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Made in gb
Fresh-Faced New User




Easily 5th.

6th and 7th were like 5th, but a convoluted mess. 4th was cool but had some wonky unintuitive stuff. 8th is a clusterfeth of rerolls and CP spam... plus the introduction of Primaris made it extra sour.
   
Made in us
Regular Dakkanaut





Auburn, Washington state

I started when 5th edition just got released. Played a couple games and enjoyed it immensely. Friends quickly moved onto other games so that ended fast. Came back for 8th edition, I did like 8th edition but I'm just not a fan of detachments and stratagems. it was just more confusing to me..

Recently I find myself playing 5th edition again. Friend of mine started in 4th edition, so I found myself reading 4th edition and now I'm going to play 4th edition.

I'm not sure if everyone will agree, but I really liked the terrain rules in 4th. Having to roll a D6 to cross terrain got me excited, in the games of 8th edition I played, everyone just moved around terrain nor took advantage of using terrain.

Make it Orky!  
   
Made in us
Kovnik





washington state USA

yeah having terrain actually affect game play really changes the feel of the game. dangerous and difficult terrain or even mysterious terrain coupled with terrain providing unique cover affects are a positive experience. It adds an entire new element of tactical play beyond rather something blocks LOS or not.

Grensche-
I see you are my neck of the woods so to speak, we play down at the matrix in tacoma, once the stupid lockdown is over and we get back to normal hours, i run late-night gaming on saturdays. we have been having some great games of 5th.

Sadly this saturday falls on the 4th so the store is going to close early, we loose another day of gaming but at least it isn't for 2+ months this time.

This message was edited 1 time. Last update was at 2020/07/03 08:30:42


 
   
Made in nz
Infiltrating Broodlord





R'lyeh

A little triptych of 3rd edition projects on the go presently:




RevlidRas wrote:
The current state of Necrons is all a random lark by the Deceiver, who reprogrammed all the Lords to believe they beat the C'tan aeons ago, replaced their personality engrams with those of unused villains from Brendan Fraser's The Mummy series, coated everything in cheap bling, and even managed to convince them that they actually use clearly satirical units like the Tomb Blades.
 
   
Made in us
[MOD]
Imperial Guard Landspeeder Pilot




On moon miranda.

Honestly, I was liking 8E a lot last summer, the meta had relatively stabilized, we didn't have anything too super ridiculous (relatively) and most of the particularly egregious builds had been properly nerfed, and then the SM supplements came out

Aside from that, 5E is probably my favorite edition. It's got some pretty monstrous flaws that are hard to overlook (wound allocation, KP's, vehicle defensive weapons limited to S4, vehicle rules that enable almost any hit to silence an MBT but that leave a rhino fully capable of its primary role most of the time, *everything* being 4+ cover, definitely some codex issues, etc), but it's probably the best overall, 5th's biggest problems were in the Codex area in terms of balance problems. 6E and 7E were by far my worst experiences with this hobby. 3E/4E never really nailed themselves down and each had some major fundamental core rules issues (e.g. don't try and run any non-skimmer transport in 4E, they're pointless deathtraps), but wayyyyyy better than 6E/7E.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Kovnik





washington state USA

Vaktathi

that's why we add the house rules. things like snap fire and overwatch make 5th ed so much better.


Ktulhut

i saw what you did with those primaris bodies and old school heads in your other post. that's some great looking stuff.

those nids remind me of my old 5th ed "warrior army".

All that highlighted trim looks nice but it must have taken forever to do. putting the random paint ware line on my marines took long enough.

This message was edited 1 time. Last update was at 2020/07/07 04:03:40


 
   
Made in us
Regular Dakkanaut




I really liked 5th. It was IMO the best refinement of the 3rd edition ruleset, which allowed for fun and fast-paced games without overwhelming you with complication.

8th felt like it was trying to get back to this after two failed editions that just piled on bloat, but I think it ultimately failed, and it looks like 9th edition is going to be a refinement of the failed 8th edition rather than the conceptual rewrite that's really needed,

Eventually I got frustrated and realized that there would probably never be an edition of 40K that was really very good rules-wise, and I started writing my own rules, as I imagine a lot of people do. I started to get really into it and then realized I enjoyed the challenge of making a fun balanced wargaming ruleset than I did playing 40K. I haven't played a game of 40k in months. :(
   
Made in us
Oozing Plague Marine Terminator





I'm always way late to the party.

Started a Grav biker army when 7th was ending.

Also played Death Guard with all Metal Plague Marines. Zombies converted from Fantasy. And 30k Deathshroud as Nurgle Terminators.

Picked up a Castellan way after the 3++ monster was nerfed, AND I built and primed (but never painted up) the Rusty 17.

Got my Death Guard Daemon Engine list nice and ready before the Space Marine v2 Revival.

Now I've been working a Scout heavy Ultramarine Vanguard army...

Hmmm. On the sidelines I still have an entire Ork army that's been shelved since the beginning of 8th.

So, yeah, let's see what the next gak show looks like.


This message was edited 2 times. Last update was at 2020/07/07 02:49:43


 
   
Made in nz
Infiltrating Broodlord





R'lyeh

 aphyon wrote:

Ktulhut

i saw what you did with those primaris bodies and old school heads in your other post. that's some great looking stuff.

those nids remind me of my old 5th ed "warrior army".

All that highlighted trim looks nice but it must have taken forever to do. putting the random paint ware line on my marines took long enough.



The nids paint up really quick since the skin and carapace are only 3 stages each. The marines... do not paint up quick.

RevlidRas wrote:
The current state of Necrons is all a random lark by the Deceiver, who reprogrammed all the Lords to believe they beat the C'tan aeons ago, replaced their personality engrams with those of unused villains from Brendan Fraser's The Mummy series, coated everything in cheap bling, and even managed to convince them that they actually use clearly satirical units like the Tomb Blades.
 
   
Made in au
Rookie Pilot




Brisbane

3E was my #1, the games were more of a relatable size, special characters were nice, but not overbearing...
Still have my original list:

HQ
Captain, with 4 Guardsmen
2 Anti Tank Weapon Squads with Lascannons
2 Fire Support Weapon Squads with Autocannons
Sentinel Squadron with Mulltilasers

HQ
4 Commissars

Troops
Lieutenant with 4 Guardsmen
Infantry Squad with Heavy Bolter
Infantry Squad with Heavy Bolter

Troops
Lieutenant with 4 Guardsmen
Infantry Squad with Heavy Bolter
Infantry Squad with Heavy Bolter

Troops
Armoured Fist Squad
Chimera with Multilaser and Heavy Bolter

Troops
Armoured Fist Squad
Chimera with Multilaser and Heavy Bolter

Elites
Stormtroopers

Elites
Stormtroopers

Elites
Veterans with Officer

Heavy Support
Vanquisher

Heavy Support
Griffon

Heavy Support
Griffon

The armies back then seemed far more thematic (especially in the first half of 3E), even if you played competitively, no Flyers, Aura Deathballs, etc...

I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore. 
   
Made in us
Osprey Reader





Northern California

I got started back in Rogue Trader. My heart has always been there. Most editions have cool stuff in their own way. I liked 2nd for how it established hard lists and the codex system. I loved 3rd for how it thematically changed 4k from campy sci-fi to grim-dark sci-fi. Each iteration has had something to contribute...mostly. The group I started with had an amazing GM. He would build the craziest terrain that would blow my mind. Best game ever, our RT sent us on a mission that wound up being to save the body of Rogal Dorn (who was in this mega stasis machine). We managed to disrupt the power but that caused some kind of warp-instability... and that's when stuff got weird. GM flipped on the black-lights and a fog machine out ofdry ice. Map had been painted with all kinds of invisible stuff. Chaos marines started pouring out of a rift and we barely escaped with our lives (none of the red-shirts survived). I've tried to be as good of a GM as he was after he passed away. I love sharing this hobby and setting to younger kids. But to be honest, I'm done with GW. If they make a better plastic Lion El'Johnson than Forge World's I'd have that. Maybe a sweet one off of something. Otherwise I'd rather play RT or Battletech. 40k with alternating activations (move and shoot) with RT or 2nd ed rules (where facing mattered more) is pretty good by the way. No matter what, I love my 40k bros and sisters. Do/play whatever gives you the most fun for your time.

P.S. Yeah Battlefleet Gothic was awesome but I was the only one in my area who bought into it and everyone just used my minis.

P.P.S. First ed Necromunda was pretty good too.
   
Made in gb
Longtime Dakkanaut




I liked 1st edition, for a couple of reasons, firstly there was also 1st edition Space Marine around, so nay "big" game could easily use that, secondly because of the scale of the thing.

usual 40k game I had at the time would be an agreed point value and a rough scenario "leopard, you will be assaulting a building to rescue a hostage or recover a stolen artefact, I will be trying to stop you". the game then typically 8-12 models on each side in units of maybe 3-4 as small fire teams - playing on maps 'borrowed' from something like Judge Dread.

occasionally we had 'outdoor' games, with maybe 20 or so models and possibly a vehicle, I think the largest was a patrol of four dreadnaughts being ambushed by infantry.

the game had a lot of detail, but it worked very well as what was really a squad based game, bogged down way too fast if you tried to scale it up, a small platoon is as big as its worth even thinking about going and you needed a lot of dense terrain to be able to hide specific models

I also liked the somewhat free-form background, marines then being just basically better trained humans with better equipment, not 8' super weebles as later, the 1st edition orks were also a hell of a lot more interesting than the super fungus of later editions, and were equally a lot of fun to actually use

reports of re-enactments of 'zulu' are overstated, I never had more than about 50 orks and only one of the beautiful battlewagons

the whole game seemed aimed at being a generic system, with a background attached but in a universe large enough to basically run with it, indeed the system was used a few times to resolve ground combat from Traveller games

the more recent editions have seemed bland as a result, though part of that is required to allow the game to get larger, but I do wish GW would decide what 'scale' game they want.

in a game with baneblades and knights for example, does it really matter what sort of pistol an IG sergeant has?

they sort of have the right idea with Kill Team (which to be honest I don't like the execution of, but like the scale of) at the bottom and Apoc (which I do like) at the top end but 40k needs to decide if its a platoon or company scale game and just run with it - or even have two rule sets, use points for platoon scale with all the options and maybe power level with 'fixed' profiles for the company scale game.

I do like a lot of the background development, yes its gotten silly, its started out even sillier, but what its got it depth - any of the come along lately games like GoA may have a background but there is no depth to it, ho history, 40k has and feels like its evolved - same with Warhammer before they blew it up for %REASONS%, it just doesn't feel scripted and I like that, there is still space for you to carve out your own elements.
   
Made in us
Kovnik





washington state USA

Lets do battle

This is the results of our hybrid 5th ed game tonight at 2k points.

I was expecting to fight necrons, but that group canceled at the last minute so i was facing bugs instead.

The tyranids-using 6th ed codex

MY opponent decided to go monster heavy this time-


HQ
1&2 warrior primes

Troops
1&2- X3 warriors

Elite
hive guard X2

Fast
hive crone

Heavy
1&2 X2 tyrano fexes
3-trygon prime

Spoiler:


My list-salamanders successors (air cav themed army-they do not use ground vehicles other than skimmers and dreadnoughts))
HQ
master of the forge W/X4 servitors

Troop
1-scouts in land speeder storm
2 ironclad dreadnought talon (badab war supplement)

Fast
1.storm hawk
2.storm eagle
3. X10 assault marines

Allied detachment
cult mechanicus (7th ed)

HQ
.tech priest dominus

Troop
.cataphron breachers X4 (using gate of antares minis because they look cool, and cost half as much as the GW stuff)

Spoiler:



Since we did this on the fly we just decided on a fast and dirty 12" delpoyment kill them all battle...but i mean seriously why would tyranids care about random objectives when their goal is just to eat everything anyway.

this was the table

Spoiler:


He won the roll for setup so i was made to deploy first, i then won the roll for turn 1 and he failed to seize.

i had the planes in reserve (required) the scouts outflanking and the MOTF riding the storm eagle.

He placed the trygon and the krone in reserve

Turn 1 was pretty lackluster as both our shooting was very ineffective.

with us just doing a couple wounds to each others troops

Spoiler:


Turn 2
From here on in the game was pretty straightforward. i decided to play aggressive pushing all my units up. i got the scouts and storm hawk in the scouts did little to the only thing in range (one of the tyranofexes) and the interceptor plinked at one of the warrior squads. his turn saw the krone and the trygon both come in. the krone managed to rip the autocannon off the plane thanks to the haywire effect of his "missiles" but fortunately for me the trygon scattered 11" away. the scouts had to dismount as return fire immobilised and then ripped the heavy flamer off their transport.

The right side of the map turned into it's own private battle between the mechanicus unit and one of the warrior units.

Spoiler:


Turn 3 went really well for me. i managed to tie up and kill most of the warriors on the left flank thanks to the scouts and ironclad getting them into assault. my jump infantry made short work of the krone. i lost most of the scouts, a dreadnought got immobilised while the war of attrition continued on the right flank.

Spoiler:


I got super lucky on turn 3 because his trygon while successfully making the charge failed to hurt the ironclad even though he hit him 7 times....an amazing roll of 1s & 2s for armor pen rolls.
this part of the battle went on to turn 6 where the trygon finally prevailed . it helped my assault sarge bonked him a couple times with a thunder hammer., got all the warriors though so it wasn't a complete loss.

Spoiler:


The machinegod blessed his servants on the right flank with a narrow victory (even though i totally forgot to do my canticles) at this point the storm hawk really wasn't adding much to the game as he was out of position after trying to help the mechanicus unit out (and failing) the storm eagle spent goth turn 3&4 putting hurt onto the right most tyranofex.

Spoiler:


I managed to get the second ironclad into his hive guard and finish them off at the end of turn 4.

Thus by turn 5 i had hurt the one tyranofex enough to finish him off in CC with the ironclad.

the game went all the way to 7

At this point he was down to 2 big bugs left on the table. managing to immobilise my last ironclad.

At game end i was down to 4 functional units, 3 immobilised units that were out of the fight. to his 2 big bugs. a narrow victory for the emperors finest.

Spoiler:


the entire game lasted maybe 2 hours. i am usually not that aggressive but i decided my assault squad needed some love so i made up this as one alternate list while maintaining my army theme.

Hopefully next week i will bash some shiny necrons into parts.

This message was edited 2 times. Last update was at 2020/07/12 13:50:16


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





What's that symbol on the marines?

   
Made in us
Kovnik





washington state USA

 GangstaMuffin24 wrote:
What's that symbol on the marines?


flames of war transfers, i wanted something other than the common knights hospitaller "iron cross" used by the black templar so i used the balkenkreuz based on the order of the teutonic knights (13h century) and later adopted by the german imperial army in 1916 through the end of WWII. it's a bit of humor since they are salamanders......and german. i'm sure you can do the math.

 
   
Made in gb
Dakka Veteran






UK

Firstly, Ktulhut - beautiful work on those paintjobs. Particularly love the guard - you've brought "Dawn Of War - Winter Assault" to life!

So, my impressions - RT was basically unplayable without a GM, so much was randomised it was next to impossible to build an army and the book was all over the place in terms of organisation. It felt like they'd made a load of notes for a really cool game to test... and then published it without actually trying it out. WD army lists and the Battle Manual brought us to something that modern players would recognise, and the Vehicle Manual.. was a neat idea in theory, but didn't really work in practice (it involved an acetate grid placed over a vehicle profile, kind of confusing). RT background still feels cool though, as others have described, it was the "wild west" as so much wasn't codified yet - the Horus Heresy was only hinted at, for example. Basically RT was an RPG sold as a wargame, that's the best way I can describe it.

2nd ed cleaned everything up and brought most of the fluff and mechanics we know today, in glorious technicolour with Goblin Green bases, and played pretty well, if a bit clunky by today's standards.

3-7 I was out chasing girls and then pretending to be a grown up, tried 8th and it felt.. weird. Like half a game. The morale rules in particular just didn't feel right. Admittedly, we were using only the core rules, no CPs or stratgems or anything. We were both excited to try 9th, but until the Leicester lockdown lifts that's not going to be happening still, it looks good.

I'd give a shout out to Epic 2nd ed being their best ruleset, I always loved that game and still do. I believe Apocalypse is basically Epic 3rd ed in a different box, so would be well up for trying that out.

Skinflint Games- war gaming in the age of austerity

http://www.skinflintgames.co.uk

 
   
Made in ch
Warped Arch Heretic of Chaos





considering my R&H just got squatted alongside Elysians and the remnants of Corsairs, i guess i am stuck at 8th ....

Top

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Kovnik





washington state USA

Not Online!!! wrote:
considering my R&H just got squatted alongside Elysians and the remnants of Corsairs, i guess i am stuck at 8th ....

Top


Well find people who like to play it


Obviously from this topic there is enough.

especially when you can play Elysians in epic scale.



https://vanguardminiatures.co.uk/product-category/defeat-in-detail-6mm/tusculum-nova/novan-regulars-airborne-forces/

https://vanguardminiatures.co.uk/shop/novan-scout-buggies/

https://vanguardminiatures.co.uk/shop/novan-vtol-buzzard-sky-crane-transport-mk1/

This message was edited 1 time. Last update was at 2020/07/13 11:20:52


 
   
Made in ch
Warped Arch Heretic of Chaos





 aphyon wrote:
Not Online!!! wrote:
considering my R&H just got squatted alongside Elysians and the remnants of Corsairs, i guess i am stuck at 8th ....

Top


Well find people who like to play it


Obviously from this topic there is enough.

especially when you can play Elysians in epic scale.



https://vanguardminiatures.co.uk/product-category/defeat-in-detail-6mm/tusculum-nova/novan-regulars-airborne-forces/

https://vanguardminiatures.co.uk/shop/novan-scout-buggies/



Oh i will, like i said and do allready.

Just a shame that GW decided to curb the backbone of Chaos forces in favour of more primaris space .

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Kovnik





washington state USA

The game tonight

Khorne VS nids

2k points-5th edition core rules.

nids (5th ed codex)

-HQ
.flyrant
.warrior prime
-Troop
.gaunts
.warriors X2 squads
-Elite
.hive guard
-FAST
.hive crone
Heavy
X2 tyranofex

Chaos (3.5 codex)
-HQ
.bloodthirster
-Troop
X2 berserker squads (8) in rhinos
-Elite
.chosen terminator squad (5)
.X2 obliterators
-heavy support
.land raider
.havoc squad


No long winded explanation this time. i was assisting the new player on getting down all the rules for his units, since we had limited time due to pandemic restrictions this was the only game we could get in.
The chaos player wanted to try out a land raider so i let him borrow mine as a proxy

After the game he managed to pick up a used one for cheap, along with a pristine defiler kit at a discount.

The start



The finish



The crone is still there we had to pull him off for a little emergency repair. khorne won the day (well blood was spilled so they auto win no matter the outcome ) even though his terminators and oblits got on the wrong side of the flyrant. the triple shot gun on the gaunts also did some good work.

 
   
Made in us
Chaos Space Marine dedicated to Slaanesh






Early 5th edition for me was hands down the best. Not perfect, but closer than anything before it.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 Fluid_Fox wrote:
Early 5th edition for me was hands down the best. Not perfect, but closer than anything before it.


Every edition had broken bits. The question when choosing a favorite edition is picking the one where the rough spots don’t bother you as much as the things they got right.

For example, I disliked 5th's wound allocation. If not for that, It would be higher on my list of editions. But it just felt game-y and exploitable, so tainted the plusses that 5th had over the other editions.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities

Competition Index 
   
Made in us
Charging Dragon Prince





West Lafayette, IN

 aphyon wrote:
The game tonight

Khorne VS nids

2k points-5th edition core rules.

nids (5th ed codex)

-HQ
.flyrant
.warrior prime
-Troop
.gaunts
.warriors X2 squads
-Elite
.hive guard
-FAST
.hive crone
Heavy
X2 tyranofex

Chaos (3.5 codex)
-HQ
.bloodthirster
-Troop
X2 berserker squads (8) in rhinos
-Elite
.chosen terminator squad (5)
.X2 obliterators
-heavy support
.land raider
.havoc squad


No long winded explanation this time. i was assisting the new player on getting down all the rules for his units, since we had limited time due to pandemic restrictions this was the only game we could get in.
The chaos player wanted to try out a land raider so i let him borrow mine as a proxy

After the game he managed to pick up a used one for cheap, along with a pristine defiler kit at a discount.

The start



The finish



The crone is still there we had to pull him off for a little emergency repair. khorne won the day (well blood was spilled so they auto win no matter the outcome ) even though his terminators and oblits got on the wrong side of the flyrant. the triple shot gun on the gaunts also did some good work.


If he's going to run that Chaos codex he needs some Bloodthirdters.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Kovnik





washington state USA

he IS running a bloodthirster. note the army list. he is still acquiring many of the models so we proxy from time to time. he just got the defiler kit for example.

 
   
Made in us
Charging Dragon Prince





West Lafayette, IN

aphyon wrote:he IS running a bloodthirster. note the army list. he is still acquiring many of the models so we proxy from time to time. he just got the defiler kit for example.


Holy half asleep hell, I meant to post Bloodletters. In the 3.5 codex they were Incubi on speed.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Deathwing Terminator with Assault Cannon





I have more of an issue with the Deathwing land raider in a chaos force......yes, I know I'm asking for it.

I played 3rd and 4th, edition with fond memories, skipped 5th and 6th edition while playing FOW exclusively, and came back halfway through 7th with the Wraith Host battle box. I really enjoyed 8th edition, but the bloat got a little out of hand. Even though 9th looks to be primaris-fest, I'm still building a Deathwing army right now with terminators, dreads and a crusader.
   
Made in gb
Guardsman with Flashlight




I have a slightly different perspective compared to some here as I'm returning to 40k after about 25 years, so I'm limited to 1st and 2nd edition rules (mostly 1st). I'm currently going through repairing and repainting those of my old miniatures that I have found while doing some clearing out.

For me, the 1st edition rules will always hold greatest appeal to me. It was part miniatures wargame, part RPG - just enough lore to make things interesting, but so much flexibility to come up with your own characters, armies, missions. We originally played skirmish games with a few figures, often metal orks versus plastic space marines or some of the Rogue Trader character miniatures available.

As the army lists began to come out, the scale of battles got much bigger (as did the expense of the hobby!) and while still fun to play, the richness of the worlds we battled in started to get lost and games descended into big Army A vs big Army B in a fight to the death. 2nd edition signalled the end of 40k for most of my friends. Those who wanted bigger battles had switched to Adeptus Titanicus / Epic, and those who wanted RT-like skirmish games went over to fantasy or historical miniatures (Space Hulk and Dark Future were also very popular).

40k returnee (originally played 1987-1995). Also loves Space Hulk and Dark Future.
Currently repairing/repainting/restoring 1st Ed. Imperial Guard Regiment + Mentor Legion attachment and original Space Hulk. 
   
Made in us
Kovnik





washington state USA

Just Tony wrote:
aphyon wrote:he IS running a bloodthirster. note the army list. he is still acquiring many of the models so we proxy from time to time. he just got the defiler kit for example.


Holy half asleep hell, I meant to post Bloodletters. In the 3.5 codex they were Incubi on speed.


Oh we will get around to that, one piece of chaos candy at a time
But yeah power swords with a 3+/5+ save and a marine like stat line


bullyboy wrote:I have more of an issue with the Deathwing land raider in a chaos force......yes, I know I'm asking for it.

I played 3rd and 4th, edition with fond memories, skipped 5th and 6th edition while playing FOW exclusively, and came back halfway through 7th with the Wraith Host battle box. I really enjoyed 8th edition, but the bloat got a little out of hand. Even though 9th looks to be primaris-fest, I'm still building a Deathwing army right now with terminators, dreads and a crusader.


yeah i knew there would be jokes about that, but it was the only land raider i had handy. but he has his own now so expect to see a spiky one in future battles.

I agree that is true deathwing, i am still a fan of the 3rd ed mini dex that created the pure lists for the 1st and 2nd companies.

 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






^Chaos 3.5 for the win, basically every time. Imagine a world where you could run your mixed Chaos army using one 25$ book instead of two or more 40$ ones.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Kovnik





washington state USA

Yep it is still the gold standard for chaos codexes in a casual play environment. so full of lore based rules and thematic play.

the other great incarnations of codexes are spread across multiple editions. my friend who is a guard player likes the 5th edition for them best but misses the trait options of the previous codex like close order drill. i think the ork codex between 4th and 5th is best with things like the ramshackle table for trucks, the quirks of the shokk attack gun and so on, even though some of the new models would be very cool in that edition like the new vehicles/buggies. i am also a huge fan of the 5th ed codexes for blood angels and space wolves. but at the same time i still love my 3rd ed dark angels mini dex or the armageddon mini dex for black templar.

This message was edited 1 time. Last update was at 2020/07/21 02:20:18


 
   
 
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