Blackie wrote:And
IMHO playing a full 1500-1750 points game is way better than stopping a 2000 points one because there's no time left.
BaconCatBug wrote:1750 should be the standard for Organised play
IMHO and 2000 for friendly pick up games.
Agreed on both counts.
It SUUUUUCKS to not be able to go to at least 5 turns. I'd much rather play smaller if it means actually finishing the game.
Organized play at 1750 hits that mark, I feel.
But as a counter argument, I still don't understand how players can't finish a 2000pt game in less than 2hrs. The only times that has happened to me (outside of casual games where we aren't in a hurry) was because my opponent took nearly 30mins per
HIS turn. Sometimes intentionally slow playing, sometimes just because of unfamiliarity with his own or my army.
I personally feel like anyone should be able to complete THEIR turns in less than 10-15mins. If you cannot, you shouldn't play in a tourney as that isn't fair to your opponent.
I don't think chess clocks are a good idea (more for practical reasons), so lowering the points from 2000 to 1750 not only restricts options (therefore less abuse and more tactical thought in list building), but makes the game go faster.
And don't bring up Horde armies. I started with Nids and regularly took 100-200 model armies and still was able to finish 5-6 turns in 2.5
hr rounds
You plan out your turn as the opponent is rolling dice in their turn. Then move, shoot assault with all those choices.
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