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2018/05/31 23:39:41
Subject: Hellblasters - any good?
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Longtime Dakkanaut
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2018/05/31 23:53:24
Subject: Hellblasters - any good?
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Dakka Veteran
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Skhmt wrote:It should be only modified 1s that explode.
With a -1 to hit, a roll of 2 explodes because it is now 1. A roll of 1 should not explode because it is a 0, and it doesn't say 1- nor "1 or less". The precedent of + hit rolls and Tesla or Taser attacks in Necrons and Ad Mech follow this logic, as they say they generate extra hits on 6+.
It also makes zero sense that shooting at night or at someone hard to see causes your weapon to malfunction more often.
By the plain text rule itself and by precedent, that is how it should work.
If there is a FAQ that says otherwise, I haven't seen it but it could exist.
It makes perfect sense. Your plasma gunner is shooting at a unit that's hard to hit; be it from camouflage, speed, darkness, etc - they end up needing to fire more shots/longer bursts to hit this target, and their gun ends up exploding more frequently because of it.
But here we are arguing logic in a fantasy/future universe that doesn't exist... and specifically doesn't adhere to the normal laws of reality.
Meanwhile; modified 1's overheat, modified 6+s trigger tesla, etc.
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This message was edited 1 time. Last update was at 2018/05/31 23:54:04
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2018/06/01 00:28:09
Subject: Hellblasters - any good?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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I know but some posters were literally saying "... or something" and that is pathetic.
Q: Can a dice roll ever be modified to less than 1?
A: No. If, after all modifiers have been applied, a dice roll would be less than 1, count that result as a 1.
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This message was edited 3 times. Last update was at 2018/06/01 00:29:28
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2018/06/01 00:49:25
Subject: Hellblasters - any good?
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Unteroffizier
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Does the designers commentary count as actual rulings? Because otherwise, it's inconsistent with how + hit modifiers work.
Does that mean we need the designers commentary, rulebook faq, big faq, chapter approved 2017, chapter approved faq, codex, and codex faq?
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2018/06/01 01:23:29
Subject: Hellblasters - any good?
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Locked in the Tower of Amareo
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Yes, you need all that to play. And yes, it is an actual ruling.
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2018/06/01 03:35:28
Subject: Re:Hellblasters - any good?
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Nihilistic Necron Lord
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I can't believe that there are players not knowing this. The designers commentary was released a year ago, or something like that.
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2018/06/01 03:45:54
Subject: Hellblasters - any good?
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Locked in the Tower of Amareo
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It's a pretty crappy way to FAQ the game, really. I'm always gentle when discussing GW's shenanigans.
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2018/06/01 05:32:23
Subject: Re:Hellblasters - any good?
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Unteroffizier
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p5freak wrote:I can't believe that there are players not knowing this. The designers commentary was released a year ago, or something like that.
I took a break between 5th edition and 8th, I just started again maybe a month ago. My bad for not being omniscient.
The fact that you need 3 different online supplements just for the rulebook is counter intuitive. It should have been FAQ'd into the main rules.
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2018/06/01 10:59:09
Subject: Re:Hellblasters - any good?
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Nihilistic Necron Lord
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Skhmt wrote:Does the designers commentary count as actual rulings? Because otherwise, it's inconsistent with how + hit modifiers work.
Does that mean we need the designers commentary, rulebook faq, big faq, chapter approved 2017, chapter approved faq, codex, and codex faq?
You need everything from here (click 40k) : https://www.warhammer-community.com/faqs/
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2018/06/01 11:05:02
Subject: Re:Hellblasters - any good?
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Locked in the Tower of Amareo
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Skhmt wrote: p5freak wrote:I can't believe that there are players not knowing this. The designers commentary was released a year ago, or something like that.
I took a break between 5th edition and 8th, I just started again maybe a month ago. My bad for not being omniscient.
The fact that you need 3 different online supplements just for the rulebook is counter intuitive. It should have been FAQ'd into the main rules.
Well GW doesn't design things well. Which is how we get this ridiculously illogical system where 1-3 can kill you.
Don't forget you also need their FB posts and comments as well to be sure you are up to the date with rules. Frankly I have no idea am I up to date since I don't keep active eye on their FB side so who knows how many changes and clarifications I have missed.
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This message was edited 2 times. Last update was at 2018/06/01 11:05:44
2024 painted/bought: 109/109 |
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2018/06/01 17:37:46
Subject: Hellblasters - any good?
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Regular Dakkanaut
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It is rather silly. I opened up the document titled Designer Commentary expecting to find things like "We decided to remove Initiative from the game because..." not game rules.
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2018/06/01 21:20:52
Subject: Hellblasters - any good?
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Annoyed Blood Angel Devastator
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To be honest, I'm aware of this ruling, but it's so much simpler to just apply the bonuses and penalties to natural rolls.
I only ever play casual games, and mostly with young players who are new to the game, it makes the games easier to read and play, and lets not mention overwatch
oh no.. I mentioned overwatch.
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If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 |
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