Narn gaining the strategic initiative and declaring an attack against the Centauri held Markab beacon observation post buried deep in the asteroid field whilst both the Earth Alliance and Interstellar Alliance moved to occupy the only free planet, Septis V.

Game 1



The mission was selected as a raid level planetary assault, in this scenario the attacker (Narn) gets a seven point fleet whilst the defender (Centauri) has five points and has to defend a fixed point. this would normally be a planet but in this instance we used a space station to represent the observation post;


Force selection and deployment

The Centauri player selected two wolf packs each comprising of a Maximus and two Vorchans as well as a Balvarin carrier and an Altarian destroyer. They deployed with one wolf pack, the Balvarin and the Altarian flanking along the northern table edge whilst the other wolf pack were deployed to move south.


The Narn force does not start deployed on the table but moves on from the table edge furthest from the observation post.


The Narn player selected a balanced fleet consisting of a pair of G'Quan (Sword of G'Tal to the north and Karith to the south) along with a pair of Var'Nic (Vengeance and Destruction) and a pair of Thentus (Revenge and Retribution).


Turns 1 and 2
Lord Tavari heard laughter ahead, the raucous laughter of those far gone and too deep in their cups. To say he was angry was to understate the true depth of his rage, the war had been going worse and worse, his fleet was scattered and burning all over the sector and the damn fools were getting drunk! He stalked through the newly cleaned hallways of the Markab observation post that still reeked of the death of its builders and approached the main command post, just as he was about to enter the tall doorway the lights flickered red and sirens began to wail. Once again they were under attack, once again the hounds of war called him to duty. As he stepped into the circular command deck his hearts trilled with pleasure to see what had until a moment ago been a drunk revel was now transformed into the beating pulse of war. Every man now alert and at his post ready to rain fire down upon their foes. Beaten down his house maybe, but beaten they were not!

The game began with the Narn powering into the field of combat, split into two equal groups with one group heading to oppose the Centauri on the northern flank and the other group heading straight for the observation post. The Centauri ships powered up their reactors and began to swing into attack formation, to the north the first wolf pack powered forward whilst the Balvarin spat out fighters by the score, to the south the second wolf pack began to head around the asteroid field and into open space.




Turn 3
For the third turn both fleets continue to close. Against any conventional tactical doctrine the Centauri wolf packs closed their formation to try and tempt the Narn to expend their tougher hulls rather than against the Sentri flights that were massing into a huge wing in between the two arms of their fleet. The Narn oblige them with both G'Quans spinning up their launchers and tossing overloaded fighter power cores into the centre of both squadrons. To the South the Karith scored significant damage to the closest Vorchan whilst only scratching the paint of her wing mates not content with this her heavy laser cannons flared bright red and slashed into the Vorchan that was already bleeding atmosphere and smashed apart further armour and bulkheads. In the north the Sword of G'Tal would not be out done and added to the carnage, a bright white light blossomed in space as an energy mine ripped into the wolf pack closing on her ripping into the graceful Centauri hulls and causing severe damage to all three. As her prow drifted past the Vorchan skirting the rocks her main cannons spoke out and contemptuously ripped it from space, atomising the crew with their ship in a brief glare of fire.




Turn 4
Reeling from the mine and loss of their squadron mate the northern wolf pack broke formation but carried on closing while the southern wolf pack acquired the perfect coordinates in order to inflict the most damage on the Karith. With the coordinates set all three ships opened fire, a massive barrage of explosive shells and antimatter cannon fire slammed into the monstrous Narn cruiser and burrowed deep into her armoured hull, ripping apart her point defence guns and smashing into her engineering spaces. With fire spewing from gaping holes in her superstructure the quantium 40 in her jump engine began to destabilize and eventually a massive section of her hull blew apart in a cloud of refined alloys. Emerging from the cloud of her own innards the mighty ship was not yet done and her guns spat back in rage, the Maximus at the centre of the Centauri squadron shuddered under the repeated blows until it collapsed into itself. On her beam the Var'Nic Destruction layed her gun on the Vorchan next to the ruined wreck and blasted her to pieces in one swift volley.



In the north the two closing fleets spat fire and death at each other, every second marking a score of deaths and a new pillar of fire. The Maximus that had been trailing the wolf pack got one brief clear window of opportunity and with a time on target barrage blasted the engines of Sword of G'Tal to waste as she swung around but in a tit for tat exchange the G'Quan atomized her aggressor in return. With her engines gone the Narn flagship began to list and roll under the impetus of her last planned maneuver, seeing her vulnerable the last remaining Vorchan swooped in for the kill. Yawing to match her foes spin her guns blazed as her experienced crew targeted those spots most vulnerable in the crude Narn ship, with the gaping hull in her engineering decks her aft armour could not withstand the brutal assault and power relays blew out across the ship as a single well aimed ion torpedo lanced into a munitions locker and blasted a massive hole through the ship. Amazingly the Narn ship survived the titanic blast, crippled but still capable of fighting. To end the turn the Vengeance swatted at the Altarian and blasted apart her bridge sending her tumbling end over end on her final voyage to the rim.


Turn 5

The Centauri remnants lapped around the Narn fleet and their fighters jumped the Frazi squadrons that were flying escort for the Narn capital ships whilst four squadrons lined up for an attack run on the Thentus Revenge. As they closed into range her point defence guns blitzed a storm of shells into their path and took out an entire squadron, whilst the three remaining squadrons only managed to cause minimal damage. Within the overlapping dogfights the Narn succeed in shooting down a single Sentri flight and lost two of their own in return. On the southern front the Karith blasted apart the Vorchan that was flanking her whilst in the north the Sword of G'Tal succumbed to the continuing attention of the Vorchan that was circling her. A spread of ion torpedoes marking the death of the pride of the Narn fleet. But it was too little and far too late, the day clearly belonged to the Narn and the two remaining Centauri warships fled into hyperspace leaving their fighters and the crew of the observation post to their fate...


With that last flurry of fire the battle was over and thanks to the pathetic tactics of the fan heads they once more got their heads kicked in.

This message was edited 1 time. Last update was at 2018/11/28 12:05:24


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in us
Napoleonics Obsesser




MN

The Centauri Commander must really hate his men for partying. He hated them so much, he got them all killed!

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in nz
[MOD]
Villanous Scum






Ha! I had to narratively make them either drunk or Narn agents to explain why they have fought so awfully, drunk won out as it always should.

I really wish I could get some better pics, the lighting doesn't help as it has four different light sources using three different bulb types but my lack of talent isn't helping. How do you manage yours? Your pics always look so good.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

 ingtaer wrote:
Ha! I had to narratively make them either drunk or Narn agents to explain why they have fought so awfully, drunk won out as it always should.

I really wish I could get some better pics, the lighting doesn't help as it has four different light sources using three different bulb types but my lack of talent isn't helping. How do you manage yours? Your pics always look so good.


That is some scary bad playing - some one really needs to talk to the player about Iniative sinks - if you have to play with a Wolf pack at elast have the rest of your fleet as In sinks.

Altarians are always upgraded to Eluratians Balvarins are also pretty good gunships.

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






 Mr Morden wrote:
 ingtaer wrote:
Ha! I had to narratively make them either drunk or Narn agents to explain why they have fought so awfully, drunk won out as it always should.

I really wish I could get some better pics, the lighting doesn't help as it has four different light sources using three different bulb types but my lack of talent isn't helping. How do you manage yours? Your pics always look so good.


That is some scary bad playing - some one really needs to talk to the player about Iniative sinks - if you have to play with a Wolf pack at elast have the rest of your fleet as In sinks.

Altarians are always upgraded to Eluratians Balvarins are also pretty good gunships.


For reasons of continuity I cant really explain this fully at the moment, he is however a reasonably experienced player and chose to play Centauri precisely because of their excellent ships at the skirmish and raid levels and knows fully how to exploit int sinks (his own fleet has twelve havens and six kuati for a reason!). Cant comment on the ship choice, not my cup of tea. I would always go for Sullusts or more Vorchan/Demos. Hopefully everything will become clear after the next couple of campaign reports (when I get around to writing them... )

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

 ingtaer wrote:
 Mr Morden wrote:
 ingtaer wrote:
Ha! I had to narratively make them either drunk or Narn agents to explain why they have fought so awfully, drunk won out as it always should.

I really wish I could get some better pics, the lighting doesn't help as it has four different light sources using three different bulb types but my lack of talent isn't helping. How do you manage yours? Your pics always look so good.


That is some scary bad playing - some one really needs to talk to the player about Iniative sinks - if you have to play with a Wolf pack at elast have the rest of your fleet as In sinks.

Altarians are always upgraded to Eluratians Balvarins are also pretty good gunships.


For reasons of continuity I cant really explain this fully at the moment, he is however a reasonably experienced player and chose to play Centauri precisely because of their excellent ships at the skirmish and raid levels and knows fully how to exploit int sinks (his own fleet has twelve havens and six kuati for a reason!). Cant comment on the ship choice, not my cup of tea. I would always go for Sullusts or more Vorchan/Demos. Hopefully everything will become clear after the next couple of campaign reports (when I get around to writing them... )


The Centauri (as Lions of the Galaxy) are pretty spoilt for choice at all levels except War where the Octurion is pretty poor.

Demos is a wonderful ship and having a Interceptor is a big defensive bonus. Raid unless I was goign narrative it would be Balvarin and Elutarian, Are you ISD restricting cos the Liati is just deadily esp against the ISA.
maximus in 2nd is not quite as good but still a very useful ship - i used to run lots of them in 1st but in 2nd one or two at most. Primus is good but not a Liati or a Dargan and like the Octurion has range issues - both can end up hammered befoer they do anything, however your Jump point hosue rules could make them work!

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






Nah we have no ISD restrictions (thankfully), the only two real rules that were set in choosing our fleets were selecting 2x5pt @ Battle instead of 10x Battle and no spamming initiative sinks (limit of one FAP worth).

I know when I play against Centauri (I think the last time I used the fleet myslef was ten years ago) I am always more fearful of their raid/skirmish choices than I am of the higher levels. I sent the player a message asking him why he selected what he did (for the campaign fleet) and he said that as this was for a semi narraritive campaign being posted online he wanted to use as many of the ships from the show as possible.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in nz
[MOD]
Villanous Scum






Wow over 5000 views, those web crawlers have been busy!
Another little paint update for today. First a couple of badly painted, badly cast and badly photoed Vree saucers! I guess that serves them right for all of those abductions...



Last the first of six Drazi ships to come off the production line, the cunningly named Sun Hawk 1...


Hopefully I will update again before the new year with either more paint or the next game, but who knows? Might just hit the whiskey instead.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

Sun hawk looks great

Looking forward to more.

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






 Mr Morden wrote:
Sun hawk looks great

Looking forward to more.


Your wish is my command, another Sunhawk joins the fleet (picture with #1 to show I am not cheating!)



And my final Omega also comes to play, tried this one with the rotating section in a better angle and not just flat;

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in nz
[MOD]
Villanous Scum






And after a long delay some Warbirds join the fleet;


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in gb
Wight Lord with the Sword of Kings






UK

They all look good

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






Thanks mate. I really enjoyed painting the Drazi, currently half way through some Brakiri ships and am really not enjoying them.
I should have the rest of turn 6 posted up in a couple of days (or maybe by tonight) cant believe its been three months!

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in us
Napoleonics Obsesser




MN

I am looking forward to it!

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in nz
[MOD]
Villanous Scum






A few days late but better late than never. Hard to believe this write up has been going for over a year and I have only got this far. Trying out full narrative this time, enjoy!

Turn 6, Game 2



Isa v EA both attacking Septis V, the game was rolled up as a 5pt skirmish Call to Arms, with such a small game it was decided to play on a 4’x4’ table with three quality 8 asteroid field on the table.

Force selection and Deployment.
The ISA player decided to take 2 Whitestar mkI (#9 and 10) and with no other choice filled the remaining points with Shial flights drawn from the Dogato.
The EA player chose the Hyperion class ‘Gilia’, the Oracle class scout ‘Dodona’ and a pair of Olympus corvettes (‘Enipeas’ and ‘Ziliana’).

The ISA player deployed first with both Whitestars hidden behind an asteroid field and the Shials strung out across the middle of their deployment zone.


The EA player deployed with the ‘Dodona’ hiding behind a different asteroid field and the other ships clustered to push through the gap between the Eastern and Northern asteroid fields.



Turn 1
The sweep of Septis V’s near space was going well, mused Commodore Amaechi. They had had a brush with raiders yesterday and swiftly annihilated them. Amaechi was a seasoned sailor, his first posting was as weapons officer on a Nova at the Battle of the Line and he had swiftly risen through the ranks as a survivor of that conflict. Now he was commander of a powerful combat group, the Gilia was an old but powerful ship and supported by a dedicated scout ship as well as two corvettes they should be able to overmatch anything else likely to be snooping around.
Suddenly alarms started to chime and an instant later Captain Harris of the Olympus Dodona was on comms, “Contact! Two ships hiding behind the furthest debris field, silhouette unknow but engine lines indicate Minbari”
Minbari.
The Commodore felt a thrill of fear course through him, of his entire class at the Academy that had started the last war only five others had survived to see its sudden end. After a brief moment of hesitation he gave the order. “Close all blast doors, bring the ship to combat readiness and prepare for battle.”
Maintaining their formation, the Earth Alliance squadron came up to combat speed and began to close the distance between them and the unknown ships. He peered at the data being passed to him by the Dodona and noted that the enemy were moving fast towards the gap where his ships were aimed. He gasped in surprise as he saw both ships, frigate sized judging by the scanner return, come about like fighters. He had seen Centauri ships manoeuvring before but nothing like that. Suddenly a brief blip of a contact appeared near the further debris cloud but as suddenly as it appeared it disappeared.



Turn 2

As the ships closed the Dodona’s powerful sensors began to get clear returns on the enemy ships, according to the markings on their hulls the ships were designated 9 and 10 but they matched no known warship. He had seen Minbari warships with their stately sails before and these ships looked nothing like them, even more disturbingly their hulls seemed to shift and flow like they were alive. As he watched, the enemy ships flipped over on their long axis and began to power away back behind the debris clouds they had appeared from.
Again the sensor display blinked and suddenly a swarm of fighters appeared to starboard skirting the debris field his squadron was passing, they flickered in and out of existence as the Earth targeters tried to get a lock. With a crisp command the starboard guns of his trio of warships fired, space lit up with the bright flashing plasma of pulse cannons though the solid shot of the rail guns was invisible. They fired mostly blind but hoped that the criss crossing web of fire would scatter their targets. He watched his screen intently but no brighter flare appeared that would have marked the end of some of the Minbari Shials. A different tone sounded across the bridge indicated that his escorts had missile locks and a moment later their tracks appeared on the main sensor. He watched as the range counted down and was again astonished as the enemy ship designated 9 dodged them all.



Turn 3

“Commodore to squadron, hard to Port” Amaechi ordered. The enemy ships were going to reappear over there he was sure, even if they reversed their course he could follow them round and pin them in the gravity well of the planets third moon. He watched as the corvettes swung around and felt the deep trembling under the deck plating as his brave Gilia began to answer her helm. She had been in service longer than he had, laid down during the Dilgar War she had fought in over a dozen major engagements during her long service.
“Commodore, the Enipeas reports that she under attack.” His comm officer announced, glancing up at the main display he saw it was true enough. At that close range even Earth Force’s clumsy scanners could pick up the Minbari stealth fighters and he watched as a vast swarm began attack runs on the sturdy corvette bringing up the rear of his formation. He watched the 3d skeleton of the ship as her rear portions began to rack up damage whilst the enemy fighters danced in and out of the meagre fire of the interceptors.



Turn 4
As his ships came to their new heading the enemy ships skirted round the debris field in front of them. Klaxons sounded as the enemies scanners got an active lock on the Gilia, and also on the Enipeas he noted. A brief flurry of screams came through the communications net and the blip on the tactical display that represented his fighter screen flickered and died. Jumped by a squadron of enemy fighters with no chance to even call in the contact let alone fire a shot, the other enemy fighter squadrons continued their attacks on the Enipeas and a brief bloom of heat showed where their beam weapons set fires deep in the corvette.
Abruptly the Gilia lurched sideways as a bright flash of weaponised light slammed into her hull it was quickly followed by bright pulses of plasma, working furiously the Gilia’s interceptor grid spat millions of rounds of fire into space and managed to stop all of it. Amaechi felt sick as he say the damage and casualty reports scroll down the screen, the Neutron laser had ripped a massive hole in the port side of the superstructure and nearly half of his crew were dead. Vaporised by the brief flash of light or sucked out to die in the terror of the void.
The Gilia somehow righted herself and in an instant her prow mounted heavy laser cannon spat death back at the foe and the crew cheered with satisfaction as most of her upper wing was torn apart. The cheers doubled as a stream of railgun rounds and missiles from the pair of escorting corvettes slammed into the graceful enemy, though she did her best to dodge the incoming fire it was not enough and the ship vanished in the nuclear fireball that marked a destroyed enemy.
“One down, one to go” Amaechi was about to say in the brief moment before the remaining enemy ship fired. The aged Gilia seemed to jump sideways this time as the closing enemy ship pounded firepower into her hull, systems cut out all over the ship until all that remained was the sensors and external cameras. No other systems would respond, not even life support.



Turn 5
The air was getting thin and it was getting cold. He knew he was dead it was just a question of what killed him first and with his ship adrift, running strait toward the debris field, there was no shortage of options. Still tied to his chair by the crash webbing that was the only replacement for gravity on a Hyperion the only thing he could do was watch his screen and see how the battle ended. At least until the power died.
So he watched, he watched as the Enipeas was taken to pieces by attack run after attack run of the cloud of Shials, he saw her engines flare and die and bright fire scuttle over her hull until only a burned tomb remained.
He watched as the Ziliana swung about and pounded bright burning orbs of fire, streaking missiles and deadly railshot into the enemy designated 9. For one brief second he dared hope that the battle was won as a missile slammed into the enemies hull and flashed bright. His hope died as the nimble enemy ship pivoted and rode the damage, came about and unleashed all her guns back at her tormentor. The Ziliana’s bow buckled and vaporised as the neutron lasers pierced deck after deck and finally touched off her ammunition lockers and missile bays, space lit up bright as day as the sturdy little ship disintegrate with a light like a new born star.
The last thing that Commodore Amaechi watched was a blue funnel get ripped in space as the scout ship Dodona fled the battle and ran to bring news of the defeat back to the fleet. By then though Amaechi was watching with eyes that had frozen open as the last systems died and his ship drifted on to join its sisters as part of the debris fields around Septis V.


This message was edited 2 times. Last update was at 2019/02/28 12:36:33


On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in us
Napoleonics Obsesser




MN

Only 4 officers left that survived the Battle of the Line.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in gb
Wight Lord with the Sword of Kings






UK

Enjoyed that - nicely shown and written

Neutron Lasers and White Stars are super deadily when the dice is with them....

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
[MOD]
Villanous Scum






Aren't they just, playing with burgers beams makes it a little more stable but with 3 6s out of four dice all with treble damage and precise its no wonder they took out a Hyperion in a turn. Of course when the dice are not with Whitestars (like pesky dodge rolls) they die in a stiff breeze.

The next battle report will mark the end of the first chapter of the campaign and I think you will like it Mr Morden… Quick question for everyone who has been following the campaign so far, what writing style do you prefer? I do this so infrequently that I haven't settled on a style but am interested to hear peoples thoughts.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
 
Forum Index » Misc. Sci-Fi Miniature Games
Go to: