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![[Post New]](/s/i/i.gif) 2019/02/03 19:52:02
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Consigned to the Grim Darkness
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Karol wrote:Armies should be designed in such a way that I wouldn't have to force people to play with odd rules
"Let's play with more terrain on the board instead of having a blank flat plain." isn't a houserule. If your opponent is playing an army that benefits massively from there being little to no terrain on the field, why should YOU have to agree to giving them that advantage? It's not fair to you. If you continue to agree to that, that's really your own damn fault, you're literally choosing to cripple your army and then whining about it afterwards, and ain't nobody got time to listen to that crap.
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This message was edited 2 times. Last update was at 2019/02/03 19:52:40
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2019/02/03 20:07:51
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Decrepit Dakkanaut
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Ashiraya wrote:Slayer-Fan123 wrote:The effectiveness of units doesn't change at varying point levels. It merely affects how many you can take.
The effectiveness of units absolutely varies with point levels.
Take standard custodes for example. They are stronger and stronger the smaller the game. In small games they are likely to face mostly tactical marines and the like, and there they thrive.
Now look at a 2k game where said tactical marines have a castellan with them. The custodes are now an absolute waste of points.
Not as long as there are certain units with better weapon saturation.
You're also naming a unit, the Castellan, that makes Custodes look bad regardless of point level as long as it can be included. The Tactical Marines will still perform badly vs the Custodes though. Automatically Appended Next Post: Melissia wrote:Karol wrote:Armies should be designed in such a way that I wouldn't have to force people to play with odd rules
"Let's play with more terrain on the board instead of having a blank flat plain." isn't a houserule. If your opponent is playing an army that benefits massively from there being little to no terrain on the field, why should YOU have to agree to giving them that advantage? It's not fair to you. If you continue to agree to that, that's really your own damn fault, you're literally choosing to cripple your army and then whining about it afterwards, and ain't nobody got time to listen to that crap.
That doesn't help bad armies with bad units though. Your super casual meta where you use Terminators has no bearing on this discussion.
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This message was edited 1 time. Last update was at 2019/02/03 20:09:02
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/02/03 20:33:10
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Junior Officer with Laspistol
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Slayer, you aren’t the arbitrator or valid metas. You can take that notion and stuff it.
Everyone plays in different metas. There is (nigh)infinite variations in which people can play. I play in a great meta where I can play 95% WYSIWYG with my friends and have fun, close games where I use the models I like and my friends gravitate to FOTM armies. I can assert that good tactics, which is to say good decision making in reaction to changing game states, can allow lower powered armies to achieve victory.
So your desire for an echo chamber isn’t going to find traction here. Describe your experience and refrain from dismissing others opinions just because you disagree.
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![[Post New]](/s/i/i.gif) 2019/02/03 21:00:02
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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Trollbert wrote:2 things:
I would not consider piling in to prevent fall back a tactical choice. It's something you should always do if you charge units that are bad at melee and it doesn't take much skill to do it (luck is more important as you need to enough attack range to reach the far corner of the vehicle). There is no real decision making involved. Likewise the 'bring only one unit into melee range after charging' trick. You just do it if against non-melee units because you have nothing to gain from not doing it.
And I would not consider actions that break down to 'Do some math in your head and you find out which choice is optimal' tactical choices. This is something a poorly programmed computer could do.
It certainly is important though, just like other easy stuff you mentioned. But that's not really tactics and while I roughly agree with your importance percentages, if you split the 24% tactics into 'Remembering the easy stuff' and actual tactics, there is not much left for actual tactics.
Then you are in error as to what constitutes a tactic, and what does not. It doesn't matter if it's easy or not, all that matters is that it's a choice or a method of doing something that produces an immediate or short-term impact. If it's more complicated because it's trying to impact future events, then that's a part of a strategy. Boxing in to trap a unit in is a tactic. Doing this because you are trying to reduce your opponent's decisions during their turn is part of your strategy.
My current army's strategy is to play ITC games by reducing my opponent's abilities to get to objectives, while having other units appear or quickly get to objectives so that I can win by scoring "hold more" each turn, claiming the bonus objective on whatever turns I can. My tactics I use to do that involve pinning and tagging units with my genestealers. I have a lot of different tactics for doing that, from using the Swarmlord to slingshot Genestealers (instead of himself) at opponents, to using stratagems that let me move instead of consolidate, to using Hive Guard and Exocrine and Cult Leman Russ Tank to reach units that I'm not able to reach with the Stealers.
EDIT: Oh, and I appreciate that you agree with the percentages. I went with a classic "60/40" rule. So of your 100% performance, 60% is your list. Of the remaining 40% I re-applied the 60/40 rule. Then did that again for strategy. Whatever was left, was likely the luck factor.
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This message was edited 1 time. Last update was at 2019/02/03 21:02:10
Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2019/02/03 21:04:38
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Sword-Bearing Inquisitorial Crusader
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Of course tactics matter, a lot. Some will say that because there are dice involved in the game that it entirely based on luck, which is untrue. It is based on probability, knowledge of the rules, and decision making. All of those components are involved in the pregame, and during actual game play.
Some people get frustrated that they can't just take a random pile of units, call it an army, and expect to have tournament winning results simply because the point values are the same. That is a disconnect in pregame decision making, fail to prepare=prepare to fail, etc.
Similarly, some people will prepare a list that is good, but past the first turn forget to play the mission and get distracted by simply killing the enemy, and then are discouraged when they lose the game. That is a disconnect in knowlegde of the rules. A good player will know it is a good idea to spend two CPs to prevent a lone guardsman from fleeing from morale when keeping him around prevents the opponent from getting VPs from First Strike, killing a unit, and killing more than your opponent (a swing of 3 VPs). A mediocre or inferior player will just let that guardsman die because he's only 4 points and the thought of VPs never even occurred to him.
Other players will waste command points on rerolling a 5+ save on a unit that doesn't matter and when they fail they claim they just have 'bad luck', when in reality they have a disconnect in understanding probabilities. The result is the player being plagued by 'bad luck' every game, which in reality is a failure to improve probabilities.
Also as I read through this thread I find that there are some that have a very lofty idea of what tactics are. A common definition of a tactic is "an action or method that is planned and used to achieve a particular goal". The idea that tripodding, or screening, or deciding how many guys to charge into the enemy, or avoiding heroic interventions, etc. etc. etc, are not tactics, is just plain incorrect. They may not be tactics people like, or seem simplistic, but that doesn't mean they aren't tactics. Just because something isn't cinematic or realistic, doesn't mean it's isn't a tactic. The goal is to have as many tactics in your back pocket as you can, and then have the judgement to know when to use them (or when not to) to your benefit.
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This message was edited 1 time. Last update was at 2019/02/03 21:06:24
Sometimes, you just gotta take something cause the model is freakin cool... |
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![[Post New]](/s/i/i.gif) 2019/02/03 21:44:02
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Decrepit Dakkanaut
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greatbigtree wrote:Slayer, you aren’t the arbitrator or valid metas. You can take that notion and stuff it.
Everyone plays in different metas. There is (nigh)infinite variations in which people can play. I play in a great meta where I can play 95% WYSIWYG with my friends and have fun, close games where I use the models I like and my friends gravitate to FOTM armies. I can assert that good tactics, which is to say good decision making in reaction to changing game states, can allow lower powered armies to achieve victory.
So your desire for an echo chamber isn’t going to find traction here. Describe your experience and refrain from dismissing others opinions just because you disagree.
The only valid metas are the ones where armies are pushed to their logical limits. That's the way it works.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/02/03 21:47:19
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Consigned to the Grim Darkness
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If you don't think getting cover bonuses, forcing enemies to fire at -1 to-hit due to forcing movement, or even denying shots entirely won't help, then you clearly have never actually played the game, and I suggest you go learn how to before commenting. And I realize this is a very dismissive comment, but to be frank, man, this is not a matter of opinion that we can respectfully disagree about. It's a matter of fact. Those things all help, and are all important in ensuring an army survives. It's not up for debate. They can, will, and do make the difference between a unit dying turn one, and surviving to make an impact, "bad" or not.
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This message was edited 2 times. Last update was at 2019/02/03 21:52:20
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2019/02/03 21:53:57
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Decrepit Dakkanaut
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Melissia wrote:If you don't think getting cover bonuses, forcing enemies to fire at -1 to-hit due to forcing movement, or even denying shots entirely won't help, then you clearly have never actually played the game, and I suggest you go learn how to before commenting.
And I realize this is a very dismissive comment, but to be frank, man, this is not a matter of opinion that we can respectfully disagree about. It's a matter of fact. Those things all help, and are all important in ensuring an army survives. It's not up for debate. They can, will, and do make the difference between a unit dying turn one, and surviving to make an impact, "bad" or not.
Yeah that's assuming the opponent doesn't get the same frickin bonuses you JUST named.
"Use more terrain"
Okay, then the opponent gets it too. Now what?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/02/03 21:55:53
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Douglas Bader
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Melissia wrote:Karol wrote:Armies should be designed in such a way that I wouldn't have to force people to play with odd rules
"Let's play with more terrain on the board instead of having a blank flat plain." isn't a houserule. If your opponent is playing an army that benefits massively from there being little to no terrain on the field, why should YOU have to agree to giving them that advantage? It's not fair to you. If you continue to agree to that, that's really your own damn fault, you're literally choosing to cripple your army and then whining about it afterwards, and ain't nobody got time to listen to that crap.
It is a house rule because most terrain in 8th is purely aesthetic thanks to the poor LOS and cover rules. Under the reasonable assumption that people aren't going to buy/build more terrain because one player wants it and throw out the existing stuff making LOS-based tactics work requires adding house rules that modify the LOS and cover rules to make existing terrain more significant.
greatbigtree wrote:I can assert that good tactics, which is to say good decision making in reaction to changing game states, can allow lower powered armies to achieve victory.
The point is that "good tactics" are only a small percentage of why your lower powered army is able to win. The primary factor is that your opponent voluntarily brought a similarly weak list instead of bringing a top-tier tournament list and wiping you off the table.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2019/02/03 21:58:09
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Regular Dakkanaut
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In my humble opinion, and according to my playing experience, asians, blacks and whites all can be equally good players and able tacticians, so yes, tactics matter enough regardless of your race.
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![[Post New]](/s/i/i.gif) 2019/02/03 21:59:36
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Junior Officer with Laspistol
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Slayer, you’re becoming my second favourite poster.
Everyone’s meta is valid. For what reason would metas in which all lists are pushed to their limits be the only valid metas? Everyone would play the exact same “best” list at which point *only* luck and tactics would matter.
Your assertion is self-defeating.
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![[Post New]](/s/i/i.gif) 2019/02/03 22:00:50
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Slayer-Fan123 wrote:You're also naming a unit, the Castellan, that makes Custodes look bad regardless of point level as long as it can be included. The Tactical Marines will still perform badly vs the Custodes though.
The castellan is a very good example of why some units are so much more powerful at certain points levels. Castellans are very difficult to fit into lower points games, which means Custodes are better as a result of one of their most powerful counters not existing.
Of course, castellan obliterates guardsmen too, but not as points-efficiently as it kills custodes.
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![[Post New]](/s/i/i.gif) 2019/02/03 22:10:30
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Junior Officer with Laspistol
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@ TirdBird:
I specifically mentioned that I play against high-end lists, with my best-I-can-with-what-I’ve-got lists, and pull a solid 50% win rate against optimized soups.
In fairness, I’m rocking Mono Guard and it’s hard to build a bad list, but I am outclassed on a strict power scale. I can still play a 35% win rate with Mono-Salamanders against soups. I take them for a spin when I want a real challenge.
I think the issue with most of the “list strength is everything” crowd is they don’t seem to try lower leveled lists. So you assume you can’t win because you have a lower chance, but that’s not the case. My direct experience with playing (*well* if I do say so myself) with models I like with a solid strategy is that I have answers to a lot of *questions* that my opponents might bring.
But... I know this is going down the “dismiss that which I have not experienced as impossible” road, and I’ve got supper to make. Happy rest of the weekend!
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![[Post New]](/s/i/i.gif) 2019/02/03 22:11:49
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Krazed Killa Kan
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Tactics matter but I would say tactical play matters less in 8th than it has in the past few editions. It's more about weight of dice and wounds than positional gameplay or utilizing a slew of game mechanics.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2019/02/03 22:17:35
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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Creeping Dementia wrote:Of course tactics matter, a lot. Some will say that because there are dice involved in the game that it entirely based on luck, which is untrue. It is based on probability, knowledge of the rules, and decision making. All of those components are involved in the pregame, and during actual game play.
Yes. As you say I think it comes down to a view of "what are tactics" - or the equally infamous "what is skill" debate.
You pretty much only have 100% control over what units you bring, how you deploy them and basic movement. Almost everything else is a function of dice rolling. But that doesn't mean its entirely random. Everything you do - from list building, to unit targeting, to keeping redundant units around to grab objectives is about stacking the odds in your favour.
If you roll nothing but 1s and they roll nothing but 6s you are almost certainly going to lose. This will happen from time to time. At the danger of abusing statistics though - I feel most games have a normal amount of luck on both sides, and the player with the better stats and tactics will tend to win out.
If it was purely about luck then you would expect to see a random assortment of people win tournaments every year. That is not the case, so it seems logical to assign those people who consistently do well some "skill" over those who don't. After all they must be doing something right - and since lists are reasonably publicly available - and many tournament players are happy to share their current thinking - I don't we can say its that.
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![[Post New]](/s/i/i.gif) 2019/02/03 22:44:21
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Douglas Bader
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Tyel wrote:If it was purely about luck then you would expect to see a random assortment of people win tournaments every year. That is not the case, so it seems logical to assign those people who consistently do well some "skill" over those who don't. After all they must be doing something right - and since lists are reasonably publicly available - and many tournament players are happy to share their current thinking - I don't we can say its that.
IMO this isn't really true. You're going to see the same people doing well because those are the people who are consistently attending tournaments. Not many people can afford to sink a ton of money and painting time (or even more money for commissions) into always having the best tournament army and then put even more time and money into traveling to major events. It's a small and strictly selected group even before you consider skill at all.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2019/02/03 23:04:48
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Decrepit Dakkanaut
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Ashiraya wrote:Slayer-Fan123 wrote:You're also naming a unit, the Castellan, that makes Custodes look bad regardless of point level as long as it can be included. The Tactical Marines will still perform badly vs the Custodes though.
The castellan is a very good example of why some units are so much more powerful at certain points levels. Castellans are very difficult to fit into lower points games, which means Custodes are better as a result of one of their most powerful counters not existing.
Of course, castellan obliterates guardsmen too, but not as points-efficiently as it kills custodes.
The point is that the Castellan is effective at all point levels. You really cannot deny that. Automatically Appended Next Post: greatbigtree wrote:Slayer, you’re becoming my second favourite poster.
Everyone’s meta is valid. For what reason would metas in which all lists are pushed to their limits be the only valid metas? Everyone would play the exact same “best” list at which point *only* luck and tactics would matter.
Your assertion is self-defeating.
It's because a super casual player and/or area won't have a general idea about what's actually going on in the game. It isn't that difficult to grasp what my post was about.
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This message was edited 1 time. Last update was at 2019/02/03 23:08:15
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/02/03 23:12:18
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Fixture of Dakka
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Melissia wrote:Karol wrote:Armies should be designed in such a way that I wouldn't have to force people to play with odd rules
"Let's play with more terrain on the board instead of having a blank flat plain." isn't a houserule. If your opponent is playing an army that benefits massively from there being little to no terrain on the field, why should YOU have to agree to giving them that advantage? It's not fair to you. If you continue to agree to that, that's really your own damn fault, you're literally choosing to cripple your army and then whining about it afterwards, and ain't nobody got time to listen to that crap.
Because my opponents are having fun and have no problems with finding people to play. We also have to pay for using the store tables, and the terrain is largely pre set, getting more terrain would mean I would have to not only make my opponent be ok with it, but also take away the terrain from a table other people play. Not impossible, but hard to do, because any No means my opponent walks away and plays someone else. I would just like to win some games, or failing that don't get laugh at when I try to sell the army to some new guy at the store.
think the issue with most of the “list strength is everything” crowd is they don’t seem to try lower leveled lists. So you assume you can’t win because you have a lower chance, but that’s not the case. My direct experience with playing (*well* if I do say so myself) with models I like with a solid strategy is that I have answers to a lot of *questions* that my opponents might bring.
I understand that this is not the case for everyone, but for some people spending 200-300$ only to find out if the weaker or bad units are really that bad, is not really an option.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/02/03 23:14:53
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Consigned to the Grim Darkness
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Peregrine wrote:It is a house rule because most terrain in 8th is purely aesthetic thanks to the poor LOS and cover rules.
Says who? Terrain can easily block line of sight entirely.
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This message was edited 1 time. Last update was at 2019/02/03 23:15:17
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2019/02/03 23:17:34
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Fixture of Dakka
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With all the windows, gaps between trees etc ? One would have to play with sheets of cardboard as terrain or something like that. And then knights would see over most walls anyway, as terrain has to be low enough to be stored. No idea how terrain worked in other editions, but in this one all it does is play tricks on people with bikes or big models.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/02/04 00:07:39
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Regular Dakkanaut
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Yarium wrote:Trollbert wrote:2 things:
I would not consider piling in to prevent fall back a tactical choice. It's something you should always do if you charge units that are bad at melee and it doesn't take much skill to do it (luck is more important as you need to enough attack range to reach the far corner of the vehicle). There is no real decision making involved. Likewise the 'bring only one unit into melee range after charging' trick. You just do it if against non-melee units because you have nothing to gain from not doing it.
And I would not consider actions that break down to 'Do some math in your head and you find out which choice is optimal' tactical choices. This is something a poorly programmed computer could do.
It certainly is important though, just like other easy stuff you mentioned. But that's not really tactics and while I roughly agree with your importance percentages, if you split the 24% tactics into 'Remembering the easy stuff' and actual tactics, there is not much left for actual tactics.
Then you are in error as to what constitutes a tactic, and what does not. It doesn't matter if it's easy or not, all that matters is that it's a choice or a method of doing something that produces an immediate or short-term impact. If it's more complicated because it's trying to impact future events, then that's a part of a strategy. Boxing in to trap a unit in is a tactic. Doing this because you are trying to reduce your opponent's decisions during their turn is part of your strategy.
My current army's strategy is to play ITC games by reducing my opponent's abilities to get to objectives, while having other units appear or quickly get to objectives so that I can win by scoring "hold more" each turn, claiming the bonus objective on whatever turns I can. My tactics I use to do that involve pinning and tagging units with my genestealers. I have a lot of different tactics for doing that, from using the Swarmlord to slingshot Genestealers (instead of himself) at opponents, to using stratagems that let me move instead of consolidate, to using Hive Guard and Exocrine and Cult Leman Russ Tank to reach units that I'm not able to reach with the Stealers.
EDIT: Oh, and I appreciate that you agree with the percentages. I went with a classic "60/40" rule. So of your 100% performance, 60% is your list. Of the remaining 40% I re-applied the 60/40 rule. Then did that again for strategy. Whatever was left, was likely the luck factor.
I don't wanna argue about what counts as tactics and what does not, because it doesn't really help with the original question.
But I guess what we can agree on is that the 'easy stuff' is not what OP thought of when creating this thread.
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![[Post New]](/s/i/i.gif) 2019/02/04 02:43:40
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Douglas Bader
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Melissia wrote: Peregrine wrote:It is a house rule because most terrain in 8th is purely aesthetic thanks to the poor LOS and cover rules.
Says who? Terrain can easily block line of sight entirely.
Not the typical terrain people use, or that GW sells. One fingertip of a model visible is the same as no terrain at all, and most terrain is full of holes that will allow you to see that fingertip. To fix this you either need to house rule that the holes don't count, or make your own terrain that has solid walls.
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This message was edited 1 time. Last update was at 2019/02/04 02:45:48
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2019/02/04 03:04:19
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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Peregrine wrote: Melissia wrote: Peregrine wrote:It is a house rule because most terrain in 8th is purely aesthetic thanks to the poor LOS and cover rules.
Says who? Terrain can easily block line of sight entirely. Not the typical terrain people use, or that GW sells. One fingertip of a model visible is the same as no terrain at all, and most terrain is full of holes that will allow you to see that fingertip. To fix this you either need to house rule that the holes don't count, or make your own terrain that has solid walls. I find that tactics (in the sense of this never-ending discussion on dakka about whether it exists in 40k) effectively means manoeuvre, and the only way to achieve that with any sense of impact in 40k is to play a smaller point size game on a normal 6x4 with at least 4 large pieces of LOS blocking terrain. Then the game can become more about positioning than just who's list can chuck out the most dice.
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This message was edited 1 time. Last update was at 2019/02/04 03:05:21
iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2019/02/04 03:13:23
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Fireknife Shas'el
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40K isn't balanced well enough for you army choice to not matter. There are very good units and very bad units even in overall good armies. Bad luck and bad tactics CAN torpedo any army, but that's not the same as good tactics triumphing regardless of opposition.
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![[Post New]](/s/i/i.gif) 2019/02/04 03:17:48
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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Yeah, i have decided after reading this thread it would be fine to have my "look" based army fight anyone. This might require more tactics and dice rolling luck, but at the end of the day, if i can beat a army with a so called "Good List" then i can be extremely proud that i was able to take what i have and win.
Thank you all for you're thoughts and help, really appreciate it.
Storm.
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Black Legion
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jeffersonian000 wrote:I use real world tactics quite a bit in 40k, one of which is the Refused Flank in non-objective games (moving my entire force to one side while my opponent is spread out, which maximizes my firepower while minimizing his). Another good one Enfilade and Defilade positioning (maximizing my firepower into my enemy while minimizing their return fire via positioning and use of line of sight blocking terrain).
Sure, games are won in the list building phase, but they lost due poor use and/or lack of terrain. Satisfaction comes from playing smarter and making less mistakes than your opponent who is also playing an optimized list just like you are.
SJ
Good to know this, cheers mate.
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Yarium wrote: Stormatious wrote:Do tactics matter enough to effect a win regardless of your army/race?, this is a follow up to people saying my army is gak and me thinking they're wrong no matter how much facts there are lollll.
Like for e.g could 30 troops face off against 120 troops and win?
I imagine you're somewhat directing this at me. I wasn't saying your army is the worst thing ever, just that it isn't an ultra-competitive list. You can still have fun with it, you just are unlikely to be winning tournaments with it. Tactics absolutely matter, but they're not the most important thing in the game. I'd rank the game's primary influencers of who will win a game in the following manner;
#1 - List Strength (60%). If you have a strong list, you're lowering the difficulty of the game. There are many models that are better for the points you're spending on them than an equivalent amount of points spent nearly anywhere else. Plasma Guns aren't expensive, but deal way, way, way more damage, and deal that damage more reliably, than a model with a bolter. Take 5 Marines, with one having a Plasma, and have them fight a unit of 6 Marines. The unit with the Plasma should win almost every time, regardless of other factors. The person with the 5 Marines + Plasma built a better list than the one who took 6 Marines. Maybe in another "meta" the 6 Marines would've been better (say, against Orks), but in this matchup, and indeed in most matchups, the 5 Marines + Plasma is better.
#2 - Tactics (24%). 8th Edition has a ton of these. By a "tactic", I mean a decision made that impacts the short-term result of the game. You just do what you're already doing, but differently. For example, you charge a unit into a tank. The player with weak tactical knowledge might just pile the models up to it. The tactically intelligent player puts a model at each corner of the vehicle such that the vehicle can no longer move out of combat and has "pinned" the unit in place. That's a tactic. A tactic can also be choosing which unit to charge in first with. Or the order in which you do shooting. Or remembering to use a stratagem. Etc. Point is, there's a lot of EASY stuff here, but it can be hard to remember it all because there really is just so much. Doing these things will massively change the effectiveness of your list.
#3 - Strategy (10%). If anything, I would say the actual strategy of 40k is the part that has the least depth. Strategy is your long-term, or even game-long plan that will influence your tactics. A good tactic may be to put a unit near 3 objectives so you can easily go to whichever one you need to hold. A good strategy is choosing to go for one of those three so that your opponent moves into a different position. List Building is, technically, part of strategy, and I would say that your choice of trying to plan against the "meta" here is where this is important. In other words, List Strength is 60% of your game, but you can make it 70% by correctly guessing the meta, or drop it to 50% by guessing incorrectly. Having a plan for your list is very important, but at this point you're putting a lot of effort into something that will only matter against people that have also nearly maxed out the other 84% of their ability through List Strength and Tactics.
#4 - Luck (6%). Yes, this is a dice game, but luck honestly has very little to do with it. At 6% you are, roughly speaking, saying that for every 20 times something happens, in the game, it happens in a way differently to what you expect in a way that actually matters. Sure, sometimes crazy things happen, but it rarely has that big of an impact, plus you are just as likely to have such a string of good or bad luck. The only way to influence this is to remove the luck element from your games by making things hit and wound on 2+ rerollables, and make things never get a save. That's possible to do, but you really start paying for it - it's not easy to do, and you leave yourself more and more open to being swarmed.
So, there you go. That's my breakdown. 30 Tactical marines should always lose to 120 Tactical Marines, regardless of strategy or tactics or even luck. 30 Rubric Marines, on the other hand, might be able to use Tactics and Strategy to defeat 120 Tactical Marines. 30 Obliterators will laugh off 120 Tactical Marines, and then eat another 120 just for good measure.
Thank you for this very in-depth information surrounding my questions, and yeah i know you don't mean its the worse thing ever, i should have worded it differently, perhaps " not effective enough to be considered winnable", or some thing. But yeah i will read over what you said again to get it locked in my brain.
Thank you.
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Moriarty wrote:Tactics matter in 40k? Not really, not until points represent how effective a unit is in isolation. Then tactics matter in getting them into the best position to do their job.
Yeah, so it would be good to Analise the terrain you are playing on and determine what the most tactically beneficial area to start them off in would be.
Cheers. Automatically Appended Next Post: Peregrine wrote: Melissia wrote: Peregrine wrote:It is a house rule because most terrain in 8th is purely aesthetic thanks to the poor LOS and cover rules.
Says who? Terrain can easily block line of sight entirely.
Not the typical terrain people use, or that GW sells. One fingertip of a model visible is the same as no terrain at all, and most terrain is full of holes that will allow you to see that fingertip. To fix this you either need to house rule that the holes don't count, or make your own terrain that has solid walls.
Yeah i guess terrain setup can really determine a lot in how you go about tactics.
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This message was edited 9 times. Last update was at 2019/02/04 03:41:53
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![[Post New]](/s/i/i.gif) 2019/02/04 04:08:54
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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Tactics matter if both players bring lists that reflect a combined understanding of what kind of game both players want. If we both take grey knights and assume we both generally role average, then the player that makes better in game decisions and a better understanding of probability will prevail most of the time.
If the above does not happen, then yes, it will come down almost purely to who took a better list from the strongest factions. No one should be under any illusion that this is not true. Lack of the proper amount of terrain will only make this worse.
All of the above is why I find competitive 40k fairly unappealing. It pretty much means that most factions, unit choices and equipment aren't worth taking and what you will see on a table top will be very limited. That's boring to me in game that has such variety and history of models and table top terrain options.
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![[Post New]](/s/i/i.gif) 2019/02/04 04:13:40
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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HoundsofDemos wrote:Tactics matter if both players bring lists that reflect a combined understanding of what kind of game both players want. If we both take grey knights and assume we both generally role average, then the player that makes better in game decisions and a better understanding of probability will prevail most of the time.
If the above does not happen, then yes, it will come down almost purely to who took a better list from the strongest factions. No one should be under any illusion that this is not true. Lack of the proper amount of terrain will only make this worse.
All of the above is why I find competitive 40k fairly unappealing. It pretty much means that most factions, unit choices and equipment aren't worth taking and what you will see on a table top will be very limited. That's boring to me in game that has such variety and history of models and table top terrain options.
Yeah it is a bit unappealing, i don't like this whole, less models on field and less time consumed, i don't care how much time it takes. ( the sound of the older games that took longer alot more time sounded better ) Automatically Appended Next Post: Slipspace wrote: Stormatious wrote:Oh ok, im getting it, and feel after this conversation that with the right tactics my army can win.
Thank you.
I'm genuinely curious: how did you reach that conclusion after reading this thread? That's the opposite of what's been said. With one possible exception, everyone has pointed out that 40k's tactics are pretty shallow and it's list building, rather than tactics, that win games.
I mean with the right tactics and also every thing else, but tactics still mattering.
Yeah that didn't make sense what i said, my bad.
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This message was edited 2 times. Last update was at 2019/02/04 04:20:55
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![[Post New]](/s/i/i.gif) 2019/02/04 04:50:33
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Junior Officer with Laspistol
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40k really is what you make it. I've always preferred making my own terrain, and I do so to create interesting board options.
Things like Hills. We have a house-rule that 1" incline has no effect on movement, 2" incline is difficult terrain (was, no longer an issue) and 3" incline was impassable. That lets us build LOS blocking terrain that also limits movement through a plane... unless you "Fly".
With our ruined buildings, we've taken to making most of our (foamboard) ruins have at least one facing that's 9" tall and 9" wide. Something a Knight can hide behind / be hidden from. While we still include windows, it's easy enough to put some inside walls in place to prevent LOS, or to stagger small windows so that it's *very difficult* to draw LOS through.
Forests... we either houserule that shooting through a forest gives cover to the units behind, or that 3" of forest blocks LOS. It's stupid that it doesn't. Same thing with low walls and the like.
I acknowledge that the game shouldn't need houserules to be fun / playable, but 40k is what I make it. After 20 years, I'd rather have a fun time with friends than be super-hardcore about adhering to the RAW. We have a better time playing that way, and we find more interesting games as a result.
I hope you enjoy your Black Legion! That's how I started back in 2nd edition, with Abbadon leading my Termies to occasional wins!
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![[Post New]](/s/i/i.gif) 2019/02/04 04:59:11
Subject: Re:Do tactics matter enough to effect a win regardless of your army/race?
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Powerful Pegasus Knight
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No.
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![[Post New]](/s/i/i.gif) 2019/02/04 05:15:04
Subject: Do tactics matter enough to effect a win regardless of your army/race?
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Longtime Dakkanaut
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greatbigtree wrote:40k really is what you make it. I've always preferred making my own terrain, and I do so to create interesting board options.
Things like Hills. We have a house-rule that 1" incline has no effect on movement, 2" incline is difficult terrain (was, no longer an issue) and 3" incline was impassable. That lets us build LOS blocking terrain that also limits movement through a plane... unless you "Fly".
With our ruined buildings, we've taken to making most of our (foamboard) ruins have at least one facing that's 9" tall and 9" wide. Something a Knight can hide behind / be hidden from. While we still include windows, it's easy enough to put some inside walls in place to prevent LOS, or to stagger small windows so that it's *very difficult* to draw LOS through.
Forests... we either houserule that shooting through a forest gives cover to the units behind, or that 3" of forest blocks LOS. It's stupid that it doesn't. Same thing with low walls and the like.
I acknowledge that the game shouldn't need houserules to be fun / playable, but 40k is what I make it. After 20 years, I'd rather have a fun time with friends than be super-hardcore about adhering to the RAW. We have a better time playing that way, and we find more interesting games as a result.
I hope you enjoy your Black Legion! That's how I started back in 2nd edition, with Abbadon leading my Termies to occasional wins! 
Hey cool man that's awesome you started with Black Legion  . Yeah i agree with you regarding house rules and having fun.
Thanks.
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This message was edited 1 time. Last update was at 2019/02/04 05:15:22
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