Blndmage wrote: What about other sized games?
500, 750, 1,000, 1,250, 1,500, and 1750 are all very common points to play.
I know lots folks who only play 1,000 and lower due to space issues.
Lots of tournies are switching to 1750, I've heard of a few going as low as 1,500.
So 500pt armies would start with 2CPs, plus the 3 you get on your first turn.
If 5CPs in just your first turn isn't enough for 500pts, what the heck kind of list are you trying to run? You'll still get +3CP more on turn 2
1000 & 1250 would get 3cps + 3 each turn
1500 & 1750 would get 4cps + 3 each turn
It's actually very generous as by the 3rd turn you are very likely to have more
CPs at any points level than you would have had under the current system.
My 2000 Eldar Army for example, only has 10CPs right now. That's
BF, a Battalion, Flyer and Spearhead.
With Kriswall's suggestion, my list would exceed this by turn 2 as follows:
1CP + 4 for 2000pts
+2 for the Battalion
+3 for turn 1
+ 3 for turn 2 = 13CPs
Even at only 1000pts I'd still have 11CPs by turn 2 assuming I still take the Battalion.
I get what you mean about "uneven" pts like 1250 and 1750, but those still have a "per 500pts" threshold, so I don't see the problem
The more I think about this, the more I think
CPs generated per turn, rather that all at once, is good for the game. It stops players from "super charging" their army for a devastating turn
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