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![[Post New]](/s/i/i.gif) 2020/07/28 10:59:45
Subject: Chaplain litanies should be 100% inspiration rate.
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Locked in the Tower of Amareo
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Why I have to roll for advance? Why I have to roll for to hit? Why I have to roll for first turn?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/28 14:57:28
Subject: Chaplain litanies should be 100% inspiration rate.
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Fixture of Dakka
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Actually, that's another rule that could probably be replaced with a flat value. Rolling a 1 for an advance never feels good, and failing to reach an objective because of a single d6 roll isn't all that tactically interesting.
Why I have to roll for to hit?
Because without some form of randomness in the attack process, the core mechanics of the game would become very deterministic. Randomizing how effective an attack is creates uncertainty in the game and allows for more a lot more board states than we'd have with non-random attack effectiveness. It's an example of randomness being used to good effect in a game. Whereas litanies could be argued to be an example of randomness for the sake of randomness.
Why I have to roll for first turn?
Because someone has to go first, and one player would probably be a bit irked if you determined who that player was by going off of age or alphabetically by name or something. A roll off is a quick and easy way to give both players the same chance of going first that utilizes tools (the dice) that the game already assumes you have access too. You could just as easily draw cards from a deck and let the high card go first, but the game does not presuppose you have access to playing cards. You could play a game of basketball and let the winner go first, but that method would favor the more athletic player and would be time consuming. Again, an example of randomness used to good effect.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2020/07/28 15:19:07
Subject: Chaplain litanies should be 100% inspiration rate.
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Decrepit Dakkanaut
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Actually I'm all for forgoing the advance roll in favor of units having a fixed value (maybe even just their M" value) instead of rolling. Also getting rid of rolling for charges would be a fantastic change. Give THAT a fixed value please.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/07/28 17:30:36
Subject: Chaplain litanies should be 100% inspiration rate.
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Waaagh! Ork Warboss
Italy
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Slayer-Fan123 wrote:Actually I'm all for forgoing the advance roll in favor of units having a fixed value (maybe even just their M" value) instead of rolling. Also getting rid of rolling for charges would be a fantastic change. Give THAT a fixed value please.
Rolling for charges is quite recent, I remember older editions when the charging unit just needed to be in range and then its charge was automatically successful. It was a 3rd edition thing for sure, maybe even in 5th charges worked that way, and rolling for charges was introduced only in 6th or 7th IIRC.
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![[Post New]](/s/i/i.gif) 2020/07/28 17:57:26
Subject: Chaplain litanies should be 100% inspiration rate.
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Decrepit Dakkanaut
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Blackie wrote:Slayer-Fan123 wrote:Actually I'm all for forgoing the advance roll in favor of units having a fixed value (maybe even just their M" value) instead of rolling. Also getting rid of rolling for charges would be a fantastic change. Give THAT a fixed value please.
Rolling for charges is quite recent, I remember older editions when the charging unit just needed to be in range and then its charge was automatically successful. It was a 3rd edition thing for sure, maybe even in 5th charges worked that way, and rolling for charges was introduced only in 6th or 7th IIRC.
It used to be 6" to successfully make a charge
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/07/30 11:01:33
Subject: Chaplain litanies should be 100% inspiration rate.
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Killer Klaivex
The dark behind the eyes.
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I'll also add my support for Advance being a flat value.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/07/31 02:45:33
Subject: Chaplain litanies should be 100% inspiration rate.
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Fixture of Dakka
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Definitely onboard with a flat charge range. Wouldn't mind making it a flat 6" or 7" or adding a charge range stat to units' profiles.
How would charging out of deepstrike work? Make all units' charge distance 2d6" on the turn they arrive from reserves? Basically using random charge rolls only for units coming in from reserves?
Also... autopassing psychic tests unless your opponent opts to deny a power? >_>
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2020/08/15 02:50:37
Subject: Re:Chaplain litanies should be 100% inspiration rate.
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Regular Dakkanaut
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greyknight12 wrote:I think this is only really coming up because 9th doesn't allow command rerolls on Litanies.
No, I definitely brought this up because Chaplains have a lesser statline for an HQ, and a moderately unreliable ability for around the same price as an HQ with a better statline and a more reliable aura. I also think that it's a little un-fluffy for a Chaplain's litanies to be sometimes inspiring, considering they are the rock of religious motivation among the SM, but that's not the point I want to base this opinion on.
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This message was edited 1 time. Last update was at 2020/08/15 03:11:44
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