Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/08/17 06:53:54
Subject: Best way to deal with Slamguinius
|
 |
!!Goffik Rocker!!
|
Charge slamguinius with your own slamguinius. You're bringing one, right, you filthy powergamer?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/08/17 07:04:40
Subject: Re:Best way to deal with Slamguinius
|
 |
Locked in the Tower of Amareo
|
p5freak wrote: Saber wrote: p5freak wrote:Which rule says you can only have one captain with TH and SS and JP ?
The captain gets a lot of his power from warlord traits and relics, and you can only have one of each in an army. Also, the captain is very dependent on stratagems, and you can only use those once per turn. It is possible to take two captains, but the second one will be much less effective.
No, no and no. One captain will get the hammer of baal, hitting on 2+, the second will get angels wings avoiding overwatch, the third is a regular captain with JP, SS, TH. He is the warlord with artisan of war. You can buy up to two additional relics with a stratagem. All three captains can get death visions of sanguinius, because that stratagem is used when you make your army list, not limited by the matched play rule each stratagem only once per phase. In the game the hammer captain gets the 3D6 charge, the angels wings captain can re-roll failed charges, and the warlord captain gets to re-roll one dice on the charge with the re-roll stratagem. Any one captain who makes the charge gets D3 additional attacks from red rampage.
So you have one captain that is likely to make, one that is 50-50 and one that is less than that. Whee. Oh and no repositioning strategem but for one so only 1 gets in on turn 1.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/08/17 07:12:00
Subject: Re:Best way to deal with Slamguinius
|
 |
Nihilistic Necron Lord
|
tneva82 wrote: p5freak wrote: Saber wrote: p5freak wrote:Which rule says you can only have one captain with TH and SS and JP ?
The captain gets a lot of his power from warlord traits and relics, and you can only have one of each in an army. Also, the captain is very dependent on stratagems, and you can only use those once per turn. It is possible to take two captains, but the second one will be much less effective.
No, no and no. One captain will get the hammer of baal, hitting on 2+, the second will get angels wings avoiding overwatch, the third is a regular captain with JP, SS, TH. He is the warlord with artisan of war. You can buy up to two additional relics with a stratagem. All three captains can get death visions of sanguinius, because that stratagem is used when you make your army list, not limited by the matched play rule each stratagem only once per phase. In the game the hammer captain gets the 3D6 charge, the angels wings captain can re-roll failed charges, and the warlord captain gets to re-roll one dice on the charge with the re-roll stratagem. Any one captain who makes the charge gets D3 additional attacks from red rampage.
So you have one captain that is likely to make, one that is 50-50 and one that is less than that. Whee. Oh and no repositioning strategem but for one so only 1 gets in on turn 1.
Better than one full buffed captain who fails its 3D6 charge twice, and then dies during the opponents shooting. Happened twice to me. If the captain(s) succeeds and take out the target, its very unlikely the captain(s) survive the opponents turn, no need to reposition, because they die.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/08/17 07:14:15
Subject: Re:Best way to deal with Slamguinius
|
 |
Locked in the Tower of Amareo
|
p5freak wrote:
Better than one full buffed captain who fails its 3D6 charge twice, and then dies during the opponents shooting. Happened twice to me. If the captain(s) succeeds and take out the target, its very unlikely the captain(s) survive the opponents turn, no need to reposition, because they die.
Yes but part of the power of the slamquinius is to be able to reposition to anywhere for the charge. T1, charge in. Only one can do that. Others have to wait for turn 2 or 3.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/08/17 07:33:26
Subject: Re:Best way to deal with Slamguinius
|
 |
Nihilistic Necron Lord
|
tneva82 wrote: p5freak wrote:
Better than one full buffed captain who fails its 3D6 charge twice, and then dies during the opponents shooting. Happened twice to me. If the captain(s) succeeds and take out the target, its very unlikely the captain(s) survive the opponents turn, no need to reposition, because they die.
Yes but part of the power of the slamquinius is to be able to reposition to anywhere for the charge. T1, charge in. Only one can do that. Others have to wait for turn 2 or 3.
You want to charge chaff T1 with slamguinius ?  What a waste
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/08/17 07:40:18
Subject: Best way to deal with Slamguinius
|
 |
Locked in the Tower of Amareo
|
If there's only chaff then no. But usually I can find something within 10-11" reach(quite doable) on T1 for single infantry model.
|
2024 painted/bought: 109/109 |
|
 |
 |
|