Peregrine wrote:RogueApiary wrote:There's a huge difference between 'in the way' and unable to be touched in multiple phases of the game.
Fortunately no such terrain exists in any reasonable game. Walls in a ruin don't prevent a unit from entering or shooting in at all, they merely force the unit to move around the wall and attack from another direction. Having to move extra distance to shoot or charge is not the same thing as the target being untouchable. For a unit to be genuinely untouchable it would have to be a "ruin" with walls creating a completely enclosed perimeter around the unit inside, and that isn't terrain worth considering. Nobody uses nonsense terrain like that, and even if it did exist the unit inside would be trapped by its own walls and unable to do anything but maybe stand on an objective if the scenario designer is dumb enough to allow objectives to be placed inside.
(Yes, intact buildings exist in the rules but they are represented as "units" that can be attacked and destroyed directly to get at the unit inside, much like attacking a transport..)
Infantry moving through walls is great because it is a way for good positioning to reward the melee oriented player with a overwatch-free charge.
It also rewards the melee player for their poor positioning by allowing them to cross through a wall instead of having to maneuver around it to attack from a clear direction, enabling a strategy of mindlessly moving forward until they charge instead of having to think about approach directions. It also punishes the shooting player by denying them the ability to use
LOS-breaking terrain to prevent attacks on their units from certain directions.
Q: What happens when an Infantry model cannot
completely end its move on a floor of ruins when
attempting to scale the walls?
A: If an Infantry model is unable to complete a move
to a stable position, use the Wobbly Model Syndrome
guidelines in the core rules to identify with your
opponent where your model’s actual location is.
You use the
WMS rules. The
WMS rules require you to successfully place the model in its "real" location before moving it to a safer location. You can use
WMS to protect a model that can move onto a floor of a ruin but only by standing dangerously close to the edge, you can not use
WMS to have a model hovering at an arbitrary point in the air or inside a wall.