skchsan wrote:Simple and elegant mechanic, but still falls under 'only prevents the problem some of the times' category and has some jarring issues given that cases of double LD would most likely not show up under normal circumstances (which may be justifiable). But I really like the simplicity of it.
I would add a clause "if there are multiple LD values, use the highest".
I realize it's no perfect solution to the flawed
cc / fallback system, but making fallback non-automatic might be a step in the right direction at least. You are also correct in that double
ld won't happen very often. Heavy modification of
ld from multiple abilities might happen though - in which case the rule still works.
Using the highest
ld when in
cc with multiple enemy units is a nice idea to keep it simple - will add that.
Kcalehc wrote:I like it, though it makes for an odd fluff interaction: my IG infantry are more likely able to fall back when a Commissar is nearby as they can use his leadership... which is not at all how I see that going! But rules wise it looks like it would work quite elegantly.
Well a Commissar keeps up morale and order. Under his command, an orderly disengagement from
cc to regroup seems viable. As I see it, headless retreat is handled in the morale phase, which the Commissar still tries to prevent. Aside from fluff, this would make a Commissar more useful again, after the nerf to "Summary execution".
Aash wrote:I’d be interested to hear how this plays when you try it.
Out of curiosity, will you be applying and leadership modifiers based on the outcome of the preceding fight phase?
I assume you mean
ld modifiers based on lost models in the preceding fight phase, correct? I won't apply those, because they already have been handled in the preceding morale phase.