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Made in us
Regular Dakkanaut




 ingtaer wrote:
That works real well, are you going lead or resin? Want to keep the posing as similar as possible if so in either case, I imagine an extra/alternate arm on the repeats you showed should be practical and not too expensive? Or are you thinking chopping up the bodies as well? Don't want to add too many options and drag out the cost after all, as that's more money, more moulds and more time...



You're right on that one. The more weapons I do, the more time I have to sink into modifications, and creating all those extra bits. For the fauns that made a lot of sense, but for the satyrs, keeping to some simple classic weapons seemed the easiest way to go. So for now, at least 5 unique weapon variants should be fine. We could easily do these in pewter, but price wise plastic would be the best bet to go.

Emel, who helped us with the sculpting, did stuff for victrix as well, so the revisions should be minimal for HIPS. Even the fauns just needed tweaks.

What is cool is that there is a molding technique that focuses on small amounts of parts vs large frames. Think of it like an interchangeable mold insert. It would give us a good opportunity to do a small five man sprue, or a small series of plastic frames. It is similar in some ways to wargaming factory products. We don't have to be confined to the traditional one mold, one large frame design.
   
Made in nz
[MOD]
Villanous Scum






That's still damned expensive! So you are looking at tooling five/six frames for plastic? The addition to a plastic frame isn't that much more but could it be better served by doing command options/variants? (ie the old banner, musician, champion combo). Don't want to press you hard for details but from what I have gathered you are looking at two frames for the fauns (one male, one female), an addition for the centaur and two for satyr? Even at WGF pricing that is a hefty whack just for tooling, not even recouping the sculpting/art/packaging/shipping etc. Overstretch can be a right bugger, are you using WGF? or Renedra?
But if going alternate regardless I think a saex might serve the satyr regardless, it fits the aesthetic of the falx armed troops as a recurved looking option, but looks a distinct option.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
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Backfire wrote:
Nobody kills his dad and participates in genocide just for cosplay.
 
   
Made in us
Longtime Dakkanaut





Ellicott City, MD

rgdgaming wrote:
 cygnnus wrote:
Probably won’t change if I’d buy em or not, but I’m not a fan of the Zulu look to those latest renders. I get that other like them, but they’re not my cup of tea.

Valete,

JohnS



Honestly can do just about any quick fix melee item as is. Very easy to make new parts. Zulu weapons are really great for plastic line of draft.


It’s the shields, not the weapons. But I do tend to think that a falx option would be cool...

Valete,

JohnS

Valete,

JohnS

"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"

-Jamie Sanderson 
   
Made in us
Regular Dakkanaut




 ingtaer wrote:
That's still damned expensive! So you are looking at tooling five/six frames for plastic? The addition to a plastic frame isn't that much more but could it be better served by doing command options/variants? (ie the old banner, musician, champion combo). Don't want to press you hard for details but from what I have gathered you are looking at two frames for the fauns (one male, one female), an addition for the centaur and two for satyr? Even at WGF pricing that is a hefty whack just for tooling, not even recouping the sculpting/art/packaging/shipping etc. Overstretch can be a right bugger, are you using WGF? or Renedra?
But if going alternate regardless I think a saex might serve the satyr regardless, it fits the aesthetic of the falx armed troops as a recurved looking option, but looks a distinct option.


Renedra, good luck getting into. They dont take new clients right now, and are booked up for years. There is a local MA company we are talking to that has the options I was talking about. The molder we were working with wasn't working out for what we wanted. Tooling is expensive regardless, but its cheaper then having to construct a mold device for each frame. As an insert, you would just have the tooled inserts to inter swap. It is the kind that makes sense for special upgrade sprues. Plastic just makes sense to duplicate in mass, vs pewter which racks up fast if you want 20-40 of them.

Fauns will either be intermingled in three frames, or spread out with small plastic frames each. Need the final cost/benefit when the fauns are re modified and re layed out. But banners, musical instruments, part variations would be much better.


Automatically Appended Next Post:
 cygnnus wrote:
rgdgaming wrote:
 cygnnus wrote:
Probably won’t change if I’d buy em or not, but I’m not a fan of the Zulu look to those latest renders. I get that other like them, but they’re not my cup of tea.

Valete,

JohnS



Honestly can do just about any quick fix melee item as is. Very easy to make new parts. Zulu weapons are really great for plastic line of draft.


It’s the shields, not the weapons. But I do tend to think that a falx option would be cool...

Valete,

JohnS


That it? The shield is just a hand part really. Its designed openly so that we can swap out for a different design if people wanted it. The shield just made sense since its made out of cow hide.

This message was edited 2 times. Last update was at 2018/05/20 21:12:13


 
   
Made in de
Primus





Rhein Main Gebiet

rgdgaming wrote:
 StygianBeach wrote:

I like how the Satyr have simple looking weapons, my ideal would be stone weapons for the Satyrs and Centaurs, but I am not sure if Stone weapons can look good in plastic.



Probably could do stone axes, but you'll have to get the imprint detail to make it stand out. Honestly, I dont know 100% of what can and can't be done. I usually just ask on limitations. What stone varieties were you thinking.


Just something with a chipped edge or point (but not Obsidian).

The main issue, I think would be making it look cool.

I agree with the others on the Falx, that would be pretty cool.

"What do you want?"
"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this. Can you and your associates arrange it for me, Mr. Morden?"
Morden and Vir, In the Shadow of Z'ha'dum 
   
Made in us
Regular Dakkanaut




 StygianBeach wrote:
rgdgaming wrote:
 StygianBeach wrote:

I like how the Satyr have simple looking weapons, my ideal would be stone weapons for the Satyrs and Centaurs, but I am not sure if Stone weapons can look good in plastic.



Probably could do stone axes, but you'll have to get the imprint detail to make it stand out. Honestly, I dont know 100% of what can and can't be done. I usually just ask on limitations. What stone varieties were you thinking.


Just something with a chipped edge or point (but not Obsidian).

The main issue, I think would be making it look cool.

I agree with the others on the Falx, that would be pretty cool.



falx would be pretty awesome. .


This message was edited 1 time. Last update was at 2018/05/20 22:42:20


 
   
Made in us
Regular Dakkanaut




Updates on rendered parts on the page .
[Thumb - FaunHead_MH2.jpg]

[Thumb - FaunHeadAxe_M2R.jpg]

[Thumb - FaunHeadBone_M2P.74.jpg]

[Thumb - FaunHeadSpear_M2B.76.jpg]

[Thumb - FaunHeadSpear_M2B.77.jpg]

[Thumb - FaunHeadSword_M2M.75.jpg]

   
Made in de
Primus





Rhein Main Gebiet

I love that bone club.
I can really imagine forset dwellers finding such a bone, then crafting it into a club.

The head looks like it can be kitbashed with Gripping Beast and Vitrix stuff.

"What do you want?"
"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this. Can you and your associates arrange it for me, Mr. Morden?"
Morden and Vir, In the Shadow of Z'ha'dum 
   
Made in gb
Mekboy Hammerin' Somethin'






This stuff is looking great. Really good to see someone making good fantasy stuff in HIPS. I have absolutely no idea what I would use them for, but I want them anyway.

   
Made in us
Courageous Questing Knight





Central Cimmeria

Really great designs with a strong cohesive direction.

I don't think the detail on the forearm wraps is deep enough to show up in plastic. The same goes for the chipping on the axes. I would also like to see the ridges on the bows be more distinct for easier painting. Just hopefully helpful c&c from a fan.

Like I say, these are really looking good
   
Made in it
Reliable Krootox






Nice renders, it's looking lovely.

I share Gallahad's concern about the wrap detailing though, to a lesser extent someof the arm/face soft tissue. But I know renders v miniatures can mean a world of difference!
   
Made in us
Regular Dakkanaut




Plastic won't replicate like resin and pewter, but this should give us as close of a chance. I'm confident because tim barry, who has done work for just about everyone, informed me this is the closest to seeing what's on the sprue before it's tooled. But, tooling makes a difference as well. Gw stuff for instance is O.1mm tooling, high precision stuff.

This message was edited 1 time. Last update was at 2018/05/23 18:15:16


 
   
Made in us
Tail-spinning Tomb Blade Pilot





Weapons suggestions:
1. The Macuahuitl, the obsidian-edged sword of the Aztecs.
2. The Khopesh, the oddly bent sword of Ancient Egypt.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead
Kings of War Historical: Macedonian
Dropzone Commander: PHR
Blood Angels Necron [WiP]

 
   
Made in us
Regular Dakkanaut




 Ancestral Hamster wrote:
Weapons suggestions:
1. The Macuahuitl, the obsidian-edged sword of the Aztecs.
2. The Khopesh, the oddly bent sword of Ancient Egypt.



Both some really cool designs. The khopesh, in my mind, serves a similar role to that of our bent sword version of the falx. Both emphasizing great impact power from their bends. The Aztec one does look like a cool design to copy, and shift to the theme. I would wonder if they would use it to take back live prisoners? You seem to have the option of blunt instrument or sharp edges.
   
Made in us
Posts with Authority






rgdgaming wrote:
 inflatablefriend wrote:
Aw man! Redwax! Really!




Red wax?
Redwax is used in computer controlled prototype milling and modeling. Where material is removed, rather than added, to create the model.




*EDIT* The original is destroyed in the process of creating a mold - melted out to leave a cavity, in a process called Lost Wax Casting. Primarily used for jewelry making.

The Auld Grump - and used to be used for bell making.

This message was edited 1 time. Last update was at 2018/05/23 21:58:49


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Regular Dakkanaut




 TheAuldGrump wrote:
rgdgaming wrote:
 inflatablefriend wrote:
Aw man! Redwax! Really!




Red wax?
Redwax is used in computer controlled prototype milling and modeling. Where material is removed, rather than added, to create the model.




*EDIT* The original is destroyed in the process of creating a mold - melted out to leave a cavity, in a process called Lost Wax Casting. Primarily used for jewelry making.

The Auld Grump - and used to be used for bell making.



Nifty! I was unsure what he meant, and thought he might have been referring to the red render on the screen. But thought I would ask anyhow. Thanks for clearing it up.
   
Made in gb
Mekboy Hammerin' Somethin'






Actually, I think he was referring to the material in the render. 'Red Wax' is the default matcap for ZBrush.

   
Made in us
Tail-spinning Tomb Blade Pilot





Unfortunately, I don't know. Since that taking captives for sacrifice was a primary means of social mobility* in Aztec culture, I'd think they'd want the option. However, the blunt side might be mainly for parrying since parrying with the edged side would chip or break the blades.

*(It's been a while since I read about the Aztecs ... I do remember that anyone who took five live captives could become a member of an warrior order like the Eagle or Jaguar Knights. After that quality of captives became important for further promotion.)

rgdgaming wrote:
Both some really cool designs. The khopesh, in my mind, serves a similar role to that of our bent sword version of the falx. Both emphasizing great impact power from their bends. The Aztec one does look like a cool design to copy, and shift to the theme. I would wonder if they would use it to take back live prisoners? You seem to have the option of blunt instrument or sharp edges.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead
Kings of War Historical: Macedonian
Dropzone Commander: PHR
Blood Angels Necron [WiP]

 
   
Made in us
Regular Dakkanaut




 Perfect Organism wrote:
Actually, I think he was referring to the material in the render. 'Red Wax' is the default matcap for ZBrush.



The more you know.


I would imagine bladed weapons might be a bit of a liability in keeping captives, probably had some techniques with those weapons to make it work. I mean, probably could bring back some that were immobilized or dazed.
   
Made in us
Regular Dakkanaut




Last of the male heads done.
[Thumb - FaunHead_MH4.jpg]

[Thumb - FaunHead_MH5.jpg]

   
Made in us
Courageous Questing Knight





Central Cimmeria

Could you make the grooves in the hair deeper? I just don't think that hair detail will show up in 28mm.

That is a really great face design. It is a great mix of animal and human elements.

This message was edited 1 time. Last update was at 2018/05/25 01:38:03


 
   
Made in us
Regular Dakkanaut




 Gallahad wrote:
Could you make the grooves in the hair deeper? I just don't think that hair detail will show up in 28mm.

That is a really great face design. It is a great mix of animal and human elements.


Being scaled for 32mm, detail should show
   
Made in au
Been Around the Block





Have we seen pictures of these with any beastmen figures for scale? I’m interested in using the centaurs maybe with a head swapped ungor head as light cavalry for my Beastman army.
   
Made in us
Regular Dakkanaut




plessiez wrote:
Have we seen pictures of these with any beastmen figures for scale? I’m interested in using the centaurs maybe with a head swapped ungor head as light cavalry for my Beastman army.



Not yet, once we get the modifications done on the male fauns, ill be getting some 3d prints done, and some tooling to start the fest. These are heroic 28mm, but just means its 32mm to make it stand out. If beastmen play by that logic, you should have a comparable size.

We do have similar scale 32mm shaman models made, which share the same premise with the other sculpts. Side by side with it is a true 28mm model.
[Thumb - shamans side by side.jpeg]

This message was edited 1 time. Last update was at 2018/05/25 09:22:25


 
   
Made in us
Posts with Authority






 Perfect Organism wrote:
Actually, I think he was referring to the material in the render. 'Red Wax' is the default matcap for ZBrush.
Pretty sure that the Red Wax matcap is the default because of the red wax modeling material - ZBrush is used to make the renders that are then created using the milling machine. Computer controlled milling has been around a bit longer than 3D printing.

So, a bit of a chicken and eggs thing. (Which came first? The egg, by untold generations.)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in it
Reliable Krootox






I didn't know the reasoning behind the redwax matcap, but I'm glad I do know. The more you know!

The sculpts are looking great but the redwax matcap sells them short, personal feelings aside it makes the volumes harder to read and tends to mess up details. They'd look much better with a different material.
   
Made in us
Regular Dakkanaut




Up to the actual thing, we are focusing on the renders. This is just a cheap way for us to give a visual of what we are trying to do, in terms of putting models on 25 mm bases.
   
Made in us
Courageous Questing Knight





Central Cimmeria

I think what he is saying is that your sculptor is sending you renders with material programmed to look like red wax, and the renders would show better if the sculptor chose to display them in a different "material", like a render designed to look like plastic or something.
   
Made in us
Regular Dakkanaut




 Gallahad wrote:
I think what he is saying is that your sculptor is sending you renders with material programmed to look like red wax, and the renders would show better if the sculptor chose to display them in a different "material", like a render designed to look like plastic or something.


True. They are going to get the same treatment as the fauns, and ill get some clear renders. The idea is mostly there though.
   
Made in us
Regular Dakkanaut




Some more renders up on parts. Last arm to be modified soon for the males, and ill be able to get started on new round of 3d prints for scale, and first layout round for CAD. While we wait for the females to get started we can set up molds for the male side.
[Thumb - FaunsArmM2E.jpg]

[Thumb - FaunsArmMC2.jpg]

[Thumb - FaunsArmRM2G.jpg]

This message was edited 1 time. Last update was at 2018/06/03 11:44:29


 
   
 
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