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Made in nl
Contagious Dreadnought of Nurgle





The list still needs some fine tuning, but if you play Mortarian (which Is likely required for competitive play) there are only so many ways to build DG.

No it is not...good players can play around morty and you play with 500 less points... Hypes about that piece was spread through internet " Morty the immortal autowin" but lot of high level players dont agree.I played couple of list with and without him and without you have lot of chaces anyway... again...the best thing to do is play...watch less internet
For examplke that list is almost identical copy and pasted Nanavati list


Automatically Appended Next Post:
 lare2 wrote:
Tyel wrote:
Yeah, I think while I keep trying to squint and claim otherwise you are right on Spread the Sickness. Deploy scramblers is easier than having to sequentially get to all objectives, even before factoring in mortal wounds. I can sort of see why they'd not want you to just put say 20 poxwalkers on one objective and claim 3 points each turn - even at the loss of D3 wounds or whatever - but its not like Oaths of the Moment is especially difficult to score.

At least at the moment I can't really see what you'd do differently to your list.


Just to clarify as I'm confused by Spread the Sickness. Is it just 3VP per contaminated objective at the end of the battle? Not per turn.
Yes and cant be performed by poxwalkers, they cant perform actions.

This message was edited 2 times. Last update was at 2021/01/25 16:57:49


 
Made in nl
Contagious Dreadnought of Nurgle





oh yes... forgot it, so 100% better have spread the sickness with all those poxes.
this is the next list im going to try
Spoiler:


++ Battalion Detachment 0CP (Chaos - Death Guard) [105 PL, 8CP, 1,995pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Plague Company: Mortarion's Anvil

+ Stratagems +

Gifts of Decay [-1CP]: Additional Relics

+ HQ +

Death Guard Daemon Prince [10 PL, 185pts]: 1. Miasma of Pestilence, Gloaming Bloat, Hellforged sword, Warlord, Warp Insect Hive, Wings

Malignant Plaguecaster [5 PL, 95pts]: 4. Putrescent Vitality, 6. Gift of Plagues

+ Troops +

Plague Marines [12 PL, 240pts]
. Plague Champion: Boltgun, Plague knife
. 6x Plague Marine w/ boltgun: 6x Blight grenades, 6x Boltgun, 6x Krak grenades, 6x Plague knife
. 2x Plague Marine w/ flail: 2x Blight grenades, 2x Flail of corruption, 2x Krak grenades, 2x Plague knife
. Plague Marine w/ sigil: Sigil of decay

Poxwalkers [5 PL, 100pts]
. 20x Poxwalker: 20x Improvised weapon

Poxwalkers [5 PL, 100pts]
. 20x Poxwalker: 20x Improvised weapon

+ Elites +

Blightlord Terminators [10 PL, 210pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Bubotic Axe, Reaper autocannon
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Deathshroud Terminators [14 PL, 200pts]
. Deathshroud Champion: Plaguespurt gauntlet
. 3x Deathshroud Terminator: 3x Manreaper, 3x Plaguespurt gauntlet

Foetid Virions [7 PL, -1CP, 130pts]
. Noxious Blightbringer
. Tallyman: 4. Arch-Contaminator, Plaguechosen, Tollkeeper

+ Fast Attack +

Chaos Spawn [5 PL, -2CP, 115pts]: Grandfatherly Influence
. 5x Chaos Spawn: 5x Hideous mutations

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

+ Heavy Support +

Plagueburst Crawler [9 PL, 175pts]: 2x Entropy cannon, Heavy slugger

Plagueburst Crawler [9 PL, 175pts]: 2x Entropy cannon, Heavy slugger

++ Total: [105 PL, 8CP, 1,995pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2021/01/25 17:17:40


 
Made in nl
Contagious Dreadnought of Nurgle





that's right if you go for Mortarion, options drops. Keep the fleshmower in that list, trust me , you need mobility.

This message was edited 1 time. Last update was at 2021/01/25 17:52:16


 
Made in nl
Contagious Dreadnought of Nurgle





chaos spawn, are good but anywyay i would mix them with FBD, they dont fly and anyway less durable than drones 1x5 is fine and work pretty good
Yes Mortarion have that issue, lost death to false emperor now it might struggle kill enough models and dont get tarpit, is a thing that ppls realize only when they play, sanguinary guards, blobs of Pm, terminators or large blobs of fearless infantry Morty cant handle them properly.
Is main reason why lot of top players arent so sure it will make really a cut into meta, very durable, can kill single models easily but for the rest it struggle. Last but not least armies like sisters and their multimeltas or Gk that can one shoot Morty.
Made in nl
Contagious Dreadnought of Nurgle





broxus wrote:
Well the meltas are a problem against everything in an elite army. I feel GW went a little crazy with the MM and me SRU really changed their points. On smaller tables they are almost impossible to get away from.
Yes but their meltas improved by prayers (not sure if im using right word) deal tons of damage.
Made in nl
Contagious Dreadnought of Nurgle





better use termies (deathshrouds to kill hordes) honestly, a full 6 mean deathshroud unit deliver 50 attacks at 2+ to hordes plus 6d6 flamers.
Made in nl
Contagious Dreadnought of Nurgle





or just PCB with entropy, they are plague weapons they get some bonus, contemptors are good as well, same for mbh
Made in nl
Contagious Dreadnought of Nurgle





Tyel wrote:
The Internet certainly seems fond of the LoC - but I'd like to understand why. Is it synergy with say flash outbreak? I guess its a source of 3 damage attacks that you can't easily get elsewhere. It just seems to me the LoV at least has the double heavy flamer to (hopefully) do some work without being at the mercy of long charge rolls.

I think Daemon Princes are in this odd place because wings make them expensive but the idea of not taking them feels very alien. I'd be interested to see if people experiment without the wings as its another source of 3 damage - and 6 attacks hitting on 2s should be more consistent than 5 attacks hitting on 3s (even if plague weapon rerolls to wound can mitigate this.) Throw in a psychic power and it seems a reasonable choice.

simple his ability work only on CORE with PLAGUE weapons so basically work only on deathshrouds, no real reasons to add him, beside his wepon+patogen and mortarion choosed sons company.


Automatically Appended Next Post:
 Jidmah wrote:
Tyel wrote:
The Internet certainly seems fond of the LoC - but I'd like to understand why. Is it synergy with say flash outbreak? I guess its a source of 3 damage attacks that you can't easily get elsewhere. It just seems to me the LoV at least has the double heavy flamer to (hopefully) do some work without being at the mercy of long charge rolls.

Well, the manreaper allows you to massacre stuff like harlequins, orks or daemons, while the plague reaper has been upgraded into a better thunderhammer that wounds pretty much every vehicles in the game on 3s and gravis or bikes ons 2s with re-rolls, with no less than 5 attacks. Either way you have a powerful counter-charge unit that can seriously mess up anything that wants to fight with whatever unit he is buffing.

I think Daemon Princes are in this odd place because wings make them expensive but the idea of not taking them feels very alien. I'd be interested to see if people experiment without the wings as its another source of 3 damage - and 6 attacks hitting on 2s should be more consistent than 5 attacks hitting on 3s (even if plague weapon rerolls to wound can mitigate this.) Throw in a psychic power and it seems a reasonable choice.

Honestly, having a 4++ in combat is more valuable than than the psychic power since blades is gone. If you want more attacks, you can just drop the explosive outbreak pathogen on the LoC.

agree in my tests i always found LOC better


Automatically Appended Next Post:
5) Noxious Blightbringer. Movement is always an issue with DG infantry. Gaining +1 movement can add up during a game. Regrettably his movement aura only gives +1 regardless if you normal move or run. His other auras to impact enemy morale and combat attrition tests really won’t come up as often as you would like with all the armies that ignore modifiers. If you wanted to build around this it could be very good against some opponents. (Utility)

remember anyway his relic...2+ and unit at 6" cant fall back. Is not so useless.

This message was edited 3 times. Last update was at 2021/01/30 19:39:26


 
Made in nl
Contagious Dreadnought of Nurgle





FOUL BLIGHTSPAWN
He has a nice gun and is probably the hardest to evaluate. Both his built in ability and his relic aura are very strong. I'm gonna need to practice more with him to maximise his abilities but I'm finding the 3" fight last ability very difficult to actually pull off. The same ability on a SM judiciar is on a bit of a melee beast who wants to be in combat and has the 4++ durability to survive.

The blightspawn isn't easy to navigate into within 3" of a melee target without getting tagged himself and dying pretty rapidly due to zero melee output and no invulnerable save. I'd be interested in hearing people's advice on using this guy affectively because I feel like he should be awesome but I'm struggling.

This message was edited 1 time. Last update was at 2021/01/31 11:18:57

use the relic revolting stench vats

This message was edited 1 time. Last update was at 2021/01/31 12:03:47


 
Made in nl
Contagious Dreadnought of Nurgle





there is really nothing that Pm do better than Bl and for troops you have far cheaper and effective choice...poxwalkers. Maybe just play a cheap squad to get some backfield obj, protected by cloud if needed.
About blightspwan....pure gunlines WONT work in 9th, opponent must come to you if want try to win, he is a strong option, the relic+viscous death for me.

This message was edited 1 time. Last update was at 2021/02/01 02:00:18


 
Made in nl
Contagious Dreadnought of Nurgle





Spoiler:

++ Battalion Detachment 0CP (Chaos - Death Guard) [102 PL, 9CP, 1,999pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Plague Company: Mortarion's Anvil

+ Stratagems +

Gifts of Decay [-2CP]: 2x Additional Relics

+ HQ +

Lord of Contagion [7 PL, 140pts]: Gloaming Bloat, Plaguereaper, Virulent Fever, Warlord

Malignant Plaguecaster [5 PL, 95pts]: 1. Miasma of Pestilence, 4. Putrescent Vitality

+ Troops +

Plague Marines [12 PL, 209pts]
. Plague Champion: Boltgun, Plague knife
. Plague Marine w/ blight launcher: Blight launcher
. 6x Plague Marine w/ boltgun: 6x Blight grenades, 6x Boltgun, 6x Krak grenades, 6x Plague knife
. Plague Marine w/ flail: Flail of corruption

Poxwalkers [5 PL, 95pts]
. 19x Poxwalker: 19x Improvised weapon

Poxwalkers [5 PL, 95pts]
. 19x Poxwalker: 19x Improvised weapon

+ Elites +

Blightlord Terminators [10 PL, 210pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Blightlord Terminators [10 PL, 210pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Deathshroud Terminators [7 PL, 155pts]
. Deathshroud Champion: 2x Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Deathshroud Terminators [7 PL, 155pts]
. Deathshroud Champion: 2x Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Foetid Virions [13 PL, -1CP, 230pts]
. Foul Blightspawn: 4. Arch-Contaminator, Plaguechosen, Revolting Stench-vats, Viscous Death
. Plague Surgeon: Fugaris' Helm
. Tallyman: Tollkeeper

+ Fast Attack +

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

++ Total: [102 PL, 9CP, 1,999pts] ++

Created with BattleScribe

had a game on TTS against a blood angel scorched heart mission
Some considerations: still not sold on Pm, good and decent durable unit but nothing a skilled opponent cant delete when decide to do, maybe better have a single unit of 10 BL (better for straragems and tallyman ability), perhaps better switch the 9pm for 20 more poxes and 2 more Ds termies.
About PBC, they are anyway a good choice but they aren't core so thye dont have access to re rolls and area abilities, still a unit to consider anyway. Im planning to play couple of defilers.

This message was edited 2 times. Last update was at 2021/02/01 19:19:22


 
Made in nl
Contagious Dreadnought of Nurgle





in FW i have it has dr and NO contagion rule.
Made in nl
Contagious Dreadnought of Nurgle





 plagueknight wrote:
 blackmage wrote:
in FW i have it has dr and NO contagion rule.

Managed to find a photo of it on FB doesn't it have Nurgles gift though which is the -1T?????????

it has not


Automatically Appended Next Post:
Salt donkey wrote:
Here are deathguards competitive book units full stop. This being made where I played mini tournament against the best players in my area.

-Most HQ’s aside from regular lords and sorcerers depending on how you kit them out and what you do.

-both types of terminators

-blightspawn and tallyman. Maybe surgeons (Not sure here)

Poxwalkers

-mower drones

-chaos spawn (I think?)

Everythqing else could be ok at local levels or as a niche one of 1 (maybe) but won’t see play in top level lists.

Let’s go over problems of other units being talked about. First all go over units most everyone knows are bad.

Hellbrutes- they are expensive and have no inv. -1D doesn’t help you against all the AP in this meta.

Blighthaulers- does anyone think 140 points is justified here? GW probably didn’t like a $25 model being spammed, and wanted to make sure that didn’t happen.

Drones without mower- too little damage output.

Noxious blightbringer- his points cost mainly just gets +1 M. Not terrible but overpriced. His relic is also probably only worth the CP you spend on it, since your opponent will know he has it at the beginning of the game.

Biologus putrefier- no op mortal wounds combos killed him.

Cultists- Did they really need to take away these guys obsec?

-CSM stuff- just fragile in our army. A rhino dies faster than like 1 blightlord.

Now here’s me talking about units people like in this thread

Plague marines- I get why people want these to be good enough but they’re just not. The problem with blightlord comparison is 2 fold. The first is you can get much more effectiveness using single target buffs on a 10 man blightlord squad than a 10 man plague marine unit, Tallyman +1 to hit and enteral hatred do a lot more here than they do for plague marines. The second is that plague marine efficiency decreases quicker than blightlords in game. For example, in most cases the same number of shooting and melee attacks will wipe out a plague marine unit vs killling only around 4-5 blightlords if we are being generous to the plague marines). That’s a problem because now the plague marines aren’t dishing out more damage point for point than the blightlords, since more PM died and we have lost special weapons on them while the blightlords ones are still safe. That leaves PM as being only good as obsec holders, but walkers do a better job than them in this area.

-Plagurburst crawlers, the flamer version of them is just too much weaker than their 8th counterparts to worth it. Getting +3 range on their flamer and 3+ BS just doesn’t outshine getting a worse version of DR (for tanks at least) and a having S6 non buffable damage on the flamers. The entropy cannon version looked good for a moment, but no native re-rolls on any of their shots makes 3+ hitting only slightly better than 4+re-rolling one’s. 175 is just much for something that only gets 2 of these good shots and a bad motor (d6 shots is still bad (I too have used Disgusting impact and a CP re-roll for it to miss everything). Let’s not even talk about the slugger.

-








100% agree but this, like you said, become clear when you start play really competitive, in any other soft/medium game enviroment you cant figure that out.This is why i always said ad will always say...play against competent players using competitve lists, if you really want have a taste of how a codex is, all the rest if just fun, and for fun anything work fine.
I think lot want some unit work just cause they spent time and money on them and refuse to admit they are bad, that is understandable at all.

This message was edited 1 time. Last update was at 2021/02/02 00:24:43


 
Made in nl
Contagious Dreadnought of Nurgle







i dont see any entry about gifts

This message was edited 1 time. Last update was at 2021/02/02 07:51:34


 
Made in nl
Contagious Dreadnought of Nurgle





if i can give you a suggestion...take off 3 deathshrouds and add some extra blightlords, they work fine in big unit, enhanced by tallyman,keep the 2x3 Ds and add a full squad of BL. You might also try use a patrol for 2x3 deathshrouds+your malignant, with mortarion choosen sons company, so you have 2D flamers, 2 wounds make a big difference in actual meta.
Made in nl
Contagious Dreadnought of Nurgle





they work good with flash outbreak, and for 23pts can deliver decent damage, helps with secondaries like engage on all fronts.
Made in nl
Contagious Dreadnought of Nurgle





2. Plague surgeon with Living plague and Fugaris helm. I didn't use this but the helm sounds great on a Surgeon in the front line with either kind of terminators to strip auras from enemy melee units. But I'm not sure if it's actually necessary if I just use Gloaming Bloat to prevent rerolls. Are both of them together overkill?

I played a list with both, gloaming bloat and living plague, having 2 drones and 5 spawn i can flash outbreak what i need more.

This message was edited 1 time. Last update was at 2021/02/04 12:18:30


 
Made in nl
Contagious Dreadnought of Nurgle





yes i meant gloaming bloat sorry.
Made in nl
Contagious Dreadnought of Nurgle





why? you can run sorcerers in termy, they are good with double claw.
Made in nl
Contagious Dreadnought of Nurgle





with new DW termies, perhaps improve MW output might be something to consider.
Made in nl
Contagious Dreadnought of Nurgle





thunderfire dont work against DG infantry.
an example of list
Spoiler:

++ Supreme Command Detachment +3CP (Chaos - Death Guard) [25 PL, 3CP, 490pts] ++

+ Configuration +

Detachment Command Cost [3CP]

Plague Company: Mortarion's Anvil

+ Primarch | Daemon Primarch | Supreme Commander +

Mortarion [25 PL, 490pts]: 1. Miasma of Pestilence, 5. Curse of the Leper, 6. Gift of Plagues, Warlord

++ Battalion Detachment -3CP (Chaos - Death Guard) [74 PL, 6CP, 1,505pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

Plague Company: Mortarion's Anvil

+ Stratagems +

Gifts of Decay [-1CP]: Additional Relics

+ HQ +

Lord of Contagion [6 PL, -1CP, 120pts]: 3. Hulking Physique, Fugaris' Helm, Plaguechosen, Plaguereaper

Malignant Plaguecaster [5 PL, 95pts]

+ Troops +

Poxwalkers [2 PL, 50pts]
. 10x Poxwalker: 10x Improvised weapon

Poxwalkers [2 PL, 50pts]
. 10x Poxwalker: 10x Improvised weapon

Poxwalkers [2 PL, 50pts]
. 10x Poxwalker: 10x Improvised weapon

+ Elites +

Death Guard Possessed [12 PL, 216pts]
. 9x Possessed: 9x Horrifying Mutations

Deathshroud Terminators [7 PL, 150pts]
. Deathshroud Champion: Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Deathshroud Terminators [7 PL, 150pts]
. Deathshroud Champion: Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Deathshroud Terminators [7 PL, 150pts]
. Deathshroud Champion: Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet

Foetid Virions [7 PL, 135pts]
. Foul Blightspawn: Revolting Stench-vats
. Noxious Blightbringer

+ Fast Attack +

Chaos Spawn [3 PL, -1CP, 69pts]: Grandfatherly Influence
. 3x Chaos Spawn: 3x Hideous mutations

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

++ Total: [99 PL, 9CP, 1,995pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2021/02/08 21:33:20


 
Made in it
Contagious Dreadnought of Nurgle





 ninjafiredragon wrote:
So I ran a game against an ultramarine player earlier this week with a list very similar to what Blackmage posted above, basically with a daemon prince instead.

The game hurt me deeply.

He just ignored mortarion for the first two turns and focused everything on killing my troops. All my poxies and my possesed squad were just straight up dead before I got anywhere close to combat. Redemptor dreadnoughts just seem better than any tool we have access to.

So wasnt morty able to just go ham then since he was ignored? Yea, charged a full 10 man hellblaster squad, which promptly got transhumaned, and Morty killed a full 2 marines. That was depressing. Especially considering he just fell back with them and shot morty, then charged with Gulliman. Morty actually survived with 1 wound, and killed girlyman on the swing back, but guess who revived with 6 wounds left.

By the end of the game, he had still at least half his army left, and my only models were 3 chaos spawn hiding on an objective. The score was almost close, if he didnt max out 2 of his secondaries through killing my crap.

Overall feels that death guard are pretty survivable, but their damage output (at least against marines) is still pretty pitiful. But I guess why compare anything to marines in 8th lol.


im happy to hear that ppls start to figure that Mortarion is NOT so overpowered and not a must include, anyway he needs to be played a bit different than in 8th, now he is most a force multiplier, used in/with support of other units, with cloud of flies and decent terrain shouldn't be so easy remove 10 posessed 2 drones and 3-5 spawns, and still have mortarion hitting on weak enemy sides (10 primaris in any case, are out of reach for him now), or deny the center of table. Anyway im quite sure that DG will NOT make the cut in 9th, playable, mid competitive but nothing that can shake the meta, imho.

This is why I believe that 3 PBCs are better than 1 Morty

Agree, same for me 2-3 pbc are needed, the list im actually play dont have Mortarion but 2 pbc+16 termies instead (10 blight and 2x3 ds)

This message was edited 3 times. Last update was at 2021/02/10 00:08:37


 
Made in it
Contagious Dreadnought of Nurgle





Hmm, interesting. mortarion may actually be advantageous in a DG vs DG match, because DG is usually not Shooty enough to threaten Mortarion
.
hardly morty does much against a DG, he cant remove the bunch of troops (poxes and/or Pm) or termies, he get into never ending melee. Still ppls believe that mortarion can be neutered only by firepower....10 Bl with spawn and biologus are unchargeable my mortarion, just an example.
Marine lists will change to fit new DG, unsure if PBC are really mandatory, usually i run anyway 2 of them.

This message was edited 1 time. Last update was at 2021/02/11 00:21:55


 
Made in it
Contagious Dreadnought of Nurgle





i would try play the last list, just tons of infantry fully buffed, i would just add a biologus or a surgeon in that list.
Made in it
Contagious Dreadnought of Nurgle





 ArcaneHorror wrote:
What's the best way to get possessed up the field without a transport? There is the use of cover, but I can't count on that.

try cloud of flies until you can.
Made in it
Contagious Dreadnought of Nurgle





 lindsay40k wrote:
 ArcaneHorror wrote:
What's the best way to get possessed up the field without a transport? There is the use of cover, but I can't count on that.

Soup with a Gnarlmaw and WB or TS Warptimer, you’ll usually get a deep charge T1

lost -1T is a thing to ponder, soup stuff is not always a big deal.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:
Not having access to FW Datasheets at the moment, what makes Contemptors, tempting? Do they gain any of the Plague Company benefits, despite having FW's brand of not-quite update rules?

they get, as said above, the buffs, and they are quite "cheap" maybe ponder play 2 of them instead PBC, not being core is a big limit.

This message was edited 2 times. Last update was at 2021/02/11 19:34:29


 
Made in it
Contagious Dreadnought of Nurgle





in the right list its ap is -1 thanks to ferric blight.
Made in it
Contagious Dreadnought of Nurgle





tallyman work great with a big bunch of BL, no need to deepstrike them if you have some deathshrouds, a full 10 man marine squad with bolters+blighlauncher is ok with tallyman. BA is one of armies that actually suffer DG, they have to close up to you so they get hit by all your debuffing and if you have a vats blightspawn is super hard for them successfully charge something.
Impression about PBC? im not so sure they are needed so much.

This message was edited 1 time. Last update was at 2021/02/13 23:35:14


 
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Contagious Dreadnought of Nurgle





 Jidmah wrote:
The grenade relic also is great for blowing a hole into deathwing.


Automatically Appended Next Post:
A completely unrelated question: Is anyone still using daemon princes?

if you have spare points...yes might be, but anyway beside 10" nothing a cheaper LoC/LoV can do anyway
Made in it
Contagious Dreadnought of Nurgle





broxus wrote:
 Jidmah wrote:
IMO the only support character deathshroud need is the foul blightspawn with relic, because if another melee deathstar gets the jump on them, you are losing a lot of points.


In most instances yes, but if you are facing the Dark Angels terminator blob you need the 12 extra mortal wounds. The foul blight spawn is also critical.

I just wanted to give the example of how 365pts of DG can own 600+ pts of Dark Angels with the right build.


Automatically Appended Next Post:
 Grotrebel wrote:
I don't think you want to run a squad of 6 because of blast.
5 is finde.

Also if they deepstrike it's hard to get Support characters there.
Deepstriking 3 x 3 or going for 3+5 will see a lot of lists and they are great on their own as well.


You can only put the MW on one unit regretfully.

agreed, with DA biologus might be critical.
 
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