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Because dice game man. Can you consistently roll heads on a quarter? It's literally the same concept - just less more coin flipping. Feel free to debunk what I'm saying though - go out there in a game vs your friends and just ignore the objective cards and go for the kill.
Also - I win a lot - so obviously I am doing something right.
Wat? It's a coin flip, but it also isn't a coin flip for you, because of your skill?
Endgame feels more realistic, although some of the progessive scoring missions are sensible.
I mostly play endgame with a smattering of progressive. I leave it to the other players preference. Usuly BRB, sometimes the cards. Haven't really looked into the CA missions. Haven't played itc since 7th. Had a lot of fun with maelstrom in 7th.
I really liked the "secret" missions of 2nd, actually.
I agree with other posters that the ideal setup might be a forced mix of endgame/progressive. Knowing the mission "trend" has an effect on lists, so more mission diversity is healthier, imo.
Now I want to find my copy of Dark Millennium and see how hard they'd be to convert. They were usually pretty fun.
I also liked 4th edition missions quite a lot.
I can't say I remember the 4th ed missions, but it was my favorite edition. . .so that means something I'm sure.
The key thing that made them good was that VPs were calculated as a percentage of the game's points total. Holding a table quarter might be worth 25% (so 250 in a 1000 point game), then units were worth their own points cost for destroying them. Much more balanced than kill points.
Oh man, no wonder I thought kill points was a huge step backwards in 5th.
I know a lot of people hold 5th up as some great edition, but man. . . the reduction of LOS blocking terrain, simplification of scoring, changes to combat resolution, reduction in codex options, casualty removal changes and a bunch of other things really irked me about that edition. 4th was the bomb.
This message was edited 2 times. Last update was at 2018/04/05 08:07:19